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The book is printed in full-color on glossy pages. Besides the architect's map of the rooms, you also get the gamer's view of each room - they had to combine several screen shots because the game camera never shows you the whole room, some hard work was definitely done here. All doorways or interactive objects are clearly designated with numbers and a full chart explains in detail what can be done or where the door leads to. These visual aids really help, especially if you've been frustrated with the text-based FAQs/walkthrus floating around the Internet.
For those impatient to read through the details, you can jump ahead towards the end of the book for a cut-to-the-chase walkthru. The walkthru tells you exactly what to do without skipping any steps or throwing in red herrings that you don't need. I managed to finish the First Chapter in about 30 minutes using the walkthru. The writing was concise, clear, and easy to understand.
The walkthru gives you the best of the multiple possible endings, and the book also tells you what conditions NOT to meet in order to get the other "bad" endings. Unlike game books for the major releases (such as the Resident Evil games) with the pressure of deadlines, this book is, as far as I can tell, free of errors or clues based on the Japanese original that have become unreliable due to American version changes.
It is clear that this book was being created by people who knows what they are doing and love their job, too. In the intro pages of the book, they tell you the game's origins on the Super Famicom and how one of the PlayStation releases was never ported for the U.S. market. You even get a bonus walkthru for the first Clock Tower game, now that's what I call getting more bang for your buck!
The backcover of the book has a bio for the authors, here's an interesting bit that might help you decide to buy this book if you have either the first or second game: "Mark wants to buy a truck, so please help him by purchasing this book." :)
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The book also promised to provide an in-depth look at the process of making films. The concepts were provided however, they were not given in-depth. Lists of movies were provided to illustrate the concepts in the book. However, if I had wanted a list of movies to watch, I would have found one on the net.
Basically this book is a waste of money to anyone that has a basic understanding of Hollywood and show business.
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The first story, the comic adaption of the movie, was basically a very abridged version of the movie. Many of the scenes in the movie were cut out, which was understandable, considering the amount of space that was devoted to this part of the book. This comic was only two, maybe three times longer than the other three comics. Considering the title of the book, I expected the entire thing to be just a comic version of the movie - I wasn't expecting the other three stories. Because of how cut-down the movie story is, some parts of the plot are pathetically developed. The relationship between Matt and Elektra, for instance, seems to come up out of nowhere. Sometimes it's hard to understand what's going on, and I'm just grateful I saw the movie before reading this.
The second story focuses mainly on Elektra. There's a lot about some of her deepest friendships during a year at college, as well as how she first got to know and start dating Matt. Her relationship with Matt was really sweet, and I liked reading about her interactions with her friends. The main point of conflict in this story is the fact that Elektra and one of her friends keeps embarassing soem guy, who gets pushed more and more to retaliate. The only thing I didn't like was that this story ended with "Continued in Ultimate Daredevil Trade Paperback". I really wanted to read more.
The second story is about some police investigations into various criminals, including the Kingpin and his son. Daredevil and his secret identity are brought into the conversation. Mostly, I found this story to be confusing and boring. Mostly boring, since I eventually got over my confusion. Since I don't regularly read Daredevil comics, I had a somewhat difficult time following some of the cops' discussions about characters I didn't know. It didn't really feel like very much happened.
The last story follows the last hours of one of the Kingpin's men, when he realizes that his botched work will lead to his execution at his boss's hands. I thought this one was very well done, and it, along with the second story are the best parts of this book.
Overall, the artwork was very nice, but I think this book could have been much better if the people who put it together had focused on one thing or another, rather than jumping from comic to comic. In fact, because of the title, I think they should have just done a book-length comic adaptation of the movie. The adaptation that they actually did not do anything justice.
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In Chapter one, under the heading An Outline of this book, he talks about the 'next chapter'. One might reasonably assume a brief overview of each chapter, but this is not forthcoming. From 'the next chapter', he skips to Chapter 9 and leaves it at that.
In Chapter 6, he details three approaches, the final one of which is 'a number of neural correlates'. Turn the page and what do we see? Not a detailed examination of these approaches in the right order, but another set of approaches apparently specific to neural correlates, the last approach of the previous page. At no point does he continue with the stages detailed in his overview.
I'm afraid the whole thing is just too muddled, and I'm surprised the editor did not point this out to him.
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it simplify too much syntax
It is bad for biginner
The only thing can be improved might be the font size of VHDL codes. It should be much better if it looked smaller than current.