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Nevertheless, I highly recommend this book to your collection and also, that you go investigate and buy more books about the air war in europe to form your oppinion.
I know no better history of the crucial roles played by the air forces throughout the 1944-45 winter battle over the Ardennes. Its detail answers many questions. For instance, I have long wondered whether the new Douglas A-26 Invader had been involved in the Battle of the Bulge. In "Winter Sky," I found my answer. The A-26 was employed by the 409th and, if a caption is correct on p. 274, the 416th Bomber Groups of the 97th Combat Bomb Wing. (I was curious because of my admiration for that great airplane, which went on to serve in the Korean and Vietnam wars.)
My only criticism is that Parker's approach to writing history is almost too thorough for me. Parker sacrifices readability for consistency, being careful to pay attention to all involved squadrons, and the book becomes monotonous as it chronicles so many daily actions, as taken from so many squadron reports. Hence, as a reviewer I am torn between four stars and five. I have decided to rate the book on its contribution to the history of WWII. As such, "Winter Sky" earns top marks.
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"We Played the Game" concerns a more recent time with the recollections of retired players, many of whom are still with us. It has the first-person history that "Glory" has but they apply to events that many people still recall. Where "The Glory of Their Times" is poetic, "We Played the Game" is active and interactive. It follows each season in each league through the eyes of at least one player on that team. There were 65 retired players who contributed their recollections. Due to the different tenures, military service, and trades, there are some teams in some years without a first-hand perspective. However, there are very few such omissions. The greatness of this is how the reader comes to taste the whole season in each year and in each league. Not just from the point of view of who won but also from the point of view of who lost. There's a lot of history in this book and it reads very well. Take one season at a time and enjoy a more vivid picture of the past than any newsreel would ever show you.
The year 1964 may mark the end of the great Yankee teams and the end of the Golden Age as recounted in the book, but its political context is also relevant. It's one year after the Kennedy assassination and one year before the great Vietnam build-up, two epochal events that have come to define an end to our national innocence. They also usher in a generational change marked by a greater willingness to challenge authority and the rules. In baseball, this rebellious spirit leads to an overturning of the restrictive reserve clause that tied players to a single team, and more subtlely, to an undermining of the working class ethic that so many fans found endearing. The pluses and minuses of these two key elements comprise something of an underlying theme that weaves in and out of the narratives, and lends the book broader historical significance.
Still and all, what lifts this work above so many others is the opportunity editor Peary provides to so many marginal and obscure players to tell their story, ones which really do constitute the fabric of the game, and how basically decent and attached to baseball these men are. Coming away from their stories, the reader begins to understand why this game alone, with its very unfashionable appearance and rhythms, has worked its way into the soul of a nation.
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When I read it, my great expectations were fulfilled! This is a brilliant sci-fi graphic novel with an excellent story and spectacular artwork!!
It's a story reminiscent of Mary Shelley's "Frankenstein" and Chris Claremont's "X-Men". It's about this corrupt leader of a shadowy government organization called "The Agency" who creates this biological mutant war-machine known as the Creech, and thus, because of all the cloning and genetic procedures he had done on the creature, and with all the controversy on cloning going around the world, he and his fellow associates have gained several enemies, such as the notorious religious radicalist group known as "The Voice of God".
But the scientist who was responsible for creating the Creech is determined that no matter what the Agency thinks and does to him, that he is somehow going to give the Creech human instincts and stop it from becoming a war-machine. But, before the scientist's procedures and expirements are fully completed in order to transform the Creech, the hideous creature escapes, leaving a bloody trail of death and destruction throughout the city!!
So just who is the Creech? What is his secret origin? Will the Agency be able to stop his bloody, hellish rampage? And what's more, will the power of humanity itself catch up with the Creech and show him the true way of existence?
I urge every comic book and sci-fi fan out there to pick up this great, groundbreaking graphic novel and find the answers to these dark mysteries!! You definitely won't regret it!!
And I myself can say, that without a doubt, that this is the greatest graphic novel that I've ever read!!!
The story is interactive because Smith leaves pages blank at the end and ask readers to imagine being someone who is in a situation where someone is threatening their lives. What do you do? Who are those people involved. Smith, through her book, makes her own attempt to help this dilemma, and I think she's done a commendable job at it.
Danny's Got a Gun is a story for students, parents, school officials, and authority to read, so that they all can be educated and realize that this epidemic will not end until discussion is brought forth.
Shon Bacon
This book reminded me that killing is really bad and guns too. You should not even think about stuff like that. Thank you Miss Peaches for another great story!
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Finally, this book is divided into 9 parts, one for each author, each one got his own way of coding and that is funny to see how they solve different problems, they got their touch !!
So, designers, coders get this book !!!!!!!
Particularly, I found the chapters on video and 3D, runtime 3D, "bezier creatures", and the set interval enticing. You should see the chapter on runtime 3D! A _full_ library of 3d code that is extremely easy to use (including incredibly insightful comments in the code). You do not need to know much math to make some crazy effects. Also the chapter on video and Flash enlightened me as I did not know of flash's capabilities in this field.
So, in the end, get this book! It is awe inspiring.
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The "Insight Guide to Cuba" is a beautiful, informative guide to this island nation. As an American planning on visiting the island in the future (it is not illegal to visit Cuba for Americans; U.S. law prohibits Americans from spending money there) I wanted to have an idea on how the island appeared like in photographs, and read more about the history of its' people, cities, towns, and sites. This book perfectly captures the island's spirit in beautiful color photographs and well-researched articles that cover everything about the island. Although it is not resourceful when it comes to resourceful information such as emergency numbers, addresses, etc., ... like a Lonely Planet guide, this guide is a must have for anyone who appreciates the island's beauty in photographs.
Handy, well researched and compiled, the "Insight Guide to Cuba" rates a ten in my travel book collection. I stare at the book's photographs and almost feel that I am on the island. Until I get there, this book will do.
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Considering that the contributers include Doug Allen, Gary Leib, Sam Henderson, Johnny Ryan, Michael Kupperman (AKA P. Revess) etc. (see above for some more impressive names), this anthology should be a lot better than it actually is. Unfortunately, much of the book is taken up by reprints from publications that are likely already owned by anyone interested in this book. The Allen and Leib work is mostly reprinted from Idiotland, the Doucet is from Idiotland and Dirty Plotte, most of the Millionaire is from Dirty Stories Vol. II, etc. Also, most of these reprints are not even the various artists' stronger works. As for the new stuff, when it isn't taking (often funny) stabs at Ted Rall, it tends to be lightweight and silly. For example, James Kolchalka has a series of useless one page stories about a frog getting an erection while looking at various inanimate objects (like a phone), and many others are dumb stories about "Dirty" Danny Hellman playing (neither real nor realistic) pranks. Thus most of the strips by, e.g., Sam Henderson (normally a hillarious cartoonist) are just plain stupid.
There is enough standout material (e.g. Michael Kupperman's strips (although for some reaons they print one of his really short strips twice) and Johnny Ryan's) and it is for a good enough cause that it is definitely still worth getting, but most fans of its fantastic lineup will be disappointed. Ultimately, this book reminds me of one of the Small Press Expo's annual anthologies: thick and worthwhile, but still very hit and miss.
What struck me most about this work was while Danny originally envisioned this as a 32 page compilation to support his legal costs, this volume merely demonstrates, by the sheer artist and writer response and subsequent expansion into its present format, that Hellman is a rich man indeed, wealthier than any amount of cash Ted "Knee on his Throat" Rall could ever hope to squeeze out of him. That the comic community rallied around him in such fashion speaks volumes.
My hat's off to Dirty Danny. Can't wait for Volume 2.
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While I found the book enlightening, I also had a difficult time reading it for more than 15 minutes at a time. The author frequently goes out on tangents, like when he discusses his biker-gang relations, or his crush on every female rockabilly singer, etc.. It's kind of choppy in its outline, construction, and overall writing. He asserts his opinions on most every circumstance, whether it had anything to do with him or not.
The book does provide a personal reflection on many of the rockabilly artists that we know little about. His personal observations are what they are, he sometimes brought out the best in people, and sometimes the worst. His depiction of Gene Vincent is probably the most touching and personal.
Overall I was rather disappointed in the book because it had such great potential. With stronger editing this could have been a great book. His taste in music is definitely right-on and he has a great passion for his topic, but he seems to get in the way of his own story. I found Go Cat Go! by Craig Morrison to be a more enjoyable read, even though it has a broader subject range and no pictures. Billy Poore's book is more of an enlarged fanzine than anything else, which is a shame because I don't think that was the intention. The odd mix of factual history and the author's opinions left me scratching my head on numerous occassions.
Dates covered range mostly from 1954 - 1994, so don't expect to find anything after that. Certainly it still seems he could have discussed The Cramps and Rev. Horton Heat, who have probably done more to promote rockabilly and its history in the past 15-20 years than most other artists.
It should be noted that only the Foreword is written by the late Danny Gatton, and the index is very poor.