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It's like sitting in a room where a technical person is mumbling about his favourite topic. You're pretty sure that he knows what he is talking about -- but when it is expressed so poorly and organized so randomly, who can tell?
I persevered and read through the long unstructured security chapter. It covers all kinds of apparently useful information. As usual, the presentation makes it hard to tell where they are going or how important any individual topic might be. I suppose that if you just wanted to sit there and type in a bunch of commands (half understanding what you are doing), then you could follow a book like this.
A full chapter on Using Apache on Windows NT and how to program the Apache Server. Some inaccurate information about the relationship between OpenSSL and SSLeay libraries.
All in all, this book is good for beginners wanting to set up web servers using Apache web server as it provides various configurations and strategies but not much for the seasoned Apache web administrator or developers as it lacks new technical information about Apache that other Apache books have not already addressed although this is one of the latest books on Apache.
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It is not a speed read as you need to take in the reasons why a particular card is good or not, otherwise you may miss the point.
Not enough detail for some cards in his stronghold example as to why they were good or bad. Without description/pictures of cards, it was also difficult for me to follow some of his analysis. I needed to have a reference book with separate descriptions of each card to get full value from his comments.
His detailed example of drafting for sealed deck play would have been better if it was easier to follow but does provide some insight into how one can build a good deck without having to go through the experience the hard way. But again would have liked more detail as to why he would have picked a certain card and not another.
All in all, I would recommend highly for players looking to move from beginner/intermediate to expert to read this.
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While there are some good aspects to the new system, the horrendous and horrible features far outnumber them.
First off, the game is a matematical and book-keeping nightmare. The gamemaster will rapidly lose control of any game while he/she sits back and computes difficulties, defenses and damages for the heroes and npcs. The system is overly complex (though not the worst I've ever seen, mind).
For example, when you take damage, for every 3 red stones of damage you take, you take 1 health. Why not just multiply health by 3 and take damage directly off of that? That way you don't have to do multiplication AND subtraction. I'd make a House Rule if I were running the game. IF I were running the game.
As another example, a hero or villains defense changes every turn. This might be fine, albeit annoying, for players, but the gamemaster who's running the Brotherhood of Evil Mutants is going to to slit his wrist trying to keep up with all the healths. And that's assuming he or she has the space behind the GM screen to properly track all of said evil mutants.
Time is ambiguously measured in vague panels and pages (conceptually clever, technically atrocious.) Simply put, a character can do as many things in a panel as a comic book artist can draw in one. Huh? I get the gist, but this is a game for crying out loud. We need some structure.
I do like the method of experience awards and advancement, conceptually; but again, technically it's weak. Experience is awarded toward different powers or skills, which are called "lines". In other words, you have to use a power before you can advance in it. Not a new concept, but one that's completely foreign in a lot of currently published games.
But this system also falls down. An example in the book clearly states that if you gain a line of experience that claims you performed "underwater close combat", then in the future when you are underwater fighting and the GM tries to impose a penalty for your actions, you can point to your experience and say you don't have to take the penalty because you've been underwater fighting before? Come again?
The book, on the surface, seems laid out rather nicely. But upon closer inspection it's hard to find things. I couldn't find a clear cut section on combat. The sample heroes were introduced to me before I could even understand what their stats meant. The powers that I read were incomplete and confusing. (For instance, the Phasing power didn't mention anything about what would happen if you unphased into a solid object, but the example under the power description clearly stated that Kitty Pryde would be in for a world of hurt if she did so. Okay then!)
I could go on. But these are just my initial findings and the ones that come to mind immediately. The developers have attempted to create a free-form, game that captures the spirit of a comic book and puts the players in control of their heroes abilities and successes. But look, if you want that AND you want a system that's easy to learn, go buy the previous version of Marvel; the one from Wizards of the Coast. ... But if you like doing math, flipping through pages, and creating lots and lots of sheets of paper to keep track of who has what defense during what panel on a page, then you can also find this hardbound [book, too].
Don't say I didn't warn you.
...
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With this book you can only have an idea of what is going on, it is more like a little bit of everything rather than a complete understanding. If you really want to learn about electronics take "Microelectronic Circuit Design" by Richard C. Jaeger; it is much better and gives you a compleate coverage and explanation.
In order to solve a problem, you may very well have to constantly flip back and forth between pages because the author was too cheap to put a simple diagram on the same page as the problem.
I.e.
"Use Figure P2.30 and the V-i characteristic in figure 2.550 to solve for the circuit values in Figure 2.75, with R=25k ohms ...."
That would involve flipping back and forth between a lot of pages.
However, the problems are very thorough and cover a great deal of the subject w/o wasting too much time. For various circuits, the author goes directly to Thevenin Equivalent circuits rather than showing a concept using a dozen or more different circuits.
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guidance and nurturing. The author makes sure to speak to his audience as one among them and offers a wealth of advice regarding educational possibilities to audiological support to socio-emotional growth.
This is an unassuming book that provides light at the end of the tunnel. Honest and sincere.
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All-in-all, decent story with ideas that exceeded the author's abilities or effort.
Mark Michalowski has written a very good first book that's marred only by trying to pack too much into the story and some dodgy character motivations. All in all, though, it's a very interesting story.
The Seventh Doctor and Ace stop in 2012 to pick up the Doctor's mail. There are a couple of interesting pieces, though, and it sends them back in time to Scotland in 1982 to help an old friend. Unfortunately, that old friend is missing, and the search leads to Greystairs, an Alzheimer's clinic. There, some of the patients seem to be responding very well to treatments to restore their memories. However, some memories can be dangerous, not only to the patients, but to others.
In the course of the story, many questions are asked. Why is the Doctor being so secretive about his actions before they arrive in Scotland? What are the strange disappearances that have taken place locally? Who is stalking them as they explore the area? Just what is Michael's secret, and why won't he talk to Ace? What does he have against the Doctor?
The book comes complete with weird time-travel activities, a manipulative Seventh Doctor (which is his usual characterization, for those who don't follow the series) and Ace, who is a tough young woman, slightly out of her element, but determined to do the best she can in the situation. I've always found this team to be an interesting one, even more so in the books than in the TV series. Ace doesn't quite fit the typical "companion" role in the Doctor Who series: she's often more of a partner than most of them are. She doesn't scream, for instance. She's a "take-action" kind of girl. She's well-served in this book, taking on a large portion of the action. It's a good thing that Michalowski writes her so well.
The other characters aren't served quite as well, though. The minor characters are fairly forgettable, especially the patients at the clinic. I found it hard to tell them apart sometimes, and when the ultimate revelation about what's going on happens, I still couldn't tell the difference. Claire, the barmaid, is a little better, but she's also fairly one-note. There's an attraction between her and Michael, but it's only mentioned in passing and nothing is ever made of it.
In fact, that sort of thing is one of the problems with the book. Too much is mentioned and then never developed. There's a murder at Greystairs that the Doctor discovers, but it's never mentioned again. Sure, the murderer gets his/her comeuppance, but only because of what happens in the plot. It has nothing to do with bringing the murderer to justice. It just sort of hangs there and is never mentioned again.
Then there's a conflict between Ace and the Doctor that grows out of nowhere. The reason for it, though stated at the time the problem happens, has no preamble whatsoever and I was actually surprised that all of a sudden, these two characters are fighting. Why? Supposedly, the Doctor has broken a promise that we've never seen him make, so it comes completely out of left field.
The final thing I want to address about character is Michael, and his motivation. He goes through most of the book hiding his real reason for being in the area, and hiding why he's so antagonistic toward the Doctor. When he ultimately reveals it, I was left with a skeptical feeling. I just didn't believe it. I won't reveal what the problem is here, but I will say that I can see no way that events would happen as he says they did. It's just not logical. People don't act the way he describes them. To me, it brought his whole characterization to a crashing halt.
The story itself is fascinating, though. There are a lot of twists and turns, and the ending is a mad dash to the finish line with a wonderfully Doctorish solution to the problem. The only problem is that it's a little too packed. While the book plods a little bit in the middle, the end is so full that the reader doesn't have time to take a breath. There's revelation after revelation hitting the reader in the face. The author has said that he cut a huge amount from his manuscript to fit the required word count, and it shows. The time travel antics were interesting (I won't say who's involved in them, because the revelation of that is actually part of the fun of the book) and I didn't find them confusing at all.
This past Doctor adventure is definitely worth picking up, especially if you're a fan of the Seventh Doctor/Ace partnership. With the exception of the conflict at the end, they are characterized beautifully. It's also a good book to introduce a non-Who fan to. It's well-written, and most of all it's fun.
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Having said that, I must admit the booiklet would be a great gift idea for one's son or daughter, niece or nephew, or grandchild who might be considering sheep in a Future Farmer's of America (FFA) project or who might just be curious. Then, the prospective youth might whet his or her appetite sufficiently to choose a more complete book.
I did find the illustrations and photos to be helpful, but if the cost for such artwork resulted in shrinking the font size down to a barely legible size, then probably some of the pictures should be removed. Even many youth will have trouble reading such small type!
The booklet covers a lot of ground with brevity. Thus, it is a quick read,
However, although the potential for sheep raising for milk production is heavily promoted in the advertisement, our kind author does a great disservice regarding milking sheep on page 52:
"The teats of sheep are much smaller than those of cows and goats. This makes milking them harder because you can use only a couple of fingers rather than the entire hand (see colr photo on page 55). There is no point in describing in detail how to milk a sheep because it is a skill that must be acquired through practice."
Illustrations and photos and a bit of imagination could have seized a golden opportunity here. If it is that difficult to explain that is precisely what the author should have tried.
Although I did find the book not to be informative enough for me, I do think it would be a great e-book for a free download. Perhaps a short video clip could be included to show how sheep are milked. As such, the PDF could serve as a loss-leader in attracting readers to purchasing more complete books on sheep and livestock production.
Again, this book is best thought of as a FFA gift for teens interested in raising sheep on a small scale. Otherwise, surf the net for free information that can be gleaned in a couple of hours!
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The story about the Star is found only in the Gospel of Matthew. There are three possibilities: 1) The star was a myth - invented by the writer of Matthew or earlier Christians whom he followed, in order to give Jesus appropriately royal auspices for his birth. 2) The star was a miracle provided by God to guide the Magi, even perhaps visible only to them. 3) The star was a natural astronomical event or events. These three are obviously mutually exclusive and exhaustive. If either of the first two possibilities are correct, there is little more to be said; therefore both of our authors give them short shrift.
Both books cover some of the same material in about the same way. Jesus was *not* born on December 25 of 1 BC as worked out by the Scythian monastic scholar Dionysius Exiguus (Denny the Dwarf) in 525 AD. King Herod, of whom the Magi inquired about the birth, died in 4 BC. For other reasons, the birth is fairly firmly dated to between 6 and 4 BC. If the shepherds were 'abiding with their flocks by night', the birth did not take place in December. For various reasons, these authors agree that Spring is more likely.
"The Star of Bethlehem - An Astronomer's View", by Mark Kidger, gives a review of all the various suggestions that have been made over the years, finally settling on a combination of events being the sign: a triple conjunction of Jupiter and Saturn in Pisces (the sign Kidger says is associated with the Jews - more on this later) between May and December of 7 BC, with Mars approaching this pair in February of 6 BC, followed by a near-occultation of Jupiter by the Moon in Pisces in February of 5 BC, and then, possibly a nova in March/April 5 BC, as suggested by some Korean and Chinese records.
I would have found this scenario plausible were it not for the second, and to my mind more interesting, book: "The Star of Bethlehem - The Legacy of the Magi" by Michael R. Molnar. There are two problems, as pointed out by Molnar, with the kinds of solutions reviewed, and those eventually suggested, by Kidger. Firstly, they tend to focus on what we as moderns would find to be visually compelling sights in the heavens. But this neglects the fact that the Magi were certainly *astrologers*, most likely Hellenistic rather than Babylonian in their astrological theories. Most of the events put forward would not have been significant to contemporary astrology. Kidger himself makes this point but does not seem to follow through with a close study of Hellenistic astrology as Molnar has made. Secondly, we have the advantage over the Magi of *knowing*, at least approximately, what the correct time frame is, then sifting through a small number a years to find the most significant events during those years. We have to imagine an ongoing community of astrologers, scanning the skies for generations perhaps, and imagine what would have been absolutely unique over many years, and compelling enough to make them undertake an arduous journey. In this light, Kidger's series of events are not so special.
Se my review of Michael Molnar's book for more details.