I tried to contact the publisher on the web for a refund, and found their site is down. I would not be surprised if it is a sign of things to come for the company.
Very hard to read: even just for reference. Look elsewhere!
I would recommend this book only to people who have a very complete background in kinetics and dynamics as a nice reference book.
this matter.
That has begun to change and Viteritti's book is the most thorough and eloquent enunciation of the new raison d'etre behind school choice.
Viteritti casts the question in terms of equality. Why should poor and minority children be so often forced to attend schools that perpetually fail to provide a good education?
It's hard to answer that question. The best one can do is to complain that these schools can't do better because they are underfunded.
But Viteritti and others show that the connection between funding and high achievement is conditional- unless the money is spent wisely, it will do no good. There are numerous examples of inner-city schools where per pupil funding is as high as it is in the suburbs. Yet, achievement remains very low.
In light of this, it only seems reasonable to give those children who want to go elsewhere the opportunity to do so. There aren't enough seats in public schools, so private schools must become the outlets.
It's a well written book and it makes a lot of sense. If you put the kids first instead of the schools and those employed there, you are liekly to come to the same conclusion as Viteritti.
"Your Spy Plane should become available in the meantime: Send it a short distance west of the visible water. You should expose the (Turret- and an AA Gun-guarded) Radar Dome complex. Send a Yak to hit the oil drums around the AA Gun, destroying it. Then hit the Turrets with MIGs. Impressive."
I'll say. Works so well it feels like the game designers planned it that way.
The previous review states the guide's major weaknesses- poor maps and limited multiplayer strategy coverage. The maps look like a child's scribbles with computer generated icons superimposed on them. However, they are useful in letting you know what areas are important for a particular mission, and what path you should follow in non-base "special" missions. Still, the guide probably would have been better with the maps left out.
As for the multiplayer advice, it is short but useful and to the point. A lot of it takes place in the chapters that deal with unit strategy.
Treat this guide as a RA walkthrough or encyclopedia. If you're obsessed about the game like I am, it's a great read.
The book was very dense reading, really an MBA text, and had some good case studies and methodology description.
Lot's of comment about the author's reputation and consulting gigs.
I was surprised to learn that the French had made so many very, highly, significant, and important contributions to strategic thinking.
The book is a valuable contribution to the literature of serious-really serious-strategic planners. It will be most appreciated by those who have a very strong scientific bent and are comfortable working with models. Godet's approach is considerably more rigorous than futures-thinking approaches applied in the United States, Canada, and the United Kingdom. The concept of the book is very long-range, evidenced by quotes like "the faster the car, the stronger the headlights must be" and "the longer a tree takes to grow, the earlier you have to plant it." English-speaking futurists tend to look more short-range and medium-range with more of an application of intuition mixed with scientific research.
Americans have become accustomed to engaging in quite a bit of internet research to gather information needed for evaluation, decision-making, and planning. Godet describes the internet as "a computerized dumpster," all the while acknowledging that one may still find gold in a dump.
This book is complex and slow reading. The content is "heavy." Nine chapters are followed by a bibliography and index. The first five chapters are titled How to Think About the Future Now, Why Do the Experts Get it Wrong, Hunting Down Cliches, How to be Rigorous with Scenario Planning, and Initiating the Entire Process. The balance of the book, save the last chapter on The Human Factor, consists of case studies.
Good marks for content. Marks off for not making the learning a bit easier to move through. If you're not a real pro-or aspiring pro-in strategic planning, save your time and money.