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So sit back, curl up in front of the fire, and dip in and out of this massive volume, which is edited and organized in a way that allows just such delights. Packed with stories about the game's greats, and not-so-greats, it offers wonderful insights into how the men who delighted in playing a boy's game actually felt, thought and acted, as told in their own words. There are baseball heroics here aplenty, but also some bitter truths and some all-too human behavior that just serves to make these men all the more real, and fascinating.
Editor and author Danny Peary obviously loves the game, and isn't tainted with the sort of "celebrity awe" that characterizes so much of today's sports' coverage, and its cynical flip-side. Of course, he does pay homage to the greats of this era, but he also rekindles a thousand memories for those of us old enough to remember some of the less celebrated, but nonetheless extraordinary characters who once inhabited the game. Hopefully, younger readers will also delight in meeting these men as well, who had wondrous names such as Vic Power, Minnie Minoso and Pumpsie Green. Need I say more?
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This book is a wonderful addition to my library, expanding my knowledge of the African American Perspective and the history of African American Education.
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As GM screens go, this one is tip top. I'm a fan of "Walls of Fear and Ignorance", some GM's use them, some don't. I like them. The better screens will give you a nice concise listing of important rules at a glance. That is exactly what this one does. It is four paneled. The "GM's side" lists rules for Standard Tests, Healing, Vision Ranges In Darkness, Availability of Items, Subsistence, two panels of combat rules and the fourth panel covers Movement. All usefull. The opposite side is full color. It includes two full color art prints and a two panel map of the Old World. The map being aimed towards the players is most usefull for them, as they have a handy reference as to where they are and/or where they are headed during travel. Besides the screen, this product includes two booklets.
'GM's Screen and Reference Pack' is 16 pages consisting of an 11 page index to the rulebook that (in my not so humble opinion) should have been IN the rulebook. The remaining pages consist of an Almanac based upon the one found in "Shadows over Bogenhafen", but expanded and if printed out, usefull. It lists the days of the week (there are 8), Holy-Days and Months and an explanation of the Imperial Year. There are two pages which can be copied and used to keep track of time in the campaign. The last page is a one page Equipment reference.
The second booklet, 'Critical Hits' is 16 pages as well. It is an expansion of the Critical Hits from the rulebook. It lists Crits for sharp hand weapons, Blunt Hand Weapons, Teeth and Claws, Arrows and Bolts, Firearms, Falling and Crushing, and Fire and Energy. There are two pages of Critical Fumbles and a one page reference for Critical Hits rules. Critical Hits and Fumbles are an important part of the WFRP combat system and add a great amount of enjoyment to the game.
This is a great product and is one of the three "must buys" for WFRP. Buy this with the rule book, and Shadows over Bogenhafen for a fantastic campaign.