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Starting with what "bashful bladder syndrome" is, it takes the reader through its causes, different treatment approaches, what to expect from the medical community, and how to gain support from family, intimates, and friends. It has one chapter on the application of the Americans with Disabilities Act to mandatory drug testing and another on the evolution of the bathroom and its effect on avoidant paruresis which makes for fascinating reading.
This breakthrough book gives hope to people worldwide who live restricted lives because of this debilitating human affliction. It is essential reading for medical and mental health professionals, sufferers, and their family and friends!
If you ever thought that you were alone and that no one else in the world suffered from a shy bladder - or paruresis, this book is for you. After living with this problem since junior high, I was amazed at how much information this book book contained on how to finally get your life back to normal.
The nine chapters contained in this book are well written in easy to understand language that is a must read for anyone that suffers from paruresis. Starting with a brief overview of how the mind and bladder work (or don't work), this book leads you down a carefully laid path that shows how to regain control of your life.
Filled with true stories and first hand accounts from real life paruretic's, this book puts a very human face on something that is usually shrouded in secrecy and shame. If nothing else, simply reading this book will make anyone living with paruresis feel human again -- and not so alone. Thousands of people will read these stories only to be amazed at how similar their situation is to those in the book.
The best part, however, is that this book offers a successful plan to overcome paruresis that has been tested and successfully used in workshops around the world. After using the methods in this book, I've seen a dramatic improvement in my ability to use public restrooms with success.
If you're reading this review, you probably need this book or know someone that could benefit greatly from its priceless advice. Get this book...get it now...get on with life!
Looks like a plan !!!
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In addition, the consistent use and discussion of trajectories, phase space, stable points, etc. throughout the entire text allows the reader to incrementally build from each previous lesson. Though other books on nonlinear dynamics use these same tools, the vivid explanations and repetitions with incremental differences greatly enhanced the comprehensibility of these topics. I especially appreciate these consistent methods applied to the consolidation of the material in this text after reading books and papers from various authors using different jargon and methods of illustrating the same concepts.
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My biggest question is: How do you evaluate the competance of subcontractors?
When you're just starting out, picking a bad subcontractor can torpedo your business before it gets off the ground. How does he work around that problem?
I would also like to see more information on the web hosting/e-commerce field from the small business perspective.
Those two questions are the only reasons that I've downgraded this book from five stars. Aside from that, I highly recommend it.
Mr. Strebe's experiences are laid out like a guideline for all of us to follow, including both the shining positive examples of how to do it right and the embarrassing mistakes to avoid.
Mr. Strebe's writing is both easily understood and absolutely entertaining... And best of all, it's spot-on!
If you are any kind of technology consultant or you are contemplating being one, READ THIS BOOK!
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It has a lot of excellent information though, and goes into detail many other books lack. It's useful as a reference guide, and not so dry that it doesn't make an interesting read. If you are studying film, or want to get into the industry this book is a must have.
It gets down to all the basics of filmmaking. If you want to know what a line producer does, how light meters work and the ratio of film stock to projection, this is the book for you.
It's thick but easy to read with nice B&W illustrations. As a novice and somebody who wants to know how a movie is made this book is perfect. I was really impressed by how simple and to the point this book was on the mechanics and made it an easy read. I will keep in hand at all times for reference as well!
Very well done and exactly what I was looking for in a filmmaking book!
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There are some stories that work on many levels; this is one of them. Just the idea is great: a murder mystery set in a futuristic theme park. Add to this that many people come to the park to physically role play an intense adventure, and you've got tons of elements to deal with--making for a rich story environment.
Add once more to this: a wide variety of detailed characters, including social outcasts, an intelligent thief, a slick security officer, and some "doing it for the dollars" adventure designers and you've got a tale that is simply incredible.
I heartily recommend this book and it's sequels (particularly The California Voodoo Game) to any reader--regardless of what genre they enjoy. I just wish that Niven and Barnes would write another...
The setting is Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology. A team of players enters the South Seas Treasure Game, one of the Park's frequent live-action high-endurance fantasy role-playing spectaculars, facing off against the diabolical designs of Gamemaster Richard Lopez. All's fun and games until a Park security guard is murdered, a valuable research property stolen, and all evidence points to someone inside the game. Security chief Alex Griffin goes undercover into the game to unmask the culprit. Unfortunately for him, Lopez believes in fair play, and if the Griffin wants to stay in the game long enough to catch the criminal he'll have to overcome the same obstacles as the rest of the team.
Dream Park is in and of itself a fantastic setting, with enough combination of whimsy and high-tech that I wished I could go (and I'm probably not the only one.) What makes the plot work so well is the combination of the mystery-thriller element with the high fantasy adventure of the Game. The players in this game are just as serious about winning as Griffin is about solving his case- there are no prizes at stake, no salaries paid, it's a matter of them doing their best. Their dedication is actually quite touching, and the descriptions of the adventure are so vivid that they're impossible to separate from the "reality" of the Park. It's not a fearful "has technology gone too far" attitude that prevails here (unlike the similar film WESTWORLD), but an appreciation of fantasy and imagination. It helps that the game's plot is in itself intriguing and original, centering around the magic of the Melanesian "cargo cults", and the recovery of a powerful WWII artifact at stake. There are monsters, zombies, and even a riddle contest with a Melanesian god. There's a lot to digest, but it all moves at a brisk and absorbing pace.
On top of it all, though, what makes this book so much fun is its characters. Niven and Barnes have filled the story with people who are real, vibrant, sympathetic, complicated, and compelling. There's veteran gaming couple Ollie Norliss and Gwen Ryder, the diminuitive, quirky but tough and lovable Mary Martha Corbett (Mary-Em for short, pardon the pun), bewildered novice Tony McWhirter, "game groupie" Janet who appears in the game as a maiden in distress, dedicated second-stringer Holly Frost, and the near-obsessed team leader Chester Henderson. And that's just skimming the surface- almost every character is fascinating.
Is it a perfect book? I suppose not, but it's practically perfect for what it is. It's a sophisticated page turner, and Niven and Barnes could teach Crichton or Clancy a thing or two.
Seeing how I LOVE RPGs and role playing a character, feeling as you are another person, in another world, I always thought 'Man, it would be so cool if you could do it in real life.' I think it's obvious why I loved this book!
In 'Dream Park', Dream Park is a theme park...but not your ordinary theme park. Sporting technology we can only dream of, such as holograms, Dream Park revolves around it's main attraction: the Games. Players represent a character, may it be a Thief, a Warrior, a Magic User- and use real or holographic weapons against hologram monsters and living dead, mixed with actors such as the female sacrifice and the guide. However, 'It's all fun and games until...' a Dream Park employee is murdered, and all clues point to a game member. 'Griffin', head of Dream Park security must enter the game and try to figure out whodunnit while trying to not get beheaded by zombies, birds, and other Game creatures. I HIGHLY reccomend this book to anyone who has played RPGs or likes role-playing, but I think others would like it as well. This book kept me guessing to the end as far as the mystery went, and the characters were fun, enjoyable, realistic, and sometimes not-so-nice. (Draeger, anyone?)
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The rabbit family will plant and harvest crops on Mr. Bear's land and split the proceeds 50/50.
"Tops or bottoms," Mr. Rabbit asks.
Whether the crop is corn, potatoes, or lettuce - Mr. Bear just doesn't seem to "pick" the right half.
This is a great story - for everyone!!
Janet Stevens' illustrations tell a story all their own. Simply wonderful!
The book opens top to bottom (instead of left to right) to re-inforce the idea of "tops and bottoms".
I definitely reccomend this book - it's a true winner!!
The Rabbit family will plant and harvest the crops on Bear's land. Rabbit will split the crops with Bear 50/50. All Bear has to do is decide which half - tops or bottoms - he wants.
Unfortunately, whether the crop is potatoes, lettuce, corn, or radishes, Bear keeps picking the "wrong half".
This is a hillarious story that kids of all ages will appreciate. For visual interest, the book is designed to flip from top to bottom (as opposed from left to right).
Janet Stevens' artwork alone is worth the cost of the book!
Enjoy!
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I had no previous experience with signal processing. Within a week of reading this book, I was able to write FFTs, high pass, low pass, and windowed sinc filters in C.
As a bonus, his clear description of convolution, complex numbers, Fourier transform, Laplace transform and Z transform made them all "click".
The only other book I've read that has been able to explain a complicated subject with this level of clarity is Richard Feynman's Physics Lecture series.
Thanks Steve!