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If you do not already understand the fundamentals of OOP (Object Oriented Programming) then you will struggle a little as it does not thoroughly cover:
- Concept of Classes/Objects.
- Constructors.
- Members.
However, if you already understand these concepts (such as I did), then you will fly through this book with little or no trouble.
This book takes you from beginner to an intermediate level whilst covering the following topics:
- Applet & Application development.
- Use of Dialogs & Standard Controls.
- Graphics & Image Processing.
- Multi-threading & Animation.
- Exception handling.
- I/O Streams.
All examples are easily understood and fairly well explained.
Just don't expect to become a professional programmer from reading this book.
You will however be able to move onto a more advance book.
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Of the three titles, the main interest of the "Cookbook" is its emphasis on internationalization, especially character sets, extensive listings of which are provided. However, these listings are available for free on the Internet in a much more convenient electronic format.
The "Handbook" provides a basic introduction to XML, and then goes on to offer hundreds of pages of paid advertising space to suppliers of XML tools to essentially describe why their products are great.
These three titles do not seem to have been written to complement each other and in fact demonstrate sufficient overlap in content. This, combined with the questionable quality of the individual titles, makes one wonder whose interests are served by this package.
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About Java
Day 2. Java Language Fundamentals.
Day 3. Making Applets Live on the Web.
Day 5. Windows.
Day 6. Menus.
Day 7. Applet User Interface Controls.
Day 9. Dialogs.
Day 10. Fonts and Text.
Day 11. Drawing.
Day 12. Images.
Day 13. Image Processing.
Day 14. Animation.
Day 15. Exceptions.
Day 16. Mouse Input.
Day 17. Threads.
Day 18. Strings.
Day 19. Stream I/O.
About J++
Day 1. Getting Started: The Visual J++ Environment.
Day 4. Debugging Java Applets and Applications.
Day 8. Application Controls.
Day 20. ActiveX.
Day 21. J/Direct.
Five chapters specifically about J++ and 16 about Kindergarden Java. Look at the dead air in this book Day 6. Menus, Day 7. Applet User Interface Controls, Day 9. Dialogs, Day 10. Fonts and Text, Day 11. Drawing, Day 12. Images, Day 16. Mouse Input.
Day, Day 18. Strings. I want to learn J++ not Java. I would rather recommend Programming Microsoft Visual J++ 6.0 by Stephen Randy Davis, which is the best book I know about J++ or if you are a beginner, Using Visual J++ 6.0 by Scott Mulloy .