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For the role-player in particular, THE COMPLEAT ADVENTURER offers a variety of colorful and viable types from which to chose. Several of the characters were invested with verbal talents which may be used to great advantage by the clever role-player. To add variety, certain character classes were designed so that the player could choose between several abili ties, thus creating a more "personalized" type of character. Others were given abilities of a highly specialized nature, in the hope that players would more easily be able to relate to (and role-play) them.
For the Game Judge, THE COMPLEAT ADVENTURER should do much to add to his or her repertoire of N.P.C. villains, heroes and anti--heroes, while hope fully stimulating a few new scenario ideas. The many new character classes should also add variety to city, village, and wilderness encounters, and make the Game Judge's job a bit more interesting.
The character types available are: Beastmaster
Beast master's Influence Table
Buccaneer
Gladiator
Harlequin
Harlequin's Abilities Table
The Hunter Class
Scout
Bounty Hunter
Witch Hunter
Hunter-Class Abilities Table
Knight
Martial Artist
Rogue
Rogue's Abilities Table
Spy
Spy's Abilities Table
Swordsman
Warrior
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The information we could test, about Australian Wine was spot-on, so can only surmise the rest is too. There were however a few German spelling errors in the beer section. Good at all levels of interest.
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