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This is a book for the people who like puzzles. I have just started to read it and even in the beginning I've found a lot of controversy. On page 10 in paragraph 5 (considering Note as a paragraph) you read: "With Windows NT 4, Microsoft moved the GDI, or Graphics Device Interface (the display part of NT), to the Kernel. Previous versions of Windows 2000 had these services in User mode".
But on page 40 the first paragraph under the "Why the lost legacy?" section you can read:"Keep in mind that Windows 2000 follows Windows NT in having the Graphics Device interface (GDI) in User instead of Kernel as in previous Windows NT versions".
So, where GDI is actually located??? I was not awared that we have had previous versions of Windows 2000. What are they? Or did the author mean Win95, Win98, WinNT as previous versions? In that case they are not version of Windows 2000, just versions of Windows. Or may be I have missed information about previous versions of Windows 2000?
I have to find now a different source of Windows 2000 information, because after the problems I've encountered in this book it is a waste of my time to read it at all.
Koistinen does not seek to explain why America became an empire or why it went to war in 1898 and again in 1917 or how the nation conducted war on the battlefield and at sea, but rather to discern the pattern of the constantly evolving relationship between business, government, and the military in "harnessing the economy for hostilities" (p. ix). He looks at how the nation actually mobilized its robust economy for the sake of empire, defense, and war, and at how the public and private sectors--their boundaries increasingly "blurred" over time--learned to cooperate to those ends. The relationship evolved as each side adopted pragmatic, "makeshift" changes in response to actual experience, first in building a modern, professional, technologically up-to-date navy and army and then in mobilizing those forces and industry in the brief Spanish-American War and in the more protracted and demanding Great War. By stressing adaptation, experimentation, improvisation, and the "drift" of the process, Koistinen minimizes the ideological dimensions of the changing relationship between government and big business and points instead to the allegedly inevitable adaptation of mobilization to the environment of a rapidly emerging industrial economy.
Although it is a serious, methodical, and impressive scholarly work, "Mobilizing for Modern War" suffers from several weaknesses. Its effectiveness is hindered in part by the recurring assumption of the "inevitable" role of the Leviathan state in the industrial stage of war mobilization.... He also makes various claims, as if they were self-evident truths, such as that a powerful President is "a necessity in a modern, complex society" (p. 14) and that the government was forced to nationalize the railroads during the First World War (pp. 221, 277)....
More important, and contrary to its subtitle and to the promise of the introduction, "Mobilization for Modern War" is not a comprehensive study of the political economy of American warfare from 1865 to 1919. It is not a study of economic mobilization, but rather a narrower work about industrial mobilization. Despite the author's attempt to summarize in several paragraphs other pertinent dimensions of economic mobilization, there is little discussion here of how the government financed the war through taxes, loans, and inflation--all means of extending state power in wartime. To be sure, J. P. Morgan and Company figures large in Koistinen's revealing account of U.S. financial aid to the Allies from 1914 onward, but the banking industry, the Federal Reserve, and the Treasury Department play at best a tangential role in the rest of his story of mobilization after American entry into the war in 1917. As painstaking as Koistinen's work is overall, anyone looking for a full treatment of the political economy of U.S. involvement in World War I will not find it here.
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For instance, looking at Johnny Cage, even though it says "he works very well in all of his fighting styles," they only go into small detail on Jeet Kune Do. With Shang Tsung, they only really explain two of his fighting styles. No matter the character, the guide actually tells the player to stay in one fighting style! This is extremely boring, and a bad idea, considering the fact that each style has some merit. It's obvious when you read it that the author didn't spend a whole lot of time with most of the characters. After reading storylines like Johnny Cage's, which explains he never died in the MK storyline, only in one of his movies (this was done to quiet some fan-boys [mad] that he was still around. Next up should be explaining to them that Scorpion's been dead in every game...), the author still says something about him being ressurrected (for this game), again. This is one of the many, many over-sights in the guide, and it shows the author's over-looking of details.
When you play MK:DA, each character has three different fighting styles, usually 2 hand-to-hand styles and one weapon style. The fun is switching between them to confuse your opponent, and accessing the different moves in each style. Where this guide fails is describing each style's strengths and weaknesses. The guide only touches on select styles, and usually doesn't give enough info on these. If the guide would've had a few more pages per character, this might have fixed the problem. As it stands, the guide is almost useless. It promises on the back to reveal "Krypt secrets," but no, you have to buy a seperate, "Krypt Pocket Kodes" book to find out what's in the Krypt--the book doesn't even touch on it, therefore lying to the potential customer. (The Krypt is a huge "graveyard" which allows a player to sapend earning "Koins" from battle on the 675 or so "koffins" in the game, which contain secrets like alternate costumes, hidden characters like Kitana and Reptile, etc.)
After all is said and done, this guide doesn't really cover anything that isn't already available in the game, but it does make this info readily available. For hardcore MK fans, or people who hate pausing the game constantly only, otherwise it's pretty worthless.
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Concise description and outline of steps needed for repair.
List of tools needed and rating of difficulty.
Tips "block" on many pages.
Clear color pictures.
"Extra" chapters included such as: "Ten Top Tips" and "Silence Unwanted Noises".
Up-to-date, i.e. includes V-brakes and other current components.
What I don't like:
Some text refers to a picture and it is unclear which picture, or which part is being refered to.
There are a few procedures which should have more detail: if you are not used to working on bikes.
Other observations:
This book was written by a Brit, so you need to know what a spanner is (there are other terms as well, such as "washing-up liquid).
The best book I have worked with to date. Any information not included I can ask my local wrench. I can't give the book a 5 star rating due to the minor items under "What I don't like" above.
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