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On the brighter side, after I bought this and read it, I stopped hitting my head, solved the puzzles again for myself, and finished the game in 2 hours. I would still be playing around in the ceremonial chamber and with the marble puzzle if I didn't get this book. I missed the small things, which made so much difference, and I couldn't make the connections, which is what this is all about. Please, try Riven on your own first, and if you are really stuck (I mean really), then get this book. It will alleviate your headache.
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Derwin L. Gray
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This version is a good introduction to the classic Washington Irving story. I do not like the way Rip's wife yells at him to get to work or how Rip is only "maybe...a little" sad when we finds out that his wife has died after his long sleep. Neither Rip nor his wife were the most exemplary characters! :-)
Still, that is the way the story was written and can be a good launch into a talk about character.
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While I'm at it I'd also recommend the following texts for the 70-028 exam:
"Teach Yourself SQL Server 7.0 in 21 Days," by Richard Waymire and Rick Sawtell, Sam Publishing, 1999, ISBN 0672312905; and,
"Transact-SQL Programming," by Kevin Kline et al., O'Reilly & Assoc., 1999, ISBN 1565924010.
Both of these texts will also help with the 70-029 exam should you volunteer for the punishment.
As a study guide for exam 70-028, it doesn't go into enough detail all the time. In some parts it's very general, giving a high-level overview and in other parts it goes into great detail, telling you the exact menu selection (Tools - Replication - Configure ....) You need to have some experience with SQL Server to get the most out of this book. As I said, it will certainly supplement another more detailed study guide.
However, I believe this books strength is that it WILL be used as a reference guide to working with SQL Server. The chapters are well laid out and topics are easy to locate. I use this book in the "real world" quite a bit.
All in all, a very good book to have, but not the best source when you're studying for the exam
Enjoy!
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Well no more.
The down side of this book: It tries to explain the unexplainable.
The Up Side: It gives insight to what is often the most misunderstood element of the WereWolf game. The book has a good selection of Wyld Fetishes and a couple (2) Rites that can work as good background material. The selection of Wyld spirts is good (20 pages worth, and the Gorgans), and can act as excelent additions to any game (be forwarned some are reprints though). It also incluedes a section on The Storm Eater, if any one was wondering more about it, you'll find some answers. The addition of "thresholds" is also something new to me.
And finaly the warning "The Wild is a doble Edged Sword." Under this topic there is a good section explaining the chaos that is The Wyld. As well as an discusion on insainity (The freind of Chaos) and how close association wiht the Wyld can lead your characters to the depths of madness, and how to deal with it as a storyteller, and player.
All in all a good addition to the White Wolf line-up.
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I'd have used the money back guarantee if there was one as I expected a bit more from it.
No historian, drawing from a few resources, Maybury spins a tale of the genesis of large, centralized governments spawned from fascist Rome, plaguing libertarians such as himself even today.
God help the person whose primary experience of history is books such as this
To attack Mr. Maybury for presenting a compressed view of history on the grounds that they put forth, proves that they do not fully understand nor comprehend the overall spirit and intent of his books. As a matter of fact I found that review rather childish, inept and unjustifiable.
In any case I find this book no different than all the rest, a good read, informative and thought provoking. Mr. Maybury tells us way back in his first book of this series...that they are all simply one man's opinion of how we have arrived where we are today. It is up to the reader to research futher and consider whether they want to accept his evaluation or not. Surely tolerance itself would dictate he get a just hearing in that regard. Big government does oppress the people, and anyone who does not agree with that is just plain simple-minded.
I found this book thought provoking, challenging and educational on a level that I guess the library in queston cannot comprehend.
As a primer to history, economics, moral issues, government, polictics, money and countless other subjects Mr. Maybury brings a method that should be more widely used to educate our children. At least on the most basic level to spart their interest and bring such matters down to a level of simplification that does not turn the young reader off.
Surly we must instruct them that they should never take one persons opinion as a gospel to the truth or history or anything but to deny them the benefit of his rather extraordiary talents is a much worse sin upon enlightenment than anything Mr. Maybury has perpetrated.
All writings, no matter how well cloaked or clothed in the dust jackets of the historian, journalist, constitutional scholar or other famous authors is after all "just opinion" derived at by looking at something someone else has produced, and trying to glean what was in their minds when they put pen or quill to paper or parchment.
Librarians should remember that and not be so harsh upon people like Mr. Maybury for there is no more truth and fiction in his works than in many many others that sit upon the library shelves.
Great introductory book to history as it relates to todays world. I would strongly recommend it to the beginner.
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What stands out about this mystery is the nautical/Cape Cod element. Boats and ships and ship building are the core of this novel. I found this interesting. The plot is a little far fetched, but I'm not a bored guy trying to get through a mid-life crisis by poking my nose into a murder. My middle aged husband has gotten quite a kick out of this book - so maybe it's a guy thing.
Bottom line: a good read - easy to imagine the reader on the beach with this story. I'll check out at least one other Boyer book.
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This Official Stratagy Guide presents a walk-through for each of the game's 10 levels, and has several chapers covering:
1 . basic buildings and their uses
2 . research and their relative times to complete
3 . what pisses aliens off, what makes them happy
4 . agriculture bio-deck, and what plant produces what items
The down side of this, is that 90% of what is in this book, you will have discovered by playing the game. What I was looking for in this stratagy guide were specific statistics.
I wanted to know exactly how the Z-Ray scanner Item effects Sick Bay performance. The book does not even mention the Z-Ray scanner.
There are other specifics, such as "just how useless are those Image Views, Bio-Lamps, and Chronometers"?
I wanted to know what quantifiable effect they would have on the alien populace. But guess what? This book sheds no light on any of those items at all. As a matter of fact, if you were to just read this book and not play the game, you would never know that those items even existed.
Want to know how well the bench effects happines? Too bad, its not in here.
Want to know the optimal placement for the garbage cans? Nope, it's not in here either.
(I've found that putting garbage cans around the Dine-o-Matt and in front of the stores cuts down on about 90% of all garbage. The residents seem to drop garbage after leaving the Stores, or after using the dine-o-matt. They seem to be less inclined to drop garbage elsewhere, but you won't find that in the stratagy guide... Though, I may be wrong because I have no numbers to back me up, just my own personal experience playing with the game.... It would have been nice if the stratagy guide actually presented some real stratagy, so we could have a definite answer.)
In conclusion, this book is very vague on specifics, and is basically just a walk-through. I find the walk-through included in this book totaly and utterly useless. Often they present stratagies that I found were not the best over-all stratagy.
One should expect that an Official Stratagy Guide present the most optimal and efficent stratagy and to provide detailed information on how all the game mechanics work. Unfortunately, this book provides neither.
It is clear that the book was put together to match the release of Startopia, but they probably should have put off things until the game was closer to completion. Nothing is different in the guide than in the game, of course, but it seems as though the writers did not spend too much time playing with different possibilities themselves (a few simple strategies for dealing with emergencies, for example, are not covered, even though a person would figure it out rather quickly). One other problem is that the tech tree is not to be found in completion in the book. It appears in the game, and the evolution of your technologies is pretty obvious, so probably it wasn't neccisary anyway, but having it in the book would have given it a sense of completion.
All in all, this book is really only a "must" if you don't want to go through and discover everything yourself, which only takes time (there is nothing in the book a person cannot find out themselves). However, having everything in one place and in print is still very convenient, which may be enough of a reason to buy it.
are entirely empty, except for a single locked chest. I have been exploring for 45 minutes. The chest is still locked. Am I having fun?"
I tell you lies. My actual first comment was "I don't understand the setup of this story." The game begins in the middle of World War One, which seemed a
little... subtle... for a story ostensibly set entirely in ancient Roman Pompeii. By "subtle", I here mean "Say what?" But the narration quickly zips through
some business with oaths, love, the goddess Ishtar, and a horrible fever, and dumps you in Pompeii before you can reach for the Tylenol. It's five days
before Vesuvius erupts, and you have to find your girlfriend, who has been dumped here also.
None of this makes any sense, but none of it makes any difference either, so I guess that's okay. Underline the words "You have to find your girlfriend", and
"five days before Vesuvius erupts". Go on from there.
As it turns out, the key to the locked chest is lying on the floor nearby. I happened not to see it. Thus, 45 minutes in a totally empty house. It's a nice house,
if you like realistic depictions of Roman architecture.
After you open the chest, some characters show up and give you some plot directives. Then you go outside and two more characters beat you to death
while arguing over a mule.
I really shouldn't spend so much time lamenting Timescape. It's just that, um, lamenting is more fun than actually playing... ahem. I didn't hate playing this
game. A bunch of characters and plot threads are woven together. The storylines are acceptably complex. They're not acceptably well-written; a lot of
what happens makes no sense at all.
The game design is one of those setups where, whenever you're stuck, the answer is to run all around the city, looking into every corner and crevice,
because some character is hanging out somewhere waiting to push you along. This is tedious, so I used a walkthrough frequently.
You can also die, as I mentioned. You can die in timed puzzles; you can die and not know it for a couple more moves (so you can save the game in an
unwinnable state). None of this adds to the game in any significant way. It's just frustrating. (Sometimes very frustrating. Such as the chase scene in which
walking the wrong way produces the message "Game over -- you cannot complete your mission." Say what? Perhaps the starship Enterprise crash-landed
on your time-displaced nouveau-Pompeiian heinie. I like to imagine that's how the game ended, anyway.)
Everything is very realistic, though. Realistic Roman architecture. Realistic Roman politics. Realistic Roman characters. Realistic Roman events (bar the
occasional prophetic vision, and, oh yes, you were sent back in time from World War One).
I don't like realism that much. And that's why I'm going to stop typing now and boot up Myst 3.