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Better decisions made easy
I loved this book!We also saw Dr. Weinstein on the Montel Williams Show and thought that he did a great job in making the issues in this book come alive. I hope he'll write another book like this one; it's an easy read, and I'll tell a lot of my friends and co-workers about it. Five stars!
Doing the Right Thing
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my favorite gynecologist
What I thought I knew
Delivers (no pun intended) as advertised
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One of the best sports books everWhile the background of the 1940's made the presentation difficult for someone in their early teens in the 1960’s, the descriptions of baseball more than made up for it. Roy Tucker is the title character and an excellent pitcher. However, immediately after one of his best games, he slips and cracks his pitching elbow. This finishes him as a pitcher and the main theme becomes his quest to come back as an outfielder.
He is initially very effective and believes success is assured. However, he soon begins to struggle and doubts creep in. The description of all of this is a combination of one of the best baseball stories as well as one of triumph as a combination of talent, hard work and persistence lead to his success. I still remember the scene where his manager comes to his room and tells him the problem is that he is playing for himself and not for his team.
John Tunis is one of the best writers of sports fiction that has ever lived. He makes baseball exciting, even when all the action is taking place off the field. While our society has moved on to a point quite different from the time period of the story, baseball is still a game where strategy, preparation and dedication can triumph over athletic ability. That has not changed, and the descriptions in this book will continue to keep the attention of baseball fans for decades to come.
Good for bright youngster who want to read about baseball
One of the great baseball books
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Nuclear Depression
An Anti-Technology Parable
CLASSIC sci-fi book!!!!!
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You cannot put this book down.
A "can't put down" thriller!
WowThis book just kept pounding in the excitement. I was seriously dazed from the intensity and the emotion that seemed to never let up. Evan Fuller is one tough SOB...

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A readerEverything starts good as a plot is well formed and progresses well for a little while. It gets even better when the party arrives at the environs of the old tomb. All right, ervything pretty [dang] cool thus far. Realistic, fun, and the players better think before they act rashly.
So you are thinking why 3 stars only? Well, the problem is it all goes downhill from there. Once the players leave the old Tomb the new area is just silly. It makes no sense that something this powerful would have ANY trouble with the PC's. Plus the traps are illogical and almost impossible to detect. By this time, roleplaying is long forgotten as players just push their characters from point to point and hope to make their saving rolls.
Still, it gets 3 stars for a good effort from TSR. But there certainly are better choices out there.
Finally, I am amazed so many D&D'ers are impressed with killer modules. Big ... deal. Give me something to excite the players' imagination. That is what role playing is supposed to be about.
This is a quality productReturn To The Tomb of Horrors is a quality product from top to bottom. The boxed set includes many maps, illustrations, the original Tomb of Horrors, an expansion to the Tomb of Horrors story (the equivalent of 3 more adventures), and more.
I have not yet run this module, but have read all the contents, and plan to implement it as soon as possible. The story is well written, EXTREMELY original, and the many traps are truly inspiring. Despite the fact this boxed set is the equivalent of 4 normal length adventures, all of the encounters are unique and often ingenious. As I read the module, I found myself often wondering what the writers would think of next.
Note to GM's: This module is possibly the most deadly I've ever read. I would only recommend it for experienced players. Even then, expect casualties.
An Intense Deathtrap Challenge Even For Experienced PlayersSet in Greyhawk but usable in any campaign, this adventure begins with mysterious villager disappearances and swarms of undead. Your party comes to investigate and becomes entangled in a web of deadly schemes. But what does this have to do with the original Tomb of Horrors? The one that's been dared by many, plundered by few, over the years? Well, it's still in business, and still merrily eating heroes. But if the original deathtrap dungeon was a satisfying meal, this new adventure, wrapped around the original module and set 20 years later, is a murderous banquet. This is the first dungeon adventure I've ever read where I actually felt sorry for the players, and I'm including the original Tomb in that. The new story enfolds the original dungeon crawl in a deadly blanket of new traps and additional story, creating a hideous multi-stage gauntlet for anyone seeking the final mystery at the end. Yes, you get to visit the Tomb itself again, but its significance has changed and deepened.
I have to agree with the author on the use of characters for this adventure: either the group ought to be specifically rolled up for this adventure, or, if the players' regular favorites are to be run through the scenario, tone the thing down, WAAAYYY down. There are sections in this beastly tome that can kill one character per page, and, as the party penetrates the deeper mysteries, the killer trap rate escalates to one or more per room. This makes a party of four-to-eight high-level PCs seem rather puny, and suggests a horde of henchmen, hirelings, and cannon fodder, preferably walking out in front.
Can someone familiar with the original Tomb play or enjoy this? Absolutely. In fact, I'd like to see a group of players, all either DMs who have run Tomb or players who went through it successfully, go through the Return to the Tomb of Horrors. Maybe they'd live long enough to get to the second half of the adventure. Maybe.
This boxed set is stuffed with goodies. There are nine maps and seven new monsters in a full-color maps and monsters book. The maps are very clear, with one exception: Map 3 is so darkly printed that the color-coding is very difficult to make out, but I believe that because of the restricted movement in those areas there should be little impact on play. An illustrated "module" of 160 pages, with appendices of new spells and magic items, includes many "old" spells relying on several other AD&D books (some out of print) but the author urges the DM to make appropriate substitutions when necessary. There is a facsimile of the original S1: Tomb of Horrors module, which is actually used in play. DMs will want to go through this and make detailed adjustments beforehand, since it is not written to 2nd edition AD&D standards. No problem for collectors worried about the value of your original copy: this is not an exact facsimile, as the illustration booklet is bound into the middle. A new illustration book holds scenes to be shown to the players at various points in the adventure, and because since there are two scenes on each page you might want keep a sheet of plain paper folded length-wise handy for covering the second illustration. Lastly, there are handouts for the players, consisting of an eight-page "journal" (in a very difficult font) and a double-sided color card, with special instructions for photocopying and preparation.
In playing this adventure DMs may want to keep in mind their particular players' temperament and game style: are they looking for a real, undiluted challenge, or are they going to be murderously upset by the DM making their PCs into elf flambe, dwarf kabobs, and Halfling hash in one evening? If there is serious risk of you becoming a DM pretzel, you might want to edit this severely and just integrate it into your regular campaign.
Return to the Tomb of Horrors is an excellent adventure in the old module style.
--Sharon Daugherty for Skirmisher Online Gaming Magazine

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The Shaman SpeaksTulgan recognizes the intertwined realities of a new workforce psyche, the technology-driven acceleration of information flow and the intense competition for knowledge resources. Unlike other authors attempting to demystify this subject, Tulgan is not content with a colorful analysis of these forces. He offers a host of innovative "rubber meets the road" techniques that can be applied almost immediately with little or no cost. Tulgan's book is a recipe for change, but the ingredient list within may be too tough for some middle managers to stomach. If you want to be a new economy chef, internalize this book. If you are a burger-flipper, don't even bother.
Curious about the "other side"
This opened my mind
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Finally, a guitar lesson book that does the job!
Just the ticket!
Exactly what I needed to start out
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Creative and inspiringI gave this book 4 stars because I really enjoyed it. It teaches you alot about what life was like when Jesus was alive and the miracles he performed. It even has chapter notes at the end of each chapter for extra information. It has believable characters, and the author paints a picture in your mind of what is happening. I took away one star because there is too much dialogue and sometimes it got boring while explaining unimportant detail. Other than this, the book was great, and I reccomend it to anybody.
I LOVED THIS BOOK
Kingdom & the Crown-Just Awesome!
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Audacity!My only complaint is with the author's desire to open the book with political-correctness and apologies for Patton's frank language.
This book will spark you up and fill you with pride, boldness, and audacity! I have found my Covey books and Minute Mangers have collected dust where "Patton on Leadership" is starting to look like a well worn Bible.
L'audace, L'audace, Toujour L'audaceFirst of all, this book reads well and fast, and it's hard to put down. Mr. Axelrod tells a great story, conveys the essence of Patton's Generalship and Management styles, and along the way adds some very good history. Axelrod clears up the legends and myth surrounding the famous slapping incident, and details the campaigns into Bastogne and to Berlin in short, clear and entertaining fashion. It was truly enjoyable to read this book.
To keep the record straight, the format of the book allows for a 3 - 4 hour total read time due to the fact that many of the pages have only 18 - 25 lines of print on them, where as others are in standard layout. The stories will excite, entertain, and cause "out-loud" laughter. The language is harsh sometimes, but perfectly appropriate to the original situation.
I say get the SOB book and read it "...every God damn night", and smile.
George C. Scott and then Some1. What He Did and Who He Was (Patton's Achievement and Background)
2. "A Commander Will Command" (On the Dimensions of Leadership)
3. "Always Attack, Never Surrender" (On Developing a Winning Attitude)
4. "How Do We Know That?" (On Fact Finding, Preparation, and Planning)
5. "Speed -- Simplicity -- Boldness" (On Execution and Opportunity)
6. "The Soldier Is the Army" (On Training, Mentoring, Motivating, and Inspiring)
7. "Letters of Instruction" ((On Communication and Coordination)
8. "Only One Direction -- Forward" (On Creating Efficiency)
9. "Success Is How High You Can Bounce When You Hit Bottom" (On Courage and Character)
10. "Audacity" (On Managing the Impossible)
I provide the chapter titles and subtitles to suggest the specific areas in which Axelrod examines Patton's ideas. Patton remains one of the 20th century's best-known and least-understood military leaders. Mention his name and most people immediately conjure an image of George C. Scott whose inspired portrayal provided an accurate but incomplete representation of Patton. It is worth noting that Patton's strategies minimized casualties of his own troops while maximizing destruction of those whom his troops opposed, that he assembled an extraordinarily talented staff to whom he delegated effectively and whose members remained steadfastly loyal to him, and that under his leadership his troops achieved truly stunning results, often with severely limited resources and under political constraints. There is a great deal to learn from this man...and Axelrod has done a brilliant job of suggesting what that is.
Axelrod includes a Recommended Readings section to which I presume to add Puryear's 19 Stars (A Study in Military Character and Leadership). In it, Puryear examines the careers of George S. Patton, Jr., Dwight D. Eisenhower, Douglas MacArthur, and George C. Marshall. You may also wish to check out Sun Tzu's The Art of War (Oxford University Press) and von Clausewitz's On War (Penguin).
Unlike many other books, this one also provides you with meaningful hypotheticals that show you how to apply Dr. Weinstein's suggestions to real problems in your life. For example, in chapter 5 there's a discussion of long-term relationships and that age-old problem of who does what (or who doesn't do what) around the house. By examining the options in much the same way Dr. Weinstein does in the book, my wife and I were able to reach a decision that made sense for both of us (although the solution remains a work in progress!).
Finally, as a skeptic I tend to look at the credentials of the author. There are so many hucksters on this circuit, you can't be too careful. I was pleased to see that Dr. Weinstein went to Swarthmore, has a Ph.D. from Georgetown, has edited three other books and has published over twenty articles on ethics in the Journal of the American Medical Association.
Sage advice from a reliable source. This book is a gem.