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The setting of Ty-Kry and its dream-based economy is not drawn out in detail; these stories are all centered around the dreamworlds woven by the dreamers. In three of the four stories, dreams are found to be a key to crosstime (a.k.a. paratime) travel, providing acces!s to alternate histories. In the Tamisan stories, Tamisan and her client are trapped in a dream, but in 'Get Out of My Dream', the client is deliberately attempting to change history, to prevent a disaster that cannot be stopped in the present.
The only quibble I have with these stories of the dreams of Ty-Kry is that I'd like more :). We don't see much of the Sea-Kings' culture, for instance; on the other hand, the protagonists have their hands full just trying to survive their dreams! (Notice, incidentally, that this book was written long before virtual reality or immersive video games came on the scene; here the creators of fantasyworlds connect directly to their clients' minds.)
If you enjoy these, you should try "Long Live Lord Kor!" in _The Book of Andre Norton_, where an organization sends agents' minds back in time on many worlds to prevent atomic wars and other disasters. Or if crosstime travel appeals to you outside this context, try Norton's _Crossroads of Time_ and _Quest Crosstime_, or H. Beam Piper's _Paratime_. If you'd like elaborate dream-like scenarios without time travel, try Larry Niven and Steven Barnes' _Dream Park_ for a different spin.
"Toys of Tamisan" - Tamisan, daughter of a space-traveller and a woman of Ty-Kry, is unique among dreamers - a dreamer who is fully aware of the waking world, and aware that she is virtually a slave, who must conceal her differences if she is ever to have a chance to be free. After being sold to Lord Starrex, whose adventurous life has been curtailed by a crippling injury, Tamisan begins to experiment with creating dream scenarios in which history took a different path, and finds unexpected results.
"Ship of Mist" - A continuation of "Toys of Tamisan." Tamisan and Starrex have exchanged one dreamworld for another - this time to become Tam-Sin and Kilwar, in a timeline where the seafolk on Ty-Kry's world were not wiped out.
"Get Out of My Dream" - Itlothis, a PerSearch agent, has come to the Hive to recall Oslan to his homeworld upon the unexpected death of his Clan Chief, only to find that she must follow him into a dream.
"Nightmare" - Five wealthy offworld men have died mysteriously while dreaming in the Hive, but no traces of foul play could be found. Now one Organization agent has been infiltrated into the Hive as an A dreamer, while another has been given a false identity to tempt the Hive into attempting to make him the 6th victim.
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It's a very fast-moving and suspenseful tale, full of unusual detail and unexpected turns. There are several highlights that make the book really shine, such as the gorp hunt early in the story. (And when I say "gorp," I'm not talking about high-energy nut-and-raisin trail mix, but rather reptilian, crablike monsters!) This gorp hunt takes place at sunset on the reefs of an oily sea, and is a highly atmospheric and exciting segment. Other great sections include a raid on an asteroid's emergency station; a landing in the Big Burn... and the viewing of the mutant life-forms therein; and the battle... near the book's end, where our heroes make a desperate bid to make their plea for justice to the citizens of the solar system. Like I said, this is a slam-bang sequel, that will leave few readers unsatisfied.
That having been said, I need to also mention that there are a few inconsistencies in the book. At one point, Norton tells us that Dane has been in the trading service for a few months; somewhere else, she says that it has been a full year. Huh? And I feel that I must chastise Ace Books for the deplorable job with which this book has been put together. Now don't get me wrong: I LOVE these little Ace paperbacks from the 1950s, especially those 2-in-1 Ace doubles. But there are so many typos--not to mention punctuational and grammatical errors--in this book that the reading thereof is made a labor. Should we blame Norton or the publishers for a sentence such as this: "His hands, blundering within the metallic claws of the gloves, Dane buckled two safety belts about him." How could any copy editor or proofreader let such an egregious line such as this get through, when just the simple deletion of that first comma would have made all the difference?! Apparently, these little Ace books were never proofed or edited. They're wonderful volumes, with marvelously pulpy covers, but sadly, the contents were not given their due. But enough about Ace's carelessness. "Plague Ship," despite the occasional blunder, is still a marvelous entertainment, and I do highly recommend it.
The introduction to the book attemps to link science to yogist technics, but it's badly done and frankly could have been spared.
Fortunately most of the book covers the pranayama technique. The postures, which are illustrated with pictures greatly help to succeed in the technique. Some exercises had powerful effects on me such as lowering my heartbeat, increasing at will of skin temperature, tickeling effects in differents parts of my body or simply helping to fall asleep.
The book has opened a new perspective in my life. It helps me to feel better in my body.
If you have some knowledge on yoga, you can safely buy the book. Else you need to learn some basic postures to effectively make the exercices. You can take some class or buy from the same author "Yoga self Taught".
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Professor Tijerina begins his book by challenging Frederick Jackson Turner's frontier thesis and Walter Prescott Webb's variation on the Turnerian theme that the Anglo-American character and the historical development of Anglo-American culture was indelibly shaped by the frontier and westward expansion. Tijerina argues that there were other forces also at play that Turner's and Webb's theses did not take into account . As Francis Bannon reminded us a generation ago, "nowhere in the [Spanish] Borderlands was the Anglo-American a pioneer." Using assorted primary sources as well as secondary works, Tijerina traces the history of Tejanos during this short but chaotic period in Mexican Texas history. The author describes the basic institutions of Tejano life and culture and how a two-way cultural exchange resulted when the Tejano and Anglo-American frontiers intersected. "Because Texas was the first Mexican state settled by the Anglo-American tide, Texas probably had a greater influence initially on the westward-moving frontier," Tijerina tells us, and therefore provided one of the shaping factors of the historical development of the West.
Affirming Bannon's admonition, Tijerina finds that "Tejanos had a significant and lasting influence in the history of Texas. They gave unique reality to the larger historical forces centering on Texas in the early nineteenth century. When international events brought changes to the political status of Texas, Tejanos provided a vital continuum. Their local laws gave meaning and movement to national legislation. Their culture, their lives, their problems, and their solutions contributed much to the historical character of Texas." Therefore, the author concludes that "...the history of Texas can never be complete without the story of her original founders-the Tejanos."
Tijerina's book not only fills an historical lacunae that's been far too long ignored, but provides a compelling and surprising, to many, interpretation of cultural exchange between the Tejano pioneers and the newly arrived Anglo-American. A Vietnam verteran who flew combat missions, Andrés Tijerina holds degrees from Texas A&M University, Texas Tech University, and the University of Texas.
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"Falcon Blood", "Toads of Grimmerdale", "Changeling", "Spider Silk", "Sword of Unbelief", "Sand Sister" - see my review of _Lore of the Witch World_.
"Toys of Tamisan" - This Ty-Kry story and its sequel, "Ship of Mist", can be found in Norton's Ty-Kry collection _Perilous Dreams_ (see my review for details). Although it appeared without its sequel in _High Sorcery_, it shows to best advantage with the other stories set in the same world. Briefly, Tamisan is an action dreamer - one of the fabled women who live only to create dreamworlds where clients can experience the adventures they desire. But unlike other dreamers, Tamisan isn't absorbed in the toys of her own creation - she's aware of the real world, and her new owner, as more than just raw material.
"Wizards' Worlds" - Formerly titled "Wizard's World", this one previously appeared in the collection _High Sorcery_ (see my review). It isn't a Witch World story; so far it stands alone. Craike, an Esper whose cover was blown in a setup, is no longer fleeing even for his life - just for the chance to die rather than face torture and forced betrayal of his comrades. But when he dives into a dry gorge in the desert, he surfaces in a raging river in another world, his desperation coupled with ESP having opened a gate.
"Mousetrap" - From _The Book of Andre Norton_. If you like Norton's Solar Queen stories, this one's setting has a similar flavor. Every bright boy with a new variety of glue wants to try it out on the mysterious sand statues of Mars - as with building a better mousetrap, it'll make a fortune if a statue can be handled and moved safely.
"Were-Wrath" - This doesn't seem to be a Witch World story, and bears no relation to the Were Riders. Lady Thra, a refugee from the south, has just seen the last of her men hanged by the lord of the valley below the forest. Compared to the horrors she's seen, a hut with carvings depicting the life of a young were-creature seems a small enough risk to run.
"By a Hair" - A stand-alone story from _High Sorcery_, set in a tiny European valley occupied in one war by the Nazis, only to descend into an even more terrible bondage under the Soviets. The surviving fighting men still remember the ways of guerilla warfare, but there's no defense against the treachery of an ambitious woman - or is there?
"All Cats Are Gray" - From _The Book of Andre Norton_, an SF story with a Solar Queenesque flavor.
"Swamp Dweller" - This was written for the 1st _Magic in Ithkar_ anthology, so if you want a proper grounding in the Ithkar universe, you should pick up a copy. It stands fine on its own, but it's more pleasant to see it in an all-Ithkar setting. (I'll refer you to that book rather than trying to describe Ithkar here, though.)
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"Year of the Unicorn" is a grand adventure, a love story, a coming-of-age novel set like a jewel amidst the fantastical Dark and Light of Norton's Witch World. 'Unicorn' veers away from the 'mainstream' WW adventures of the Tregarth family ("Witch World", "Web of the Witch World", "Three Against the Witch World", etc.), but it is perfect in its own setting (the Wastes and Dales of High Hallack), and in its own right. This is Norton at the top of her form.
The remaining stories appear here for the first time and are all worth reading. This isn't the best Norton has done, but even mediocre Norton is very good indeed.