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Focuses on the use of functions in scheme, in an easy reading, enjoyable style. My only minor criticism is that the typographic conventions make the code hard to read. I realize that they serve a purpose, but it made the typesetting ugly.
An admirable work, suitable for reading even if you already "know it all", just because of its approach to teaching.
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An extreme case of "well intentioned" child abuse. Gives an insight to many questio about European child rearing. The methods described here are of limited aplicability towards understanding child abuse because it describes gadgets not used in this country where parents are more likely to be blamed for over indulgence and children are more often neglected than disciplined.
This is a book about abuse through over-discipline, which is still prevalent in some circles in northen Europe, mainly Germany, Austria, The Netherlands, Luxemburg, Flemish Belgium, and German Switzerland.
However, it gives a clear idea of what happens when a child is deprived of his/her own personality and not allowed to express him/herself, whatever the method used to get complete control over his spirit. It is a case of extreme autoritarian parenting. Discipline taken to the extreme
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Running almost exactly twelve pages each, the stories are perfect for those times when you only have ten or fifteen minutes to sit down. The thrill of these stories come from the tricks and craftiness employed by the repo men (and women), and their quarry. Since no one is interested in killing or getting killed over an unpaid for car, guns don't come into play very often, although fisticuffs do provide for some action. And of course sometimes an unpaid for car is simply part of a greater crime... Most of the stories are fairly straightforward and enjoyable detailings of interesting repo cases. A few, such as the Dashiell Hammet homage, "Beyond the Shadow" and the anti-developer "Do Not Go Gentle", with its Snidely Whiplash villain, do not work as well. My own favorite stories are the more whimsical ones, such as "The O'Bannon Blarney File" in which a hearse is repoed, or "Jump Her Lively, Boys!" in which a fire engine is repoed. The best of all however, is "The Maimed and The Halt", whose denouement is masterful, hilarious, and true.
This is the perfect introduction to the DKA series, for those who haven't encountered it, and the perfect gift for those who have. Unfortunately, the stories aren't packaged very well, with a terrible cover and the worst typography I've come across in a long time, but at least one doesn't have to track down ancient copies of EQMM to find the stories any more!
Stakeout on Page Street was a real treat for any fan of the series who didn't have access to the short stories from Ellery Queen's Mystery Magazine. Gores developed the "private eye procedural" and is still the most entertaining storyteller in the field because of the authenticity of his work. Watching the characters develop (without aging!) and reading the biographical introduction reminded me why I became an investigator and why I stay in the field. I still recommend the books to students and interns and cherish my own "private collection." Thank you, Joe, for sharing your stories and your world with us. I'm a happier person for experiencing your books.
And if you haven't read 32 Cadillacs yet, you're missing the ride of your life, and the magnum opus of the series.
Gracely draws his characters with real urgency and vividness. Some of the characters he introduces into Conan-Doyle's world seem to leap off the page, and live and breathe before us. There are also rich descriptive passages, full of pathos and suspense, and some quite humorous and playful moments.
Gracely also sets a lot of the action within the world of art, building the thesis that an artist's personal morality is expressed in the style and manner of his work.
Real events of the time in which the story is set-- within the world of art, and beyond-- are woven into the story in interesting ways, forming an intriguing interplay between Conan-Doyle's world of the near-omniscient detective, and real history.
All in all, "The Strange Doings of J. Leslie Ryder" is an absorbing read for a winter's night, and will hold your attention from the first page to the tense conclusion.
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This is of course a book about surfing and there are a number of wonderful photographs that well capture the spirit, peril and exhilaration of the sport. And a bit of text at the beginning of the book does address itself to surfing history and culture. But it is the portraits of the rugged and weathered people who live their lives by the sea that makes this such a compelling collection.
Surfers is a wonderfully understated portfolio of mostly black and white photographs of individuals who are persuing their dreams in an unconventional yet highly inspired fashion. Cariou, a gifted master of his craft, captures the freedom and joy inherent to their journey brilliantly. His work deserves a much wider audience than just those with an abiding interest in surfing.
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For the price, this is one of the best bargains available to students. Consider other Dover publications for great prices as well.
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Andrea and her team save the imprisoned Tenebrea, but then she learns the full extent to which K'Rin has used her and others for his own ends. Torn between heartache and rage, she breaks with the Tenebrea and swears to kill K'Rin if she ever sees him again. Considering her own ruthlessness in using others, she really shouldn't be throwing stones.
The Ordinate hit Jod, obliterating most of the fleet, pulverizing the capital, and annihilating the government. Then the Chelle make their own first move into open war with Jod, while Cor Admiral Brulk returns home to rebuild his intentionally sacrificed fleet and forces. K'Rin takes over as both military and civilian leader on Jod, making plans to wage a dual campaign against Cor and Chelle.
With Brigon, Eric, and Andrea overdue in returning to Cor, a crippled Tara leads the starving outlaw clones out of their wilderness retreat to fight the Ordinate at close quarters again. While she's finalizing the details of their proposed assault, the Tenebrea rescue team at last rejoins her with much-needed supplies, equipment, and tactical support from K'Rin. He needs the clones to help wipe out the Ordinate before Brulk gets back to fighting trim. Andrea comes along only as a favor to Brigon, wanting nothing more to do with K'Rin even at a distance.
After waiting all the way through Tenebrea's Hope for some major plot action, readers are again left waiting too long before things finally break in Tenebrea Rising. In the early chapters, the writing seems more clumsy and repetitive than in either previous book. References to prior events don't always agree with earlier accounts. As in Hope, there are too many scattered points of view, with choppy transitions that make it hard for readers' attention to remain engaged. Neither Andrea nor K'Rin shows up often enough or long enough to serve as a necessary anchor for the other story lines.
Once again, though, the patient reader is rewarded; the second half of the book is substantially better than the first. Except for one noble sacrifice, the key characters all get the outcomes they deserve. There are occasional philosophical asides and small action vignettes that rise above the rest of the story and show what the authors might accomplish after a bit more seasoning. The Chelle provide some welcome comic relief. Additional follow-up books might be expected.
In books one and two, Andrea became ruthless because of the evil done to her. Her mentor, K'Rin has long been ruthless because of his practical, if not exaggerated, sense of duty. The Jod's leader, Pl'Don, is ruthlessly ambitious as is his Cor counterpart, Admiral Brulk, who manufactures clones that he uses like ammunition. Even the Chelle, who offer comic relief, demonstrate a kind of pettifogging ruthlessness. The Chelle's arrogant meddling on Earth actually started the whole disordered mess.
All these unbridled self-interests collide in Tenebrea Rising. As with all moral tales, redemption comes from selflessness, embodied by the maternal (although ironically sterile clone Tara) and Andrea's companion, the noble H'Roo Parh. Andrea finally breaks hate's hold on her when realizes that she is becoming like K'Rin, the latest object of her hate.
The ending of Tenebrea Rising leaves many unanswered questions, but such is life. Andrea quips at the end, "Now we have a future," and we are left to wonder, what kind of future? These books are so much more than space opera--very enjoyable at one level, and deeper still.
It covers a lot of ground in a slim volume (just as in "The Little Schemer"). This book introduces the concepts of closures and call-with-current-continuation (among other things).
As with "The Little Schemer", this book's strength is in its socratic instruction method. Lessons are written and illustrated as conversations between the reader and the instructor (in question/answer format). While this sounds strange, it is actually surprisingly effective as a means of learning the material. It might seem somewhat like rote instruction, but it can often frame foreign concepts in a rememberable fashion.
Neither of these books require much in the way of background or familiarity with the material. They were created as a means of teaching non-programmers to program in Scheme. However, I think they hold value for trained programmers as well.