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Dr. Michael Beitler
Author of "Strategic Organizational Change"
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- a lot (I mean a lot) of new feats anybody can use
- several variant core classes like the Gladiator or the Infiltrator that can easily be used in other campaigns
- new prestige classes (like the Golem Master)
- canons (holy books) for Kalamarian faiths. They are written up very generically, so they can easily be used in FR/GH or wherever
- new equipment: poisons, alchemical items etc
- a lot of spells
- how to make rulers more powerful
- gaming rules for clerical hierarchy
The book suffers from some errors, mostly editing and playtesting. The art is sometimes irritating and some 'crunchy' bits have already appeared in other books. I, however have found this book to be of excellent value.
Classes: This book takes the Dungeon Master's Guide's advice and takes the initiative to create variant classes. These range from more specific versions of a class with cool abilities (like the Gladiator and Shaman) to classes that combine existing ones into exciting new classes that are much different than the old ones (like the infiltraitor). These classes are as flexible as the old ones and are fairly well balanced. Also are new prestige classes that cover specific jobs (Mariner, Muse) and a few of the many orginizations on Tellene (Sentinels of Providence, Alliance Merchant).
Feats: Absolutely tons of new feats in this monster. New types of feats like the Enhanced Familiar feats (which give your familiar better abilities like a higher intellegence or the ability to speak) and regional or race-based feats which you can only take at first level help shape your character to exactly what you want and brings the game back to roleplaying.
Religion: This book details the canons of each church. Although these are specifically related to Kalamar gods, they can be adapted to fit any setting. In addition, this book gives ideas on how clerics can advance through the church and very basic game rules like time spent and how to advance to the next level and what you get at each level.
Other rule stuff: The equipment section isn't too terribly exciting but it does give a shot at pushing the edge. Included are (some) new weapons and rules for slaves. The most exciting part is the new alchemical mixtures that will get you thinking of your own and are all interesting in their own way. Their is repeat in the domain section, but not a large amount. The new spells are kinda cool, but what is really nice is the scalable spells. These are kind of like Wheel of Time spells where you choose the level it is cast at.
At the end: The white pages. If you are thinking telephone book when I say that you are on the right tracks. In these are a comprehensive list of all feats and spells (divided up by class) in all official D&D products and where they can be found. These can then be copied to use as a spell sheets. Also back here is a gigantic Place of Origin table. Only useful if you are playing Kalamar but it is non-obtrusive and only takes 7 pages.
To close, this is a great book for all D&D players and DMs alike. If you don't have it yet, I recommend you pick one up.
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Ever try to write a sestina? Ever write a villanelle? Does anyone write sonnets any more?
_Rebel Angels_ proves that formal verse is not dead at all. In fact, this anthology is one of the best books of poetry I've ever read. The verse is tight here, and when these poets are on, they can produce some well-written masterpieces. Dana Goia's poetry is very well done. His work in ballad stanza should not be missed. Tom Disch has a pair of villanelles that prove that Dylan Thomas isn't the only poet who can perfect the form. This volume doesn't include only metered verse in a recognizable form. Many poets write in irregular rhyming patterns. Perhaps the most exciting thing about the poetry was the inclusion of several modern narrative pieces--the narrative poem, now there's a poem not assigned in my graduate workshop.
Check this one out certainly. Don't forget to read Jarman's introduction. It's quite interesting. Imagine someone calling formal poets "unAmerican." It happens.
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I will not give you a blow by blow description of all the features in this book, as it would weigh as much as the book. Let's say it covers everything you need to get off the ground or expand your existing knowledge. One usually overlooked feature that is well covered is [Connecting Using ODBC (with Microsoft Access)]. What I really want to do is tie this back to my Unix applications, as this is the only program I use that is not UNIX at this time. My best guess is that AutoCAD can not afford to keep their UNIX experts. That is no excuse for lack of information in this book. So five stars for coverage of almost everything and minus one for lack of UNIX information.
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I enjoyed the book's fold out pages of the space shuttle control panels. The launch checklist and systems schematics were of particular interest for me as well.
While it's fun to look at every once and awhile, I would have liked more detail on the space shuttle systems. Also, while the book offers some explanations regarding individuals steps in the launch sequence, I would have liked more information on each step. I think the title, "The Space Shuttle Operator's Manual," is a tad bit ambitious since it's such a cursory look at the space shuttle. Nevertheless, I still consider it educational.
Overall, I think those whoare interested in the space shuttle will get something out of this book.
Especially good are the pull-out schematics of the orbiter's control panels.
And the diagram of the improved field joint on the SRBs is helpful in understanding the Challenger accident. Although it would be more helpful if they also showed the original joint construction.
As an aspiring sci-fi writer, I found this book to be the perfect reference. It has raw statistics, such as orbiter length, cargo bay volume, and it even goes over the meals and menus and how they are prepared. It also goes in to the history of the orbiters, and the names of the ever shrinking shuttle fleet.
Several sections deal with the now-defunct Spacelab modules. The Spacelab was the shuttle equivalent of a camper shell that sat in the cargo bay. It turned the shuttle into a mini space-station, and had several interchangeable modules. One section was a pressurized module with a battery of experiments, which was connected to the shuttle cockpit. Other sections included a multi-use pallet, and an experimental pallet. This Spacelab was retired in 1997, and has been replaced by the Spacehab modules, which was on the Columbia when it broke-up over Texas.
This book is written in the normal "Basic English" of instruction manuals, and can be understood by elementary school children. It also has many diagrams and pictures, which save many thousands of words of descriptions.
By the way, this book does explain how the space lavatory. In case you are curious, it is a normal commode with vacuum suction, although I have heard stories that it can smell at times.
This book's one weakness is that it is a bit impersonal. If you want to know about the emotions and reactions to life in spaces, another book may be better, such as Tom Wolfe's "The Right Stuff," of Homer Hickam's "Back to the Moon.". As you read this book, you must supply your own excitement and emotion to this book, since it is an operator's manual. It reads a bit like an encyclopedia, or dictionary, and not a novel.
After reading and referencing this book, I felt as if I had been on board!
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The one aspect that is very much priceless is the episode story summaries. These are very good, as I could almost imagine that they were on TV again. Also, the fact that almost all of the Patrick Troughton era of Dr. Who episodes was virtually wiped out from the BBC archives, makes these story summaries ever more so good to read about.
Another great book in the Dr. Who handbook series. The author trio of David J. Howe, Mark Stammers, and Stephen James Walker continue with their reputation as the definitive research team on Doctor Who's history. This was the sixth volume in the series, published in 1997.
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I have many books on drawing but this has the best visuals. Much better than many other drawing books are illustrated with only the author's drawings or perhaps a few Renaissance sketches and focus on only one small expect of good art: rendering representationally. This book brings gets to the heart of what makes good drawing is designed for professionals teaching at the college level but would probably make a good home study course for those without access to college courses.
I also liked the sequential exercises given and have used or adapted some for my own students. Covers a wide array of media from charcoal to pencil to pen and ink and colored pencil.