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The art is quite good, and while the story moved well, I had some problems with a few of the characterizations (though these could be a matter of personal taste). The author plays around a bit with established canon for the sake of this new universe, and that is understandable, but changing the Hulk into a raging, oversexed skirt-chaser was a little bit...well, dumb to me. I also didn't care for Nick Fury's recasting. The art and the writing SO made him look and seem like Sam Jackson that it kind've didn't ring true for me that this was supposed to be Nick Fury. He was too suave and cool. The authors of The Ultimates seemed to have a good time casting their characters with real life actors (there is one sequence where the newly discovered by the media team sits around and speculates on who would portray each of them in a Hollywood adaptation.), but personally, I didn't care for all the pop references (reverences?). I'd like to think that a molecular biologist and the leader of Shield would be a little less like fanboys. Fury's supposed to be this grizzled cigar chomping ex-GI a la Sgt. Rock, but he comes off more as Tony Stark with an eyepatch here (for the record, Tony Stark doesn't look anything like Johnny Depp in his rendering, either - he looks more like Jonathan Frakes from Star Trek). Most of the other characterizations didn't bother me. Portraying the Wasp and Giant Man as having such extensive, violent domestic troubles went a long way to humanize them, and turning Jarvis, Tony Stark's faithful butler into an aging homosexual (wearing a colorful vest to gain Thor and Cap's attention...) was pretty daring. Didn't like Tony Stark's Iron Man armor though - he looked like a Micronaut. I would have liked to have seen more of Thor, but I'm not sure I cared for his reinvention as a hippie pacifist eco-warrior - the Norse god of Thunder??? At Ragnarok this guy drowned in the venom of a giant serpent he slew, and here we find him hanging out with that guy with the guitar on the stairs in Animal House...
But these are minor quibbles, again, possibly a matter of my own personal taste. There is a lot to like about The Ultimates - a lot to make it stand above the normal superhero fare. The rivalry between Dr. (Giant Man) Pym and Bruce (The Hulk) Banner is very well played out - the frustrations and the pettiness of these two in their race to perfect the next big superhuman for the team is like watching Dr. Jekyll try to outdo Dr. Frankenstein. Pym comes off as a selfish egomaniac who will posture and fabricate to protect his reputation, whereas the more honest Banner is something of a maladjusted loser. Both are well realized and interesting to watch. Its a great juxtaposition when you consider that Pym is something of a monster (which is apparent in the final pages - that scene with him wearing the ant helmet `You shouldn't have made me look small...' creepy!) trying to be a good man, and Banner is a good man who wants to be a monster. The motivation for Tony Stark's desire to join the team as Iron Man is revealed in a touching manner (possibly the best dramatic scene of the book, toward the end where Thor, Stark, and Cap are sharing dinner at Stark's penthouse apartment) and goes a long way in making me like the playboy, who I will confess never interested me much in the past. Captain America and his story arc comes off the best (which as an ardent fan of ol Winghead, is fine by me) - the reunion with an elderly Bucky (I know, I know, Bucky's dead!... But it didn't bother me) near the beginning of the book is heartfelt and nicely done. There's a good sense of humor to this story too - Giant Man's embarrassing habit of growing beyond the capacity of his clothes (and the dismay of his colleagues), Cap's mistaking Fury and Stark and the Marines for Nazi agents when he awakes, The Hulk's rage at Freddy Prinze Jr. (go get him, Mr. Fixit! Captain America, indeed. I, along with Millar, see no one but Brad Pitt behind the big round shield), and those few panels where George W. Bush meets Steve Rogers made me smile (the Prez's expression is hilarious - `Cool or Uncool?').
In closing, an interesting read, but I was put off by The Hulk and Sam -I mean Nick Fury. And all the pop culture references can be done away with. Underneath the foil and hologram is a good read, that interested me enough to want to see where these characters are going. Keep in mind that this is more of an adult read - at least age fourteen and up. Oh, and in spite of my dislike of casting, I can't resist - Valdmir Kulich (Buliwyf from The 13th Warrior) as Thor...
Mark Millar (story) and Brian Hitch (art) paint an intense, shocking, and often hilarious picture of these classic heroes, truly redefining them for the new generation.
This trade paperback collects The Ultimates issues #1-#6. It is an excellent read, and a good jumping-on point for people who don't want to wade through the piles of continuity that bog down many of the Marvel titles. Possibly the best comic that Marvel produces today, and certainly one of my favorites.
I recommend this for older readers, 16+ years of age.
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Here is why this book should be on every bookshelf of Windows/Linux administrators;
At first I was a little skeptic to buy a book about Linux from one of the leading authors on Windows technology, even if I knew that writing style will be superb and that book is co-authored by Linux expert Dan York. I was expecting "GUI approach" to explain basic Linux administration. I was pleasantly surprised to find out that book is all about using command line to administer Linux. This is REALLY GOOD news ! (And don't worry there is excellent chapter on setting up X environment, one of the best that I read so far.)
One strength of the book is also that when appropriate author explains or compare command or feature in familiar lingo for us NT admins, like the sentence "..To set what we'd call in the NT world the Everyone/Full Control permission for speech.txt, you would type chmod 777 speech.txt".
In my reviews I usually honor some chapters more than the others, this time I can't pickup my favorite chapter, in all 10 chapters I learned something new. They're all up to the task to introduce you to the topic and give you a headstart, for example, now I know that server in the X world is not a 'server' and the client is really not a 'client' ;-) or I also learned how the system of starting/stopping daemons work on Linux, how file permissions work on Linux and what are the limitations compared to NT, how to setup my own DHCP, DNS, FTP, Web and mail server, how to setup NFS, NIS and SAMBA, or to compile my own kernel and many more.
Considering the size of the book (less than 500 pages) I think it's one of the finest material that you can find on the topic, especially if you're NT admin starting to explore the wonders of Linux. Highly recommended!
'The $1,000,000 Bank note' is almost surreal, or Marxist, the story of a derelict made an unwitting guinea pig by two elderly millionaires, curious to see what would happen to an honest but poor man in the possession of such an impractible note. The frightening fetishistic power of currency structures a somewhat creepily benevolent narrative, and the opening paragraphs audaciously cram a novel's worth of misfortune.
'The Man who corrupted Hadleyburg' is the masterpiece here, at once an unforgiving morality tale about the temptation of money on an incorruptible town, and a satire on the crippling effect of bogus social respectability. Twain's irony is at its most relentless here, mixing anger at elite hypocrisy with distaste for the savage mob mentality. The scenes of public justice are hilarious but terrifying; the unnamed man taking monstrous revenge on a whole town for a personal slight, exposing its shams by an experiment, could well be Twain himself.
The same could be said of the hero of his novella 'The Mysterious Stranger', Twain's last, posthumously published work. In this, an angel, Satan, nephew of his infernal namesake, comes to a late 16th century Austrian mountain village and systematically exposes the murderous herd instincts, moral deceptions and shabby pretensions of the human condition. Everything - war, religion, society, justice, family, human aspiration, childhood innocence - is ground down with misanthropic, sub-Swiftian satire.
'Stranger' is not an easy book to like. As an historical novel, it is an utter failure, with no attempt to understand the mindset, never mind the language, idiom or customs of an alien culture. As an allegory for the contemporary America in which Twain was writing, the book is indispensible, insightful, brave, bracing, honest, incredibly prescient, but monotonous, flatly written and exhausting. As a supernatural fable, the book has little sense of wonder or of the unknown, but in its story of a devil wreaking subversive havoc on a socially repressive culture by playing on their hypocritical terms, 'Stranger' does look forward to Bulgakov's more successful 'The Master and Margarita'.
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So in a way the book is a very narrow sense of aligning HR to business results...but does not look at the things Ulrich himself has spoken of in depth earlier like "HR as the employee champion" and the conscience keeper of the organisation, where the 'performance measures' are much more softer and fuzzier in any great detail.
Three well respected thought leaders in the HR field have conducted extensive research of more than 2500 companies to uncover a model for implementing HR strategy and measuring results. If fully employed HR will deliver results linked to higher functional and organizational performance.
To transform the structure of HR into a strategic function, HR leaders must:
1.Clearly define the business strategy.
2.Build a business case for HR as a strategic asset.
3.Create a strategy map (with leading and lagging indicators, and tangibles and intangibles.)
4.Identify HR Deliverables within the strategy map.
5.Alight the HR architecture with HR deliverables.
6.Design the strategic measurement System.
7.Implement management by measurement.
The concepts in this book are useful but may not be practical for all HR leaders. This book is for organizations that have the resources to implement an in-depth system of measuring their HR performance. It is not a way to create a simple snapshot to be included in business reviews. While the authors suggest using no more than 25 measures so as not to create a burdensome systems, many of the examples in the book are quite complex and can by used only by the largest of organizations. It is also difficult to pick just a few efficiency measures and performance drivers from the comprehesive list prepared by the authors.
Real life examples of scorecards are shown from organizations such as Verizon/GTE, General Mills, and General Electric. While these examples can help any size HR department think through how to measure the performance of their function, I would like to see a smaller organization profiled with more simple measures.
This book should be in the library of all serious HR practitioners. It is well written, well researched, and well presented. If the tools and concepts are implemented, the HR function can rise to a new level. For those in smaller organizations, a few HR efficiency measures can be gleaned to build a simpler scorecard based on the key HR deliverables for the enterprise.
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It clear to me by now that BradyGames certainly knows what makes a good guide. What they constantly fail to do though, is put all of these elements into a single book, but rather churn out one mediocre guide after another. Legend of Mana: Offical Strategy Guide is no exception.
The good first: The intro is decent, and proves a rather informative read (something the instruction booklet was lacking BIG TIME). All game screenshots are very clear, and the events are labelled properly. The correct amount of space is devoted to each event as needed (it's not like each particular one is squeezed onto one page as some other guides have tried in the past). The monster compendium is also nicely done, telling you about where each baddie can be found, what they can do, and what goodies they'll give you upon their defeat. All of the mini-games and other secrets are accurately detailed in the back of the book as well (though there aren't many).
And the not so good: The walkthroughs start out rather decent. Up front you are told where to go, and how you get there. Given that Legend of Mana is a non-linear game, a good effort was made to cover all areas of the game and what is required of the player to get there. Unfortunately, this information is not always accurate. I found numerous incorrect event "prerequisites," navigational mistakes in the dungeon walkthroughs (sometimes with whole sections missing), and some bosses were just plain left out of their events' discussion. Maps to most of the games' areas are all together in a separate section of the book, which would otherwise have been fine had they not been so poorly layed out. Very few of the treasure chest contents are labelled--if you're going to label some of them, you label them all. This is laziness on the part of the author in it's purest form. In addition, some game screen are missing from the maps, and the lines that show you how rooms connect to each other are only often mismatched or run off the page--literally. This is laziness on the part of the editor!
And the downright bad: The lists in the back of the book. Talk about completely useless. This is obviously something pulled off an online FAQ and formatted nicely, or it's direct information from Square that was cut and pasted onto a spread of 14 pages. You get a list of the items, weapons, armors, and instruments, each with their basic stats. You are not given where to find them, how to make them (equipment creation is a major area of the game), or what to do with them. That's ludicrous. The whole notion of golem creation and pet raising are ignored as well. This might be acceptable had the list section been a lot more comprehensive, but to not be mentioned at all (save repeating what's in the instruction booklet) is very bad. The worst feature of this guide, though, is the complete lack of information regarding character abilities and magic spells. The fact that battles are the core of this game makes this absence inexcusable. The worst part about this, however, is that in the book's introduction, it says "we have included a complete list [of abilities] in the abilites section." WHAT ABILITIES SECTION!
Overall, I just can't recommend this one over an online FAQ for the game, of which there are many. It might help to get you started on a quest if you have no clue as to where to go or help you solve one of the few puzzles, but there's so much more that you'll be craving if strategy guides are your thing.
While the cover looks neat and the book is accompanied by a CD-ROM (filled with tutorial examples, some basic textures, plug-in trials, and example avi movies), the book really did somewhat disappoint me - in that it led me to believe that it was intended for both beginners and professionals. I found that this book did not help me to advance my skill very much, but rather was a well-written overview of the basic features (and some not-so-basic) of Lightwave 3D.
I would only recommend this book for beginners - especially those who have had no previous experience with any other 3D animation software. For them, this book will be a valuable resource; for me, it just takes up space on the shelf.
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In each location, Twain gives you his unique perspective and interpretation of each countries customs, population, and history. He even talks about life on the boat. Throughout the book is also illustrations and pictures to give the reader some background and/or enjoyment.
This is not a book I would pick up to read unless you were familiar with Mark Twain's writing. I found his commentary and tales to be very funny. This is a pleasure to read by all Twain fans.
Besides his sure-handed command of the subject matter, the author lends additional credibility to his book by steering clear of hyperbole and hyperventilation, instead letting his research and shocking case studies raise the decibel level. The book also offers sources of honest stock research and analysis that investors can trust, then concludes by outlining several regulatory strategies being contemplated by the U.S. Securities and Exchange Commission to remedy the problem.
All in all, "The Pied Pipers of Wall Street" is a great work of public service by a journalist who has held the stock houses up to the public humiliation they richly deserve while throwing a life raft to investors.