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Book reviews for "Hockensmith,_Sean_M." sorted by average review score:

Gangs: Stories of Life and Death from the Streets (Adrenaline Series)
Published in Paperback by Thunder's Mouth Press (2002)
Authors: Sean Donahue and Clint Willis
Amazon base price: $12.57
List price: $17.95 (that's 30% off!)
Average review score:

A winner you will not want to put down.
Way more than just the LA Crip/Blood stereotype. That's in there, sure, but Sean Donahue has also chosen really readable selections on soccer hooligans, neo-nazis and the skinheads who are NOT nazis, NY gangs of the 1800's, common street tough gangs, organized drug dealers, kidnap rings in El Salvador, Vietnamese gangs and two fascinating "anti-gang" pieces on a DA who turned to the dark side trying to bust up a gang, and a gang being decimated by drug addiction. It's fast-paced, exciting, and you'll find yourself staying up late to read "just one more" story. My only off-note: regrettably there is none of Hunter Thompson Hell's Angels work; I'd have swapped that for the Clockwork Orange excerpt. But you'll really enjoy what IS in there and probably learn something. About half the selections are full pieces, not excerpts, but the stuff pulled from bigger works is well chosen and you don't feel left hanging. It's just over 300 pages.


Ghost Stories
Published in Paperback by Larousse Kingfisher Chambers (1993)
Authors: Robert Westall and Sean Eckett
Amazon base price: $6.95
Average review score:

Gently Spooky Stroies For Halloween
The stories in this collection tend not to be overly frightening, which makes them ideal for children but adults can find them equally enjoyable. There are stories by Dickens, Saki, Kafka, Maupassant and Ray Bradbury along with some by relatively unknown authors. The "Monkey's Paw" is collected along with an unfamiliar M. R. James "Lost Hearts."

The stories range from the sad and poignant"The Little Yellow Dog" about the ghost of a dog to the spooky "A Legion Marching By" about a ghostly Roman legion in Britain. The illustrations add a lot to the presentation.


The Gods Have Spoken the Best Indie Music on the Net
Published in Paperback by Quiet Storm Books (2002)
Authors: Andy Chapman and Sean Meiers
Amazon base price: $14.95
Average review score:

A gold mine for hunters of quality internet music
This book is a compilation of the best reviews from the team at godsofmusic. These guys provide the only serious web site for independent music review I know about.They take their job seriously but not without some laughs along the way, and the artists reviewed in this book are of consistently-good quality, in many different styles.
Keep it up guys.


Good to Be Small
Published in Hardcover by Fitzhenry & Whiteside Ltd (2002)
Author: Sean Cassidy
Amazon base price: $10.47
List price: $14.95 (that's 30% off!)
Average review score:

A wonderfully written children's color picturebook
Good To Be Small by Sean Cassidy is a wonderfully written children's color picturebook about a tiny mouse with extraordinary ingenuity and courage. When a lamb goes missing, it's up to the smallest creature in the barnyard to get a search with positive results. Good To Be Small is a delightful read, and Cassidy's artwork fully enhances the storyline with a warm and fuzzy feeling.


Grand Canyon: True Stories of Life Below the Rim (Travelers' Tales Guides)
Published in Paperback by Travelers' Tales Inc (1999)
Authors: Sean O'Reilly, James O'Reilly, and Larry Habegger
Amazon base price: $12.57
List price: $17.95 (that's 30% off!)
Average review score:

Whet your appetite for the Grand Canyon¿
If you are looking for a tasty sampling of writings about the Grand Canyon this may be your book. In its 253+ pages you get the flavor of writings by dozens of authors, and enough of each flavor for you to decide whether you've had enough with that one taste, or if you need to digest that author's entire work. The writings range from serious to the silly, from inspirational to scary, and from experiential to philosophical. There's probably something here for everyone - a vast variety of perspectives and experiences from canyon rim to beyond the river's edge. None of the selections are over 16 pages (and many far shorter) so even if you're less than delighted with any of them you're quickly on to the next. This is a surprisingly quick and delightful read, and you'll probably get to the end wishing for more.

This book is designed to give you enough interest in the Grand Canyon from an armchair perspective to induce you to actually go there. Accordingly there are 14 pages of information devoted to The Next Step - what you need to know to visit and safely enjoy the real Grand Canyon.

Read the book and then go!


Gulag
Published in Paperback by Ace Books (1987)
Authors: Sean Flannery, Sean O'Flannery, and Sean Oflanery
Amazon base price: $3.95
Average review score:

Expectation
Definetly a lot of suspense. Keeps the reader focused throgh out the reading. Worth to stay a saturday night reading it.Not exactly the kind of fiction you would read before sleep. Pure intrigue with some feelings involved in the most subtle way. The details given filled my imagination to make it almost believable.


Gurps Bio-Tech
Published in Paperback by Steve Jackson Games (1998)
Authors: Steve Jackson, David L. Pulver, Sean M. Punch, and Dan Smith
Amazon base price: $14.67
List price: $20.95 (that's 30% off!)
Average review score:

Are you still using last year's genes?
In this age of cloning and genetically altered crops it's hard to create a game book that won't seem hopelessly outdated by next year. David Pulver (GURPS Psionics, GURPS Vehicles and other) has done an excellent job with GURPS Bio-Tech! Rather than a simple list of advantages and disadvantages available, David takes advantage of existing rules to explain how select gene-mods would work in game mechanics.

Also covered are modifications to animals, plants, alien organisms and a extensive section on germ warfare. (Better make sure that the target genome doesn't appear in your population!) Addition information discusses specific changes that bio-modification could bring to a society.

This book is tailored to the GURPS game system, but with a bit of thought could be used for virtually any game system.


GURPS Discworld Also
Published in Paperback by Steve Jackson Games (2002)
Authors: Phil Masters, Alain H. Dawson, Sean Murray, and Steve Jackson Games
Amazon base price: $14.67
List price: $20.95 (that's 30% off!)
Average review score:

Scenarios, templates, and "modern" Discworld
Discworld Also picks up where GURPS Discworld left off and includes information on the more modern innovations that have occurred on the Disc in the books Pratchett has written since GURPS Discworld was published, such as the communications explosion and the opening of EcksEcksEcksEcks, and also offers more information and help to the game master and players. There are also new racial packages and character templates (including one for creating an Igor!).

It also includes 3 full-blown adventure scenarios and 3 adventure seeds. I've only run one of the adventures, Lost and Found, twice at conventions. This adventure has always run beautifully with both those familiar with the Disc (even those more familiar with it than I) and those who are not. Warning, though, the laughter that erupts from time to time at the table tends to distract those at the surrounding tables who opted (silly people that they are) to play something else!

This book is a joy to read, even if you're not planning on running a game in the Discworld setting, but is, of course, primarily intended for those interested in running a game in the setting. I would note that you really need to own GURPS Discworld (or the Discworld Roleplaying Game, as it's now being called) to use it.


Gurps Fantasy Folk
Published in Paperback by Steve Jackson Games (2000)
Authors: Chris W. McCubbin, Dan Smith, and Sean M. Punch
Amazon base price: $14.67
List price: $20.95 (that's 30% off!)
Average review score:

Innovatively presented fantasy staples for GURPS.
This excellent source books provides a way to create fantasy races and provides some very good examples using well-chosen fantasy races. People who have read the Fantasy Trip, Tunnels and Trolls and D&D rpgs will recognise and welcome these architypal races presented in a fresh and interesting style.


Gurps Technomancer
Published in Paperback by Steve Jackson Games (1998)
Authors: Davi L. Pulver, Sean M. Punch, Dan Smith, Kurt Brugel, Ray Lunceford, David L. Pulver, and Sean Purch
Amazon base price: $19.95
Average review score:

Great sourcebook, needs more support!
The stated intent of GURPS: TECHNOMANCER was to create a world where high-tech and magic co-existed WITHOUT it being cyberpunk. TECHNOMANCER accomplishes this intent very well. The book posits a world where the Trinity nuclear test ripped open the fabric of space and produced a Hellstorm that "irradiated" a good portion of the United States, producing areas of high mana where magic could be worked by anyone with the genes to be a mage. Magical mutation produced more and more mages over time to the modern day. Now set in the present, the world of TECHNOMANCER has been indelibly stamped with the workings of magic. This has resulted in such oddities as industrial-line mages, magical spies, dragons as part of the U.S. Forces in Vietnam, flying sports carpets, and Departments of Magic in certain universities. Although it is written for the GURPS game system (you must have a copy of the GURPS Main Rules to use the mechanics in this book), the wealth of ideas in this book can be adapted to any game system. Steve Jackson Games spoke of supporting TECHNOMANCER with future supplements. I hope they do! This is an excellent sourcebook, and is probably one of their best in a while.


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