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The production quality is good. Decent maps, nice cover and back and nice drawings for the ImageQuest system of showing your players things that their characters see. They're all consistent in look which can't be said for some of their other adventures. I do have a significant problem with some of the drawings though in that many of the last two adventures' drawings have hidden things in them that your players can spot instead of having to make spot checks. In some cases it's suggested to not make spot checks if the picture is shown, in others it's suggested both the check and the picture... I really dislike this, it makes the player, and not the character, the primary searcher for hidden things.
The biggest problem is that none of the adventures link with each other (except for the last - for highest level characters of all of them, and that one links back to the first adventure... which would be far too easy then without significant modification). Instead, they link to other modules produced by Kenzer & Co.
The errors start right at the beginning in the credits, one of the modules isn't listed with the author, instead the 4th adventure listed is one from "Harvest of Darkness". In other cases a priest of a god will be referenced by the god's name and not his, in some cases a NPC is referenced by his race name and not his own. Just some sloppy editing involved.
I'll review each adventure briefly: (spoilers below)
1. The Sirocco's Kiss: This looks to be an extremely short adventure if the characters pick up on the clues in an opening encounter (or have read the Monster Manual and know the trick to killing the creature they face). If they don't figure out the right combination, the DM will end up killing his first level party, or 2nd level part, or... up to probably an 8th level party. Basically this adventure seems designed to flesh out the seaport district of Bet Seder (5 1/2 pages for the adventure, 9 1/2 pages on the background). The background is well written and interesting but there's not much advice how to use the info to flesh out the adventure itself. Individual rating: 1 (Way too easy, or way too hard... and in most cases, way too quick). 3 If you base your adventures in Bet Seder for awhile.
2. In Too Deep: This is basically 5 separate tiny adventures in a very non-descript, tiny town. Some minor connections between a couple of adventures, but the 'adventure' feels quite disjointed. It's a few decent ideas, none of which are fleshed out beyond synopsis level (kind of a summary of the whole module actually). Individual rating: 1.
3. Night of the Rot Lord: This one is just rotten. It seems more designed to create some 'spot the monsters' in the ImageQuest illustrations, provide 4 pages detailing some diseases of Kalamar, only 2 of which are actually in the adventure (compared to 1 page actually detailing the encounters of the adventure... and 4 pages of NPC/place info). Numerous errors in this one.. Characters being called by the name of their god, being called 'him' when it's a female, having names mixed up, and also right in the beginning the village is described as having no mayor.. And then one of the NPCs is the mayor. Pitiful. Individual Rating: 0.
4. Unguarded Hoard: By far the best of the lot. The characters get to interact with a village protected by a Gold Dragon rumored to have been killed. The characters have some interesting encounters on the way and there's a possibility of ending up with a powerful ally depending on how the adventure plays out. However, numerous uses of "spot the monster" in the ImageQuest pics, and a pretty pathetic directive to the DM to use the character sheets of the players to create an enemy that almost exactly matches them (even to the extent of simply using those sheets for the foes) with no reasoning as to _why_, just that it should be an even matchup. There are 9 pages describing the city of Bromish, 6 for the adventure itself. Individual rating: 2 (good idea, lazy execution).
This book felt like the editors just grabbed random adventure ideas, slapped a minor layer of polishing on it, and then added information to flesh out the Kalamar setting. If you want info on diseases, or two of the cities in the setting, then it might actually be worth it. If you want 4 well done adventures, buy something else.
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Unfortunately, the editors failed to capitalize on a prime value-added of e-government- ubiquitous Democracy .One would have thought that election 2000 would have spurred some reference to e-voting and perhaps the potential for e-mediated direct Democracy. Instead, readers are treated to a litany of inconsequential and lukewarm anecdotes that do little to support a picture of e-government revolutionizing our lives. One would have to wonder just how serious these two people are as journalists and thought-leaders.
Considering that US Governments at various levels spent between $45 billion and $70 billion per annum on IT from 1998 to 2001, I'd hoped for a truly in-depth study of exactly where all this money has been going and some indication as to how the next $45-$70 Billion will be spent on "E-Government 2002".
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