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As we read about the Wright brother's flight in 1903, we thought about how much has changed. And as we read about the work of Mother Teresa late in the century, we realized how little has changed.
We read some famiiar voices and some that were new to us, but always voices that inspired and challenged us.
This isn't a book that we have read and placed on a shelf, we go back to it again and again.
Focusing on faction as one of the major causes of Anne's downfall, we are taken from her contested date of birth to her final end, through the whims of the king, life at court and her dubious romances. Ives gives the legends a brisk working over and gives the facts clearly with all the available evidence. This is THE book on Anne to read and I strongly recommend it to anyone studying her life.
In Dragonsong, Petiron, the old harper, has died and only Menolly, the youngest child of Sea Holder Yanus, can properly sing the deathsong to honor him. Yanus is scandalized that a girl should perform the role of a harper, but gives in to the inevitable. Moreover, Menolly is the only one available to instruct the children in the Teaching. When the new harper arrives, however, Yanus and his wife try to keep Menolly from his attention. Disconsolate, Menolly starts taking long walks and finds a fire lizard nest about to be swamped by the tide. She helps save the eggs and returns later to witness the hatching and impresses some of the the hatchlings. Now Menolly has nine young fire lizards attending her.
In Dragonsinger, Menolly and her fair of fire lizards have been called to Harper Hall because of her songwriting. She has been accepted as the Master Harper's apprentice and soon finds several friends there, dull-witted Camo, who is fascinated by her fire lizards, quick-witted Piemur, who is fascinated by everything, but the foremost is Robiton, the Master Harper himself. Nevertheless, she also is the target of jealousy and prejudice from some of the residents.
In Dragondrums, Piemur, who is the pampered lead soprano in the Harper choir, finds that his voice is changing. Moreover, he is no longer the Voice Master's special student. The normally cheerful boy is desolate, but he soon perks up when he is told that he is now apprenticed to the Master Harper himself, working with Sibel and Menolly and maybe even going to the Southern Continent.
This trilogy concentrates on a different segment of Pern society than the previous novels. The Harpers are the teachers and messengers as well as entertainers. Moreover, Robinton uses them to spread new ideas and to spy out problems that haven't been reported by the Holders.
Highly recommended for McCaffrey fans and anyone who enjoys SF tales of young people with a zest for life.
This is a story that fills your heart with pride for the characters as the conquer the obstacles set before them. It also proves that it pays to keep an open mind when dealing with others. Recognize their abilities and let them take that ability as far as they want. Never let ideas and rules that might have been established long in the past dictate what is best for an individual who can be better than what would otherwise be a poor life.
List price: $25.95 (that's 30% off!)
You know all the times you were playing in someone elses game and thought "I could have done that so much better" here is your chance. BTW Its harder than you ever imagined, but also rewarding when you do a good job. If you just want hack-and-slash vampire campaigns, though, the players handbook has all the info you need. This book is almost too much information but if you want a very complex and detailed story it is highly recommended.
Most gamemaster guides are the same thing as all of the others: they have the same campaign generation and adventure writing advice, the same NPC advice, just with the flavor text appropriate to the game in question added in. The Vampire guide is different. In addition to providing all of the behind-the-shield knowledge relevant to Vampire and its storylines, it also has sections on topics like 'How to deal with Problem Players.' It touches on the interpersonal aspects of gaming in a very blunt manner that all other gaming guides seem too squeamish to handle. Included herein are sereotypical 'problem players' that most of us have seen (or been) at some point and advice on how to deal with each of them.
Three clans new to this edition (the Baali, Nagaraja and True Brujah), new advantages (age, military force, arcane) and new disciplines related to the new clans (all with powers detailed up to ten dots) are provided, as well as Vampire history and the like. In the history section, there are tips for gaming in any era from prehistoric to the present. In true White Wolf spirit, there is a good bit of humor in the book. The 'Problem Player' section in particular provided great entertainment.
List price: $24.95 (that's 30% off!)