If you do so, then be sure to ignore the misinformation in the Kirkus Reviews excerpt above. _The West End Horror_ has nothing to do with Jack the Ripper; it concerns a pair of grisly murders that take place in London's theater district. I assume the reviewer is thinking of Edward Hanna's _The Whitechapel Horrors_.
as long as christianity and related religions exist tragedies never end.
Making a great deal of sense of all of this is Nicholas Eberstadt's recently released book, The End of North Korea. Eberstandt is a visiting scholar at the American Enterprise Institute for Public Research and a visiting fellow at the Harvard Center for Population and Development Studies.
Last month (October 1999) the paperback version of this book appeared in its 175-page format. The original manuscript and charts were completed not quite a year ago so that the perspective is still quite timely. Why this is an important read is because the author skillfully lays out the historical and political context the North Korean leadership is calling the shots. The North Koreans' hidden agendas suddenly become much more visible by Eberstadt's well researched analysis. Actually the North Koreans have been remarkably blunt. The West has done a poor job of listening - more often than not we have just been reacting without recalling prior messages. What Pyongyang is demanding may not be what we wish to hear but they have been clear and consistent.
Upon reading this book, the zigzag patterns of Pyongyang now make a great deal more sense to me. I think any other reader, in government or in business, who is concerned about the current and near-future environment of the Korean peninsula would do well to invest a few hours in reading this well written text.
List price: $39.99 (that's 50% off!)
If you're about to join the Linux club you should note that the author used the Caldera distro, and he assumes you will too. So don't install RH/SuSE/whatever and expect to find his admin menu! He also assumes you'll have enough knowledge to fill in the gaps where he was obviously getting bored writing the book.
Sysadmin's should not look here.
Also includes one of those completely out of date CDs. Why oh why?
List price: $44.95 (that's 30% off!)
I found that the author wastes a great deal of space explaining concepts such as "The History of XML" and the basics of localization.
The most glaring omission is the lack of source code for a "functional" globalized application that demonstrates the concepts of satellite assemblies. The lack of source code is a glaring omission on the part of the publisher. In the end, I learned more from the WorldCalc SDK example than I did from this book.
Much of the book rehashes information available in the Visual Studio help documents.
I wish this book would have covered assembly tools such as ildasm. I, also, could not find mention of the all important Assembly Binding Log Viewer (FUSLOGVW.EXE).
This book was rushed to the market by the publisher. Hopefully, the topic will be addressed by another author who has more current information specific to actually working with .NET
If you really try hard, you may get something out of this book, but you'll still be annoyed by Chapter 3 "Using Multiple Resource Files in VB 6". I thought I bought a .NET book. The casual writing style may also make you feel that the author is looking down on you.
I also have to say that this book often just lists the info in MSDN (classes, methods, one-by-one) If this book got 1000 pages, it MAY be acceptable (NO, in my opinion), but it got 300 pages and lists VB, C# code, tries to show a "full-fledged resource editor" in VB, C#, unnecessary VB6 info, and the general localization concepts. No room for useful information on .NET localization.
This is probably the only book that explains .Net internationalization/localization. This book MAY be helpful, but I recommend you try and only try the docs that come with .NET SDK and VS.NET.
The "About the Author" page shows the authors is a electrical engineer who knows "VB, C++ and now .NET", but doesn't show he has any experience in localizaiton. It makes perfect sense to me.
Unfortunately, it it did not work out that way. I agree with the other reviewers that the writing is quite good, its not that. The problem is that there is so very little there. There are too many things that this book simply does not cover. And this is from an expert?
I am now doing a lot of research: in MSDN, websites, newsgroups, and elsewhere. Things that should have been here in this book. I am really disappointed in APress for not making the author do the work here so I would not have to.
List price: $49.99 (that's 20% off!)
AVOID at all cost !
2 stars. I'm not sure if they found the same errors that I have
found below but I don't think my debug-ROMs on POSE with all
debug options turned on lied to me.
I bought the book based on its Table of Contents. What a fool
I've been!
I tested the first example Chapter3.prc and it gave the
following error after I tapped any of the launchers :
"Found 3 memory leaks for Chapter3(unknown version) Information
concering the leaks can be found in the log file."
Chapter4.prc ran ok.
Chapter6.prc's animated sheep application ran but again when I
tap any of the application launchers:
"Found 12 memory leaks for Chapter6(unknown version). Information
concerning the leaks can be found in the log file."
Chapter7.prc = "Found 31 memory leaks..."
Chapter8.prc ran but provided no way out. Tapping or pressing
the application launcher and hard buttons can't exit the program.
Chapter9's Elastic.prc & Inelastic.prc = "Found 13 memory leaks..."
Chapter10.prc = "Found 19 memory leaks..."
Chapter12.prc = "Chapter12(unknown version) called SysFatalAlert
with the message "DataMgr.c, Line 3362, Null dbID passed".
The book is hypocrital in the sense that it says to turn ON ALL
debugging options and yet I feel the author turned his OFF when
he developed the applications in the book.
Plus the makefile doesn't work using GCC! I assume the makefile
is specific to one of the proprietary tools he used.
I'll still read this book for the theory but I will definitely
write my own game engine. I can't trust his engine.
Next time, I won't buy books with reviews/ratings split two
ways. I wish I could return this book but I can't since
returning it to Amazon will be a costly excercise on my part.
I found his treatment of design to be particularly good. While the library that ships with the book is not perfect, it is extremely well designed and it shows. I found the example code to be a little rough (it lacks the polish of a commercially published title), but the libraries the author writes to drive it are very well written. He explains his design choices in detail and walks programmers through the process. In the end you are left with an understanding of the motivation for these libraries... very good indeed.
The chapters on Physics and AI are particular highlights. The author covers basic physics in a way I have not seen in other books. Instead of describing gimmics (like gravity wells) the author chooses to concentrate on kinematics and forces to actually describe the motion of objects in a game. This is a powerful concept, and one that I have already put to use in my Palm endeavors.
The AI chapter is nice, it describes several pathfinding algorithms and takes a stab at basic behavorial structuring. I found the discussion of "Environmental SI" to be very pointed and informative. This is the type of AI concept that seems absolutely ideal for the Palm platform. The chapter also introduces Fuzzy Set Theory and Fuzzy logic... I'm not sure why the author includes this, as it is not a terribly applicable concept for most Palm games... as best I can guess it is just something that the author finds "cool."
Another interesting thing I noticed about the book is that it has only small source code listings in it. I like this approach. Most game programming books consists of thousands and thousands of lines of source code listings which generally result in me flipping through lots and lots of pages to get to the discussion. While this greatly decreases the size of the book, it increases its utility ten fold. A lot of content is packed into this book... and I think it can benefit programmers of all levels.
If you can't tell, I liked this book. My only real complaint has to do with what the author left out. After reading this book you will have a strong foundation in the realm of Palm OS game programming. If you have previous game programming experience you will be good to go.. the book does a wonderful job of bridging the gap between desktop and handheld game programming. It would have been nice if this book had included a discussion on topics like special FX (particle systems, screen wipes, or blends) or other "cool" game programming tricks. These are useful topics, so if you are a novice game developer I reccomend picking up this book and another general game programming book to help develop these specialized game development skills.
Overall, I think this is a great book and I can't wait to see what the author does next:) The lessons you will learn in library design are worth the price of admission, but I can guarantee you will learn so much more.
List price: $16.95 (that's 30% off!)
The book also promotes the author's company, which charges very high fees for simple incorporating services.
If you need sample bylaws, etc, get them from "Small Business Kit for Dummies," which has much, much more useful information and many other forms you can use. Don't waste your money on this book like I did.
If you want to learn more about incorporation and what it means, look elsewhere. If you want a bare-bones incorporation guide that does cover the ground, is up-to-date and points to a company well-known for pioneering low-cost self-help incorporations, then this is a good book, and your money will have not been spent in vain.