Some minor corrections of panopticonman's comments, to contextualize the work itself. First off, humanistic geography is nothing new. Prior to this book, the most definitive statements on humanistic geography were produced in the mid-1970s, in a series of papers by Nick Entrikin, Yi-Fu Tuan, Ed Relph and Anne Buttimer (all of whom contribute to this volume), and a book titled "Humanistic Geography: Prospects and Problems." What makes "Textures" so interesting is that it is the first book in nearly 25 years to actually have the phrase "humanistic geography" in the title. In our (post)modern times, the very idea of 'humanism' has become less than fashionable, with some avowed postmodernists (see the Minca volume or "Place and the Politics of Identity") actually taking an "antihumanist" stance. Most of the contributors to "Textures" have wrestled with postmodernism before, and many would perhaps take issue with being labeled "humanists," but all have benefited from the work of Tuan and other humanistic geographers. So what you see in this volume is not so much work on postmodernism particularly, but rather on the viability and value of humanistic modes of inquiry in our postmodern context.
Secondly, this book offers a very particular representation of academic geography. As panopticonman noted, what binds all the essays together is the presence (explicit or implicit) of Yi-Fu Tuan. (In fact, the book has its roots in a set of paper sessions held at a national meeting of the American Association of Geographers in Tuan's honor.) The three editors are all former students of Tuan (Till was his last formal student) and several of the contributors are former students. As well, quite a few of the contributors are colleagues of Tuan. The contributing geographers include several emeriti professors, several who have been active in the field since "humanistic geography" first emerged (and, indeed, helped to shape that perspective), and several who have begun their professorial careers in only the last 5 or 6 years. In other words, you have presented here close to 30 years or more of academic geography's history. This volume, then, is a good indicator not only of contemporary work in geography, but the historical trajectory which geography has taken. Furthermore, beyond the discipline of geography, you have represented the fields of English and American literature, art history, philosophy and anthropolgy, marking the influence of Tuan beyond his formal disciplinary boundaries.
Finally, I would just like to offer something moving (slowly but inexorably) towards panopticonman's question: what is a geographer, anyway? Certainly for many of the contributors to this volume (and including myself, though I am merely a reader of the book, and lack an authorial presence), Tuan does offer a model of the ideal geographer. His intellectual project begins with a simple supposition: that geography is the study (and, following Sack's analysis, the practice) of how humans transform the world into 'home.' Tuan has been concerned throughout his career to analyze how people have actively shaped their world -- nature, relations with other people, even 'raw' space itself -- in order to transform it into meaningful places. This project involves active (materialist), normative, and aesthetic dimensions; these various dimensions are explored, singly and in combination, by the contributors to "Textures." As well, Tuan has exerted a significant pedagogical influence on geography, exemplified in Entrikin's closing essay of the volume. Entrikin identifies Tuan as "the perfect humanistic geographer," focusing on Tuan's understanding of liberal education and humanism as a philosophical outlook on the world (as expressed most particularly in "The Good Life"). The purpose of humanistic inquiry, for Tuan, "is to develop the whole person, to create a good person, and in this way to cultivate humanity" (Entrikin here connects Tuan's project up conceptually with Martha Nussbaum). This volume, drawing on the force of Tuan's personality and perspective, contributes to the cultivation of humanity through its engagement with the material, moral, and educational directives and achievements of contemporary geography.
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The first chapter covers the history of Islam, giving a biography of the Prophet Mohammad, as well as a historical account of the spread of Islam across the Middle East and North Africa. The second chapter continues by giving a look at Islamic beliefs and practices, both from mortal and vampiric perspectives. The most interesting part here is a description of the Ashirra sect, a brotherhood of Islamic vampires who seek to redeem themselves. Very good for Storytellers and players alike, as this section is almost essential for understanding how and why the Ashirra work.
The next section is a bit of IC stuff, written by an Assamite vizier as he travels from al-Andalus across north Africa to Arabia and the Holy Land, and from there to Baghdad, Persia and finally disappearing in the east, killed by some unknown force. Think something like the vampiric equivalent to ibn Batutta. At the end are a bunch of profiles of NPCs he met along the way. Almost all of the NPCs are interesting and unique, and can easily be placed in a chronicle. The next chapter covers the various clans (all called by their Arabic names) in the Middle East, and things are quite different. As would be expected, the Assamites and Setites are dominant, but the Brujah, Nosferatu, Gangrel, Ravnos and Lasombra are also quite influencial. Indeed, all western clans (save the Tzimisce and Tremere; the Ventrue are also rare being represented only by a small Arabian bloodline) are represented to some degree, along with three bloodlines: the Salubri, Baali and Laibon.
Some of the alternate takes on the various clans are quite interesting. For instance, the conflict between the animalistic hunters and monsters of clan Nosferatu (called Mutasharid) and the peaceful Nosferatu who have adopted Islam (known as the Hajj). Indeed, the Hajj are one of the leading groups in the Ashirra. Or the Lasombra, many of whom are devout Muslims and who are treated with respect and honor. All in all, its a pretty cool section. In the end, it also gives some descriptions of Paths followed by the Ashirr and how they differ from western paths. For instance, Path of the Bedouin becomes Tariq el-Bedouin, and is focused more on living a simple, nomadic lifestyle than becoming an animal. Special attention is paid to the Path of Blood (Tariq el-Haqim) given the prominence of the Assamites in these regions.
Following this is the juicy chapter, chock full of everything you need to know to run a Cainite in the region. Aside from information on the different cultures and groups (such as Berbers, Moors, Kurds and so forth) and Arabic naming conventions, there are also some sample concepts and such. Some new Merits and Flaws, specific to the setting are given, along with new Traits and even a new Animalism power (used many by vampires to create animal ghouls out of animals that drink from isolated desert oasis). There is a great deal of information on Sihr, faith based blood magic used by the Hajj. A couple paths and rituals and not much else. Given that its specific to the Hajj and maybe a few Assamite sorcerers, I guess not too much detail is needed. And theres also some systems for situations Ashirra are likely to get into as well.
And then there is the next chapter, Damascus by Night, which gives an entire ready-to-run plot focusing on the secret corrutpion in the city of Damascus. The chapter gives a pretty nice amount of information about the city of Damascus, as well as the Ashirra in the city and how many of them have been subverted by the Baali. Character profiles of major characters are also given, so everything is already set up for you to run it. This ties in nicely with the closing chapter, which focuses on various supernatural threats that Ashirra are likely to face in the night. Information on mortal dangers (like crusaders and the Knights Templar and Islamic monster hunters) is presented, alongside bits about jackal-blooded Lupines (and other shapeshifters), wizards (primarily Ahl-i-Batin and Taftani, but also Knights Templar, Hebrew qabbalists and tribal shaman), ghosts, mummies, djinn and even mysterious eastern "Kindred" from the White Tiger Court...
Over all, this is an excellent book. I strongly recommend it to anyone intending to run a Dark Ages game, or even a game set in the Mid-East in general. The Ashirra sect supposedly survives to the modern era, though little information is given on it outside brief references in a couple other books. More information on the future of the Ashirra sect would have been appreciated. Nonetheless, this is an excellent book and well worth buying.
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Of particular interest is his detail on the Order of Battle, uniforms, tactics, weaponry and leadership for both the American and Mexican Army.
The Naval War is covered in suprising detail as well.
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Yet these are the very Psalms persecuted Christians and first the Jews of course have prayed for centuries.
Why pray them? Because, Jesus said "Ask,Seek,Knock". God hears them and avenges His people.
In our conscienceless society we don't believe that because "nobody" is sinful or needs punishment...unless it's a bible believing Christian of course.
If you believe in prayer, get the book and pray these psalms. They're the perfect liturgy for our freewheeling society.
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From it, I learned all the background information needed to make a choice concerning whether to use wire or broadcast connections. I am now convinced that wireless is currently the best way to network the machines. From explanations of how a wireless network works to how to connect the machines, the basics of using wireless on both Windows and Apple machines is covered in understandable and complete detail.
A great deal of paper and ink is also devoted to the security aspects of wireless connections. In the world we find ourselves in today, this is a necessity, to ignore it is to place yourself and all you communicate with at risk.
While predictions in the computer business are always problematic, one of the safest is that wireless computing will supplant a large amount of wired connections. From this book, you will learn how wireless works and how it can work for you.
Engst penned the enormously successful Internet Starter Kit, and publishes the very popular TidBITS newsletter. Glenn Fleishman has co-written Real World Adobe GoLive, and has written for the New York Times. Their respective resumes set high expectations, and The Wireless Networking Starter Kit meets them all.
While hard-core Macintosh users may feel slighted that the book's subtitle leads off with Windows, Engst and Fleishmann gives Macintoshes their full attention in each chapter. This book, like all good Wi-Fi/802.11b networking books, is fully platform-agnostic.
One thing that distinguishes the Wireless Networking Starter Kit (WNSK) from some other Wi-Fi books is that the authors spend a fair number of pages early on discussing the basics of networking, both wired and wireless. This is a good tactic, as many readers are using the ease of Wi-Fi/Airport to make their first forays into what can be an esoteric and confusing networking world. Having a grounding in the basics will ease the potential frustration that comes from not really understanding how networking works when you first plunge into the deep end of the 802.11b swimming pool.
Chapter 3, How Wireless Works, is less detailed than other books but enough detail is provided for the reader to understand the essential concepts. I found the best tidbit to be that airborne water particles can absorb or deflect radio waves in the 802.11b frequency band, something I had not read in more technical discussions.
Chapter 4, Connecting Your Computer, leads the reader through the "how do I set up my network settings" morass. Plenty of screenshots are used to show how OS 9 and OS X Macs, and Win 98/XP machines are configured. I've found that the help provided by this type of graphic hand-holding is the key for most people, as some understand the hardware concepts of networking, but cannot wade through the computer jargon to know what number goes in what dialog box! When you get through the relevant part of this chapter, your computer should be ready to go.
I found it refreshing that the authors heavily emphasize planning before doing when a wireless network is first installed. For me, a long-time advocate of the "just start plugging stuff in" approach to network design, this is a novel concept. If I had taken the time to follow Engst's and Fleishmann's advice, my own early forays into networking would have been much easier. Included in this chapter on network building is a good overview of various hardware devices such as print spoolers, switches vs. routers, and bridges.
For me, the best two chapters in WNSK are the discussions of wireless security, and how to actually use wireless networking in the big, wide real world of airports, coffee houses, and offices. The security chapter pulls no punches about the pros and (mostly) cons of the wireless WEP security protocol, but the authors don't foment panic by discussing what level of security is appropriate for what kind of user. Various techniques such as SSL, VPN, SSH, are covered in enough detail to show the user that reasonable wireless security can be obtained with a modicum of effort.
Taking It on the Road was a great read. I found the chapter to be a great resource listing both for-fee commercial networks, as well free networks. Hints on how to connect to many different providers are included, as well as how to resolve possible connection problems.
The section on long-distance wireless was interesting, but I do wonder how many novice to intermediate uses will use WNSK to build their own special antennas and establish long-distance wireless networks. More generally useful was the section on troubleshooting wireless networking problems.
The Wireless Networking Starter Kit is the best book so far for the average reader on Wi-Fi/AirPort/802.11b networking. If you want to cut the (Ethernet) cord, start by reading this book!
MacMice Rating: 5 out of 5
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David Weeks ...
Then the student is asked to perform various multiple choice and sentence completion activities using the words in context. Finally a passage using the words is introduced, after which the student is asked to answer questions that require an understanding of the vocabulary words and the passage.
This book is just the right level for my fourh-grader, but is probably intended for use in grades 5-6.
My only criticism is that not all definitions are given for a vocabulary word. For example, the word "pedestrian" is defined as a noun, but the meaning of the adjective is not provided. Perhaps the author felt this was too advanced for the level, but I disagree.
All-in-all, this is an effective tool for building your child's vocabulary. It's certainly enjoyable for those children who love to learn new words.
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None of this is Terry Brooks's fault, of course, but I would have expected him to recapture the movie's visual magic in the book's prose, which he does not. I think Lucas could have chosen an author more skilled at visual description, like Ray Bradbury or Alan Dean Foster. To add on to that, the movie's funniest moments come off pretty flat on the printed page. That may not be Brooks's fault either, but humor has never been one of his strong points as an author.
What makes this novelization worth reading is the detail it adds to the movie's narrative. Well, most of the detail. The first couple of chapters, detailing Anakin's history as a pod racer, are boring as can be. I'd almost suggest just skipping that first section. But most of the additions only lend clarity and depth to the story. Just a couple of examples: We get to see Anakin's evil foreshadowed when he beats up a kid who accuses him of cheating. We also get to see his ability to predict the future when he tells Padme he's going to marry her. Both of these scenes should have been in the movie, in my opinion. From what I understand, however, Lucas was the one who conceived of these scenes, so I'm not so sure that Brooks deserves credit for the way they improve the story.
The much briefer "Queen Amidala's Journal" does a much better job of bringing the characters to life. Brooks does give us more details about the characters than we were given in the movie, but he has a similar weakness to Lucas in that he often states motivations, emotions, and temperaments without showing them through a character's actions. If Obi Wan is a "headstrong young apprentice," we just have to take Lucas' and Brooks's word for it.
This is unfortunate, because people who have never read Brooks before might incorrectly assume that he's a mediocre writer. Under Lucas' constraints, Brooks has no chance to show his talents as a storyteller. I encourage anyone who was less than impressed by this novelization to go back and read "The Sword of Shannara," the novel which made Brooks famous. You should be pleasantly surprised, like I was.
Eventually we will see a re-edited version of the movie the would match the book, sometime in the future
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The other two sections of the book, which dealt with the 50's housewife who read Mrs. Dalloway, and the fictional account of V. Woolfe writing the novel, were much more enjoyable and well done.
Filled with razor-sharp observation and devastating emotional interconnectedness, THE HOURS is a stunning odyssey through a day in the lives of three women, and by extrapolation, every woman and every human being. It would be impossible to read this book and not find little bits and pieces of yourself strewn across its pages.
What's really amazing is that Cunningham is able to stick so close to the themes, structure, and characterization of Woolf's novel, while managing to build, out of seemingly the same pieces, a story all his own.
What THE HOURS does so well is reveal to us the binding emotional ties that unite us all. It makes you see the similarities in ostensibly different lives, different dreams, and different words. Cunningham manages to create a perfectly balanced fulcrum on which a large teeter totter of metaphors is able to swing up and down in powerful arcs.
What is a geographer these days you might ask? If you were to read this book, you would have to believe that everyone who has ever read any postmodern thinkers on the subject of boundaries and/or space is a geographer. That means just about everybody, of course, as postmodernists are all about space and, dare I say it, spatiality. How soon will place be converted into platiality?
Despite my snarky comments above, I like this book. Some of it postmodern ideas are only rearticulations of stuff hardcore guys like Derrida are known for, except here is is told from the perspective of geographers. I'm not sure what makes these folks geographers exactly -- in fact a couple of them are teachers of medieval literature -- but, I am sure that the majority of these essays are thoughtful and thought-provoking. Particulary fine is Wilbur Zelinsky's "The World and Its Identity Crisis" which sketches out a (very) shematic history of the world and our place in it. Here's a quote:
"We find ourselves caged in a curious world of contradictions, of unprecedented personal and group anxieties. The freedom to comparison-shop among lifestyles, to rotate among multiple identities, this culmination of millennia of human struggle and progress, such power and flexibility, all this has failed to generate the bliss one might have anticipated or hoped for. Instead an increasingly large segment of First World populations, and incipiently others as well, has begun to wonder who or what they are, or should be."
Here he is quoting Zygmunt Bauman:
"Postmodernity is the point at which modern untying (dis-embedding, dis-encumbering) of tied (embedded, situated) identities reaches its completion: it is now all too easy to choose identity, but no longer possible to hold it. At the moment of ultimate triumph, the liberation succeeds in annihilating its object...Freedom...has given the postmodern seekers of identity all the powers of Sisyphus."
So, this collection offers the general reader a chance to check out what's going on in the new world of humanist geography. Essentially it's re-thinking the ways the world, space and place have been thought about, and are thought about, which is what most post-modern stuff does. Good illustrations, mostly good writing which in some cases opens up new territory, and in others, treads over old, but still interesting, ground.