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You've been warned. If you love Doctor Who being pushed forward, then why are you still reading this? Order, my child. Order.
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This is perhaps only one aspect of Churchlands book, however. Overall, the book attempts to reconcile philosophy of mind with neuroscience, and it succeeds to an extent. In many parts the discussion falls into vector coding talk, but in many others it stellarily accounts for deep problems. It is a good introducion to neuroscience, neural networks and philosophy. Churchland does not present his own strong theories, but he does well in staying away from controversy. The best part of the book is in my opinion, the attempt to build a framework of the impacts neuroscience has in social and philosophical domains. This is not done often enough, and if it is, rarely with such lucidity and clarity.
Now I would have ceritanly liked much more speculation when it commes to consciousness, given the Churchland's contribuition to the literature. But he refrains from this and merely describes some other models, like Llinas thalamic oscillations, and is content in stating that it is at leas possible to see what an explanation for consciousness would look like from a neuroscience context.
The book is a grat read, and students of philosophy, neuroscience and cognitive science should enjoy it.
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But it's called _Catapult_, and I expected more information on the catapult itself, rather than just having it as a spur to drive the reflections forward. There's not a single diagram of the completed catapult; the only photograph is a deliberately arty one in ultra-high contrast so that all you see is a black silhouette against the blank white sky.
Basically, I identify with Harry -- I would have loved to have known more about Harry's thoughts as the project developed -- what worked, what didn't, approaches considered and rejected, tradeoffs made in design, and so on and so forth. Engineering stuff. But this side of the project is given pretty short shrift.
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This book is a great European perspective in the changes that war has undergone, which places it in the same tradition as the work of Paul Virilio's STRATEGY OF DECEPTION, which is a vaguely Baudrillardian take on the Kosovo conflict, written in the same style.
What Baudrillard has begun to see is that war isn't what it used to be. It's not about two countries getting in a political argument that breaks out in violence and all-out war. Baudrillard observes that Mutually Assured Destruction has brought war into the realm of virtuality. No longer is war the simple clash of brutes. Instead, it is a programmed operation that is executed according to a pre-defined model. The UN troops were not responding to the actual capabilities of the Iraqi army, Baudrillard says, but simply executing a plan that had already been decided upon. Thus, you didn't have the UN responding to Iraqi fire, but instead to the signatures on their infrared and radar, satellite images, coordinates, etc. The UN was essentially fighting a virtual reality war using real guns, pointing their missiles at dots on a radar and killing people in the process.
Thus, the Gulf War dissociated the image from reality. The Gulf War was a war of images: intelligence images, news images. A media phenomenon for the world and for the military and for the world. For the military, because virtual reality replaced war as we used to know it, and for the world, because the media phenomenon of the Gulf War became a prime-time exposé of America's technological might, and of the threat of Saddam to the New World Order. Beneath the proliferation of images were thousands of dead Iraqis. But all we saw was the images. The real didn't matter.
This is what Baudrillard is talking about when he says 'the real is no longer real.' Reality has become images - the real behind the images is no longer relevant. Did the Gulf War really happen? Eh, who cares. We saw the images.
This isn't necessarily a profound or true statement on the war, but the subtlety of Baudrillard's perspective is very interesting, because I think Americans don't really see the difference between old and new warfare. Americans don't perceive the way in which détente moved deterrence into the realm of virtuality by turning the Cold War into a scary period of hostility to a game of let's-try-and-be-really-scared. As an intelligent foreigner, Baudrillard notices, and this quick book contains a host of very interesting observations such as the ones discussed above.
Too bad it's so brief. Sometimes Baudrillard is too brief. But this book really has a great deal of very novel perspective. Read this, and then read Virilio. I think you'll like them.
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With compassion and insight, Fleishman covers the cycles of life, death, and rebirth in Georgina's family as the decades pass. Through his characters Fleischman explores many important themes and events in American history: the abolitionist movement and the "underground Railroad," the Civil War, women's suffrage, folk medicine, ethnic diversity, and more. Benjamin Franklin's writings emerge as oft-cited texts for Georgina's family.
I was particularly interested by Fleischman's depiction of the increasing religious and spiritual diversity of the U. S. in the late 19th century. Some of his characters are religious nonconformists, or are interested in spiritualism. Fleischman is, I believe, historically accurate here. The 19th century was a time of great religious nonconformity and experimentation in the U.S. To better appreciate this aspect of Fleischman's fictional family portrait, consider the poems of Walt Whitman and Emily Dickinson, the essays of Ralph Waldo Emerson, or the spread of new religious movements like Mormonism and Christian Science in the 19th century.
Fleischman writes in a starkly beautiful prose, and has populated Georgina's world with some truly wonderful characters. Georgina herself is a memorable creation. She is, in my opinion, a "soul sister" to many other great female characters in American literature: Zora Neale Hurston's Janie (from "Their Eyes Were Watching God"), Willa Cather's Alexandra (from "O Pioneers!"), and many more. I highly recommend "The Borning Room."
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This edition of the LP South America did not disappoint me. (Please note that I used it only for Colombia, Ecuador and Perú). It is up to date on the information, and as with all the other LP books it is easy to find your way around with it. It includes maps over the big cities, good information about the hotels, restaurants, places worth visiting, and time schedules for bus, train etc.
You have to take into account that this is a guide that is meant to cover the whole South America so naturally it is not as detailed as the guides for each country separate. It is good as an overall guide if you plan to go to more than one or two countries, as you would try to cut down on the baggage you would have to carry around.
As for the prices for hotels and food, the book is not accurate.. But you cannot expect that. It is hard to keep up with all the changes, especially in the Latin American economy, where the inflation is "somewhat" higher than in the rest of the world. So, for prices, do your own research, or at least be prepared for changes! (We usually doubled the prices in the book and that gave us a good indicator of what to expect).
You will find that if you are walking around with the LP book under your arm, many of the local people will approach you and ask you if you need help. Say yes - even if you don't need help! It is a great opportunity to get in contact with the local people!
This book is a must on your travel!
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There are some problems, however. Graphics in the text are mislabeled, in the wrong places, or simply incorrect. The included CD's structure is not set up as it's described in the book, leaving the user to hunt for files. Some of the texture files used in the tutorials are missing. I had to recreate one textures to complete one of the tutorials, and in one of the tutorials in the camera chapter, a number of textures were missing from the model (this was particularly funny, since a few chapters earlier, the book went into detail on how to keep this from happening).
If you have some experience in 3D and want to get up to speed fast on MAX2, this book is a good place to start. If you're new to 3D, this book will help you get going, but you may find some of the errors and omissions a little confu! sing.
I don't have a problem with magic realism; in fact, I absolutely adore _The Blue Angel_, Magrs' second book with Jeremy Hoad. However, this one just doesn't work. The reason why is simple; Magrs is so busy coming up with neat little ways to describe things that he forgot to include a coherent plot in the novel.
The plot loosely revolves around a quest. The Doctor and Sam meet up with a figure from the Doctor's past named Iris, a batty Time Lady who looks a little like the town librarian and seems to be quietly appropriating the Doctor's past adventures for herself. Along the way, they meet up with four terminally uninteresting characters and ramble around in a haphazard manner, fiddling around with various denziens of the planet Prospero and generally being useless. Things culminate in a showdown which completely removes any credibility from the quest. The characters wander off in seperate directions and the reader is left with the shell-shocked feeling that the author is screaming about his cleverness into the reader's ear with a megaphone.
Paul Magrs needs a co-writer to be effective; in _The Blue Angel_, various ideas are tossed at the reader all at once, only to be stitched into a coherent picture by the end. The overwhelming feeling left at the end of _The Scarlet Empress_ is, "Um, is that it?"