Used price: $12.50
List price: $14.00 (that's 20% off!)
Used price: $2.40
Collectible price: $99.99
Used price: $4.00
Collectible price: $4.50
Buy one from zShops for: $3.92
As you'll see from the other reviews here, this tale is about a young girl who, filled with nothing but courage, charity and a fair bit of brains, goes off to rescue a young prince from a ferocious dragon. After using all of her cunning to defeat the dragon she discovers that the prince is a bit of a monster himself, and so she decides not to marry him after all.
Although I agree that the story has a wealth of small lessons for children to learn about boys and girls and expectations and disappointments, I think that one of its strongest points is that the book serves as a wonderful introduction to the fact that not all stories end the way we expect them to (it's still a happy ending, just a different one) and that sometimes a twist can be more satisfying anyway.
Highly recommended for children from 3 to 103.
The children were filled with laughter at various points in the story, especially when I would flip to the page in which Elizabeth tricks the dragon into using up all of his firey dragon breath-the children would instantly yell out, "He doesn't have enough dragon breath to cook a meatball...ha ha ha".
By the middle of the week, the children were reciting this story to thier friends and parents, and even acting it out (they enjoyed calling each other bums at the end). Munsch stories are truly a delight for any classroom or individual child's library!
List price: $16.95 (that's 30% off!)
Used price: $10.64
Buy one from zShops for: $11.17
List price: $24.95 (that's 49% off!)
This novel is very intense: 355 pages stretched out over just three days. The first remarkable thing is the accuracy of Shaara's historic detail. Next we are impressed by his impartiality: each chapter focuses on one officer, but he switches "sides" easily, demonstrating absolute fairness to North and South. This style of the divine narrator leads us to realize that it is War itself which proves the real evil, since both sides espouse principals of honor. We are amazed that he can present such vivid word portraits of the officers who orchestrated the prolonged Battle of Gettysburg. Shaara takes us inside their heads--and their hearts. Their foibles, dreams, terrors, regrets, and private anguish are laid bare for the reader. We share the agony of mlitary decision, the loneliness of high command.
This novel also is impressive because it proves very readable--not the boring history text you might expect. One reason is the use of extensive dialogue. Some conversations seem to be scenes from a play; they remain with the reader long after the action has moved on. But the historical persons depicted appear very human, despite the intervening years. Even if you never cared for military history, this book will enlighten, touch and entertain you. Shaara provides great insight into why men will lay down their lives: for a Cause or for an Ideal. Fabulous literary and historical reading for all Americans!
Shaara doesn't appear to take sides in telling the story, as he cuts back and forth between extra-ordinary depictions of characters like Lee, Longstreet, Stuart on the Confederate side as well as Union participants like Joshua Chamberlain and George Meade. I especially enjoyed the interaction between Lee and Longstreet, who tried to talk Lee out of a frontal assault at Gettysburg in favor of a defensive maneuver in which the southern armies stood in the path of Washington D.C., as well as the heroic exploits of Virginia's Lewis Armistead, who gallantly charged under General Pickett hoping he wouldn't be forced to confront his good friend, Union General Win Hancock. The novel is filled with gripping, true to life storylines where generals and their inferior officers came to life in Shaara's skillful hands.
The research done to support The Killer Angels was obviously meticulous, and the book includes maps to give the reader a sense of the overall development of the battle, to accompany the personal interactions of the participants. If you are a Civil War buff you owe it to yourself to read this book, which is far superior to the later, similar novels written about the war, both pre- and post-Gettysburg, by the late author's son Jeff Shaara. If you are not all that interested in the War Between the States, read The Killer Angels anyway, and you may find yourself looking for more, like the 3 part history of the war by Shelby Foote, which this novel inspired me to read. I give it an enthusiastic five stars.
List price: $29.95 (that's 30% off!)
Used price: $15.00
Collectible price: $4.49
Buy one from zShops for: $9.95
My only complaint has to do with the long historic background in the book. Having studied history for a while in university, I find that the evolution of vampire through history section at the end of the volume doesn't really add anything, all they do is make a quick resume of all the different time period and adding the word vampire in it... not really necessary...
All in all it still a great book with magnificient illustration and a well written interesting content. I would recomend this game not only to RPG players but to vampire lovers everywhere !!!
This game is a modern game in the Modern World, not a D&D type of Fantasy. Vampires are real in this game, they live in all the major cities, they pull the strings of politics. They hide from Humanity though, because they fear discovery. Yet they have to interact with humans, because as Vampires they eternally need blood to survive and even more to power their dark powers.
Vampires are arranged into clans, 13 to be exact all created by Ancient founders. These clans are divided into three groups. The first is the Camarilla, most obsessed with secrecy and having 7 of the Vampire clans. The next is the Sabbat, a group of Vampires who believe they should rule humanity and arch-Rivals of the Camarilla. They only consist of two clans but their are other clan members who have decided to join. Finally their are 4 Independent clans who try to avoid keeping any alligence to anyone.
The Rules of this game are simple as well. All a person needs is a copy of the sheets, a pencil and maybe ten 10-sided dice. The rule system is rather simple and the game doesn't revolve around pointless hours of combat but story purposes. This adds more enjoyment to the game, if your interested in weaving a story.
The Vampire game is a good introduction to White-Wolf RPG's and it is not only an interesting play, it is an interesting read as well. I have bought many books just to read them, and even if you don't have a group, their is a huge online community.
I'm probably the only person who bought this book with no intention of using it as it was meant to be used--as a role-playing guide to the "Vampire: The Masquerade" game. I don't play role-playing games--I even have an aversion to games in general (mostly video ones)--but I really love vampires, so I had to buy this book. Probably the thing I like the most about it is all of the beautiful black-and-white drawings inside. They really get the imagination juices flowing.
The beginning part of the book is basically an introduction to VtM, familiarizing the reader with the basic rules, its Gothic-Punk setting, vocabulary, and tips on effective storytelling. Then it goes deeper into dice rolling, character creation, and bloodlines. This latter part is my favorite in the book, describing the attributes and abilities of the seven clans of the Camarilla: Brujah, Nosferatu, Tremere, Ventrue, Gangrel, Toreador, and Malkavian. (But if you really want further insight into these clans, then I'd highly recommend any--or all--of the Clanbooks.) There is also a character sheet at the end of the book you can Xerox, as well as an example story to further help players.
I think I've read this thing about half a dozen times (though not usually from front to back), and it takes about that many times to thoroughly comprehend and memorize all of the above--rules, guidelines, etc.--without having to refer to the book all the time (unless you're a fast learner). If you enjoy role-playing games--or if you're like me and just like anything vampire-oriented--then I highly recommend this book. It's well worth your time and money.
List price: $20.00 (that's 30% off!)
Used price: $4.75
Collectible price: $12.95
Buy one from zShops for: $8.50
List price: $12.95 (that's 20% off!)
Used price: $9.00
Buy one from zShops for: $8.95
Used price: $12.95
Collectible price: $12.71
While many of the cases have been covered well in other
books or are familiar to true crime buffs, Baden discusses
the forensic points of each case quite well and succcintly.
The creation of 'chapters' for this book was gratuitious, as
there does not seem to be any real order to the book. Still,
I would highly recommend this book for anyone interested as to
what the victim's body tells a forensic pathologist about the victim's death, and in a homicide, what it tells about the
killer
Used price: $3.00
Collectible price: $13.95
Buy one from zShops for: $3.49
While the story itself is particularly unusual, the satirical element which Swift applied to it adds another level of comprehension. If understood, one could have a nice chuckle at the way Swift mockingly portrays ideas and people through the various cultures which Gulliver encounters. Some similes, however, are intended to get a more serious meaning across. For example, in his first journey of the book, Gulliver finds himself in the country of Lilliput where the people are only six inches tall, save the king who is seven. In this land there are two groups which were distinguished by which side a person breaks their eggs on. One king published an edict commanding all his subjects to break their eggs on the small side, but many would've picked death over breaking their eggs on the 'wrong' side, so many did. By this, Swift meant to throw contempt on the exaggerated importance that people place on their differences, as on which side one breaks an egg is a very trivial thing. The two groups mentioned represent the Catholic and Protestant religions, between which were many wars and massacres during the 1500's when the Protestants first appeared.
Gulliver's Travels takes the reader to many lands, all different and unique ' each adding another perspective on traditional beliefs and ways of thinking. Gulliver changes as much as the scenery around him, and after each voyage he has changed dramatically. At the end he has transformed so much that I feel really sorry for his family ' although it's only love that could allow them to put up with his strange behaviors.
I would recommend this book to anyone with an appetite for literature, as Gulliver's Travels is an excellent satire of the ways of the thinking in the early 1700's. Also, the author does a good job in describing the lands which Gulliver visits in great detail. Although Swift may not have written this book with intense action scenes and steamy romance, it is definitely a work worthy of the people of today.
I really enjoyed this book, and I would recommend it to people 14 or older. Since the novel was written in the 1700¡¯s, the words, grammar and usage are a little confusing. The reader also must have prior knowledge of 18th-century politics to get a full image of what Swift is trying to convey. At some points, the author goes into detail about nautical terms and happenings, and that tends to drag. Overall, the book is well-written, slightly humorous, if not a little confusing.
This, however, was a pleasant surprise. Although written in the early 1700s, the story itself was fairly easy to follow. Even towards the end, I began to see the underlying theme of the satire that Swift has been praised for in this work.
Being someone who reads primarily science fiction and fantasy novels, I thought this might be an opportunity to culture myself while also enjoying a good story. I was correct in my thinking. Even if you can't pick up on the satire, there is still a good classic fantasy story.
Essentially, the book details the travels of Lemuel Gulliver, who by several misfortunes, visits remote and unheard of lands. In each, Gulliver spends enough time to understand the language and culture of each of these land's inhabitants. He also details the difference in culture of his native England to the highest rulers of the visted nations. In his writing of these differences, he is able to show his dislike with the system of government of England. He does this by simply stating how things are in England and then uses the reaction of the strangers as outsiders looking in, showing their lack of respect for what Gulliver describes.
I found it very interesting to see that even as early as the 1700s there was a general dislike of government as well as lawyers.
I would recommend this book to anyone who reads the fantasy genre. Obviously, it's not an epic saga like so many most fantasy readers enjoy, but it's a nice break. I would also recommend this to high school students who are asked to pick a classic piece for a book report. It reads relatively quick and isn't as difficult to read as some of the others that I've tried to read.