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Note, some of the concepts and conclusions presented by Mr. Wolf may seem too abstract or unimportant to a reader not intersted in the study of human behavior. One can tell that he wrote the main chapters of this book as his dissertation and that his intended audience were fellow scholars.
Overall, this is a fantastic book, even if one skips some of the more technical portions.
Five stars and a strong recommendation!!
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The Lejendary Rules For All Players is THE Players Guide. Forget everything you thought you knew. Get this book! Period.
This game system is so easy you can learn while you play, but don't mistake ease of play for a incomplete product. All bases are covered here. The rules are straightforward and complete. Gameplay will be fun again, no more searching endless volumes for that missing "rule on battles where undead masters cannot be affected by certain spells when within their lair......" Get back to having fun playing the game, and away from trivial disagreements on "the average airspeed of an unladen swallow".
A fair assessment: scale of 1 to 5 (one being lowest)
Book: Lejendary Rules for all players
Binding: 3 Paperbacks are okay, but for the price a hardcover should be standard.
Design/layout: 3 Could be better indexed and have color section tabs.
Content: 5 Excellent work all around.
Cover art: 3 Nice, but not engaging.
Interior art: 2 No color, no race pictures, no armor/weapon pictures, uneven quality.
Editing/proofreading 2: typos/misprints exist, and some numbers don't add up.
Price: 2 $24.95 For a Standard edition, $29.95 for a Premiere, both paperback.
Overall : 3 Summary: Great content, poor execution. This project would be better if done First Rate; hardcover, better design, better art, full color.
A true prince in paupers clothing.
Sections in The Lejendary Rules include an introduction to the Lejendary Adventures system; "The Avatar," a guide to character creation; "Avatar Abilities," what characters can do and how; "Equipment Lists," including starting equipment tailored to characters' backgrounds and skills; "Extraordinary Abilities," such as spells and paranormal powers; and "The Journey," the basic rules of play. Other elements include reproducible character sheets and "Forlorn Corners," a short introductory adventure. Creation of Lejendary Adventures characters is described in a clear, step-by-step manner, and is intended to allow players to design exactly the characters they want by allocating points for characteristics and selecting an appropriate mix of abilities.
Lejendary Adventures characters have three basic characteristics, or "base ratings," Health, Precision, and Speed. An optional characteristic, Intellect, also exists, but is more applicable to nonplayer characters. These base ratings, along with race, are used to determine a character's level of proficiency in more than three dozen Abilities (e.g., Commerce, Divination, Weapons), which form the basis for character development in Lejendary Adventures.
Races available to players in The Lejendary Rules include familiar ones, like Human, Dwarf, Elf (Wylf) and Gnome; some traditionally not open to characters, such as Kobold and Orc (three varieties); and others that are fairly unique to the game, such as Ilf, Oaf (three types), Trollkin, and Veshoge.
Lejendary Adventures characters have the option of either joining various orders (reminiscent of the character classes that form the basis of systems like Dungeons & Dragons) or of remaining "unordered." Either course has its advantages, increased proficiency in various abilities for the members of orders, and greater flexibility for unordered characters. Characters with the prerequisite abilities can select from the Demonurge, Desperado, Ecclesiastic, Elementalist, Forester, Jongleur, Mage, Mariner, Noble, Outlaw, Rogue, Soldier, and Warlock orders.
One especially interesting aspect of The Lejendary Rules are the various lists that players use to select initial weapons and equipment for characters based on their abilities. For example, Minstrelsy allows a selection from the Low list, Hunt from the Middle list, Learning from the High list, Enchantment from the Magical list, Weapons from the Military list, and Alchemia from the Special list.
Incidentally, this softback, perfect-bound book is durable and certain to last a long time, something inadvertently brought to our attention after a cat knocked our copy into the toilet one night. The next day we fished it out and let it dry, after which it was a bit warped but completely intact and usable.
If this book has a palpable weakness, it lies in its artwork, which includes a full-color illustration on the cover (depicting a traditional adventuring party) and hundreds of black-and- white illustrations inside. Unfortunately, quality of the latter are somewhat uneven, and many are coarsely rendered or poorly scanned. Many of these are reminiscent of the cruder illustrations in the old AD&D Monster Manual, and generous souls may allow that this similarity is deliberate.
Aesthetic flaws aside, this system has no substantive deficiencies to speak of. Like the Lejendary Adventures system as a whole, it is a solid, enjoyable, easy-to-use gaming component that is sure to provide years of entertainment to a great many gamers.
Regarding "The Lejendary Rules for All Players" I found it to contain all the needed information to play the game. This system is great fun, and it is a nice fresh change to D&D. However, don't compare this game to D&D they are VERY different. Lejendary Adventure is "skill" based not "class" based. Armor not only makes you harder to hit, but also absorbs damage. Weapons--there are plenty to choose from--do roughly the same amount of damage no matter what type or size.
There are many other things that make this a great system and a Must Have for serious RPGers, too many to mention here in fact.
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Dan Hays might also be recognized for his honesty. I appreciated the way -- both positive and negative -- that he let himself, his wife and his son come through. All this adds up, in my mind, to a very realistic and engaging story.
Told with honesty, humor and tenderness. I did not want it to end!
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Positives:
1) Very well written, informative, and motivating. He doesn't waste a whole lot of time talking to the general public. He gets right down to what serious athletes want to know.
2) I found that the ketogenic phase during the week suited my appetite very well. I guess I'm a born carnivore.
3)It's fun to see your depleted muscles swell up with an enormous pump on the weekends as you eat lots of carbs.
Negatives: (Why I didn't stick with it)
1) The ketogenic phase can make your brain very sluggish as you convert from glucose to ketone brain-fuel. This happens mid-week, and I was tired of difficult Wednesdays.
2) I plateaued at 7% bodyfat.
3) Dan Duchaine himself said that you could get the same results with a simpler diet (I actually thought this was a pretty simple diet, but I liked Dan's integrity and wanted to state that he didn't think, after studying the results, that Body Opus was the end-all be-all for athletic diets)
Although I did fine, a friend of mine became extremely constipated on this diet. Make sure you drink lots of water and keep your fiber up during the ketogenic phase.
Another book you may want to check out is "Natural Hormone Enhancement" by Rob Faigin. This is a well written book that follows similar principles but seems to avoid some of the discomforts of sluggish ketosis that Body Opus subjected me to. Faigin, however, doesn't speak to the successful athlete. He keeps trying to explain that it's the high carb/low fat eating that we've been convinced to follow that causes all our problems. This gets pretty old since at least half of the nutrition books in the last 6-8 years have said the same thing. But it's definitely worth a read. You'll have to search the web for it since it's not available through Amazon.com yet. I don't have personal results of this diet yet. I'll be starting when I come back from summer vacation.
Also there is no index on this book but you can find it easily on the web.
One thing I liked about Dan is that he doesn't pull any punches and doesn't play the PC game. For people looking for maximum gains (or loss) he tells you to use steroids, insulin and anything else you can get your hands on, in order to improve performance.
I would recommend this book for anyone entering the realm of weight loss, weightlifting or improving his/her diet.
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One subject that is not covered that would have been most helpful is the electrical needs of welding equipment and how they are or can be met.
I'm buying it back from him so he can spend his money elsewhere. (If I like it I'll post another review saying what Dad thinks of the book.)
I once talked with an editor who knew Mr. Pinkwater. I asked him what he was up to. "He's said he's doing a book for adults," replied the fellow, "Which could be really scary, because it could have sex in it. Can you imagine Pinkwater writing about sex?" Hmmmm . . .
_The Afterlife Diet_ is indeed his first novel for grown-ups (although he's written for adults before, in his collections of fine essays and reminscences). It could be called a "fat lib" book. Most of its characters are great big folks. Some are alive, some are dead. We see them dealing with the afterlife (it's segregated; The Other Side for hefty folks appears to be an indifferently run Borscht Belt resort), with dating, and careers. It does have sex, although nothing explicit, although we learn enough to know that it takes place in a tub of hot water infused with hot-dog spices.
There are a lot of cool characters and situations here here, such as a psychiatrist who conducts therapy sessions in a deli, and a crazed fat-doctor. A lot of the pain expressed must come from personal experience. But a good chunk of the book reads as though it were filler. There are bits about a gummy alien, and an outline for a sprawling SF epic set in the vast parking lot of a interstellar retail complex. Much of this is funny, but it doesn't quite fit in.
I ultimately enjoyed this one, and hope The Captain writes another book for grownups.
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The sections on JFC and 2-D/3-D media provided me with a needed update on the features of the Java 2 release. The also provides some good descriptions of the inner-workings of Java and the reasoning behind its design. This especially applies to the sections on Security and Threads.
My main complaint about the book relates to the amount of "Preaching" and "Advertising" it does. At one point, the authors devote page after page to the advantages of OO programming and a Three Tiered Architecture. I think anyone reading an "Advanced Java" book would already see the advantages. Two chapters are devoted to promoting Network Computers and the subsequent description of the JavaOS. I found little value in these chapters.
If you want to know what Java can do for you, then get this book. If you've already decided to use Java in you development and you need a detailed guide to a certain package (RMI, Servlets, Swing etc.) then this book won't meet all your needs.
In spite of the tedious and shoddy writing style though, the book does offer enough genuine first-hand observations about biker club life to reward your patience, but they are few and far between.
Additionally, for those interested in learning about organized crime aspects of biker gangs this book contains no information on that aspect, since the club the author was riding with apparently did not engage in these types of activities.
If you are interested to find out what the day-to-day lifestyle of your average outlaw biker is like, then this book provides some honest, unsensationalized info.