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This book is not quite as pessimistic as Twain's other great travel writing, 'The Innocents Abroad,' but it does include some interesting and unorthodox views which often prove hilarious. Twain spends time as a gold and silver seeker, a speculator, a journalist, and a vagabond (as he himself puts it), and puts a unique spin on each of these occupations. As far as travel writing goes, this book is indispensable, and it also proves quite valuable (odd as it may seem) in any thorough study of frontier life in the American West.
It should be stated that it is possible that the experiments may actually be more complete than it appears in this book. Much detail may have been lost in translation from Chinese, but that still leaves this book mediocre at best.
The experiments themselves are kind of dry reading but the implications they have on the potential for human growth are staggering. And the scientists who conducted these experiments are not people who are easily swayed by whimsical tales and flights of fancy, they are hard core scientists and physicists who are among the top the Chinese have to offer.
While this book is not a how to book for Qigong, I believe all Qigong practitioners should read it. My own potential has increased dramatically as a result of this book, simply because it presented me with information which allowed me to expand my own formally self limited realm of possibility.
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What struck me that is so different about others books I have read is that I always read mystery books and romantic books I have never read a adoption book or a young adult book. None of the books that I read were similar.
" I love being the youngest child why do u have to adopt another child so that baby will take my place thats not fair," said Sara. My reaction compares to this because I am the youngest child and my parents were going to adopt a child but ai told them about my feelings and they understood so we never adopted one so that's how this qoute supports me.
I think this book is not for everyone it could be but I don't think it as to be because this book is about adoption so whoever wants to adopt a baby heres a book you should read. I think this book is great only for those who wants to adopt a baby.
By: Francess Lantz
This is a fascinating story of a middle class family that wanted to adopt a baby from a poverty stricken unwed mother. This couple had everything to offer a baby. They were strict parents to their fifteen years old daughter Sara. Sara want to adopt Iris baby as much as her parent did but for different reason. She thought if her parents had a baby to look after they would have less time to be in her business. As the story unfolds, the couple's teenage daughter Sara envies the pregnant teenager lifestyle and want to be like her, and Iris wanted to have the life style that Sara had. After overhearing the couple discussing not wanting Iris around, the two girls ran off together. They both realize this was not the thing to do and they need the couple's help to get though the pregnancy and the birth of Iris baby. This is a great story about adoption and the love of a family. This book would be interesting to students in the seventh grade and above. Parents and teacher could use this book to promote the study of social relation, science, art, geography and health.
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But for beginners its a good place tro get started
His writing and explanations on the topics at hand are very well written, and whenever the reader needs a diagram to make sense of something, there's invariably just the right one at hand to help him through it.
It's really amazing, when you step back, to see just what is covered in these books. Not only are all major 3D graphics programming issues dealt with, but the author also takes time to discuss programming topics such as design patterns and why he uses them in his code.
Having said all this, I did find some problems with the books, problems which kept me from giving 5 stars:
1. Some of the code is difficult to follow. Really difficult. The polygon engine created by the author uses double-pointers indexed by arrays, and folks, that gets tough to read after a bit. In particular, I couldn't follow his polygon clipping code very well at all, nor his screen creation code, which involved a lot of bit-shifting, none of which was really explained all that well in the text. A bit of a lapse from the author I thought, very atypical.
2. The author wanted his code to work with fixed and floating point math, and for that purpose he created macros for doing things like multiplication and division. All well and good, but again it hurts readablity to have all of those macros in the code when all you're trying to do is multiply two numbers together. Almost any CPU made in the past five years can handle floating point math very well, and so I don't see the need for fixed-point adjustments in the code. Just an opinion, others can disagree.
3. The sample programs seem a bit lacking. After 300 pages, your reward is to see a program with a few flat-shaded polygons spinning around. It's hard to work up enthusiasm and bull through the book when that's your reward. Sorry if that sounds too harsh!
4. The world editor was written with Perl, and... well, it adds another layer of complexity that maybe didn't need to be there. The syntax gets very scary very quickly.
I could also say something about the fact that the author seems hot to trot for free development tools (Blender for modeling, xxgdb compiler, etc.), when maybe using some low-priced commercial products would have allowed for quicker progress and better results. I'm talking about expensive... tools here, not 3D Studio Max. Again, only one man's opinion here.
Overall, it's a fine two-volume set, and if you want to see a 3D engine built from scratch, take a gander at this and prepare to learn how the magic works. Just don't expect to skate through it with no effort on your part.
1) Some books simply discuss the concepts behind 3D graphics without providing incite into actually implementing them, i.e. accessing the screen, creating offscreen buffers, which data structures are best suited for a task. This books, aimed toward novices, does both.
2) The author starts out by giving an introduction to graphics under Linux, with background on software as well as hardware rendering (using OpenGL/Mesa as well as the aging Glide API). This is great for those who aren't yet familiar with graphics under the Linux operating system.
3) The code is object oriented - the author dedicates a section to explain the benefits of an object oriented approach in creating a graphics library.
4) Software rendering is stressed, althrough hardware rendering is covered as well. Very important in creating a 3d engine - using OpenGL without understanding how it does the things it does will only get you so far.
5) The book is NOT just Linux specific. Linux is the author's choice of implementation but all the concepts can be applied to other operating system. The object oriented approach allows for the graphics library to be implemented in other OS's - the appendix even discusses compilation under Windows.
6) All tools to get started are available on the companion cd-rom as well as free on the internet. The source code used in the book, the Debian distribution of Linux, the compiler tools and libraries, and the modelling software Blender (for use in the chapter that discusses modelling) are all included.
7) The author is very knowledgable in Linux and is clearly a advocate for the operation system :).
The author assumes you are sufficient in C/C++ programming. This is a fair assumption as you really have to be in order to do graphics programming. Be warned however, that the source code may not compile right away under other Linux distributions besides Debian and newer versions of gcc. Some modifications in the source code (very minor) may be required in order for the code to compile correctly - something you should be able to do. If not, perhaps you should hold off on graphics programming and get some more programming experience first (harsh but true). All in all, Linux 3D Graphics Programming is an excellent introductory book.
"Bells of Horror" is the high point of the volume; it is a fine story set in California, a locale the author clearly enjoys. It is this setting in a number of stories that gives the stories a unique flavor; Kuttner's descriptions create a new millieu for the eldritch horrors that are the center of the Cthulhu Mythos.
It is also "Bells of Horror" that first mentions The Book of Iod, a volume which belongs on the shelf with the usual suspects--De Vermis Mysteriis, Unaussprechlichen Kulten, Cultes des Goules, the Book of Eibon, the Pnakotic Manuscripts, and, of course, (all together now) the horrible Necronomicon of the mad Arab Abdul Alhazred.
Kuttner's ability shows itself most in his ability to create a mythology. Instead of a few separate stories, the contents of this anthology fit together in intriguing ways--but they don't fit together seamlessly, just as other myth cycles don't. All in all, this collection is a very worthwhile read.
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There should be no compromise on safety equipment. It is no use saying you don't want anyone to come looking for you if you get into trouble, because the SAR orhanisations have both a moral and legal obligation to do so. In addition there is the feelings of loved ones to consider.
Some countries are sensible enough to insist on minimal standards of safety equipment. New Zealand's "Category 1" standard provides a good guide to minimum requirements.
The story-telling is magnificent. Few writers can take the small things of daily life and make them breathe -- but Twain possessed that gift, and uses it well. How many others went West the same time he did, and never saw the gold dust, sunsets, and taverns the way he wrote them into our consciousness?
And yet, and yet... As much as I loved the stories he told, I see "Roughing It" as important in a different manner. Even when the truth is slightly embellished to make us, his readers (of whom he is always very much aware), laugh out loud, it still truly presents the era and place he put down in black and white. We can be so bombarded with romanticized movies about the gold rush and settlers heading West, that we lose sight of them as genuine people with the same faults and virtues we know in 2001.
But with Mark Twain's keen eye, our history -- our American history -- comes to life. And suddenly, we "get it", we comprehend that all that stuff we had to learn in high school was done by people, not daguerrotypes.