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The secret that laid dormant for nearly two centuries was awakened by a magistrate and archivist. The end result was the death of a Baron which has never happened before in the history of the villes.
Kane, Grant, Brigid and Domi are sent to investigate the death, and the implications. They discover far more than they ever expected. Yet another mystery left over from the Archon Directive.
The name isn't misleading, but Doomstar isn't what you expect it to be.
And to the author.... I want to see Tara return!
Chris Van Deelen Owner of the Deathlands web survival Guide.
Doomstar Relic also hints that things are not exactly what the reader has been led to believe over the last few books. And as always, there is intense action, violence and doses of humor.
This is the only men's adventure series I read and will continue to read consistently. Each book has been different from the others and the series stays fresh.
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This is a valuable text for the economical traveller who wishes to enjoy the people,customs and natural beauties of this country.
It has all the usual features many have come to expect from the 'Lonely Planet' guides.Good area/city maps,travel details, pointers for the culinary delicacies of particular areas,good information on inexpensive places to stay,as well as fascinating sights,places and people to visit,a brief introduction to the(amazingly simple and easy to learn)language,and interesting cultural,religious and other useful notes.
This edition and it`s excellent predecessors have played a major part in assisting me in all of my travels to Indonesia,in both the planning and research stages,and during the travel itself.I am certain that I would not have travelled to some of the unique and rarely visited places that I was privileged to see without the aid of this weighty and at times indispensible tome.
However,the most important thing to take with you is an open mind and heart,a friendly nature,and a desire to get to know the people and their customs.(Language is a great help too.)These ingredients(and the book !)tend to make for a most memorable and enjoyable stay. Bon Voyage !
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So far I plan a 2 month trip to indonesia. Fly to hong kong, spend 1-2 nights there. Then fly to malaysia or jakarta (whichever is cheaper). Then take a boat to Pontianak, spend some time there and sinkawang (probably a week). Check out the islands between kalimantan and sumatra (1-2 weeks). Then go to the todgean islands, getting their via ujung padang to ambon and then spend the rest of the time (probably a month) chillin and snorkeling / scuba diving. Then go back trhough jakarta or malaysia, spend another 1-2 nights in hong kong, and then come home.
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Published under the open gaming license, this book fits in great with the WOTC rules for D20 3rd edition D&D. Giving you a couple of new races, that I would never use for a PC, but that can be very cool NPC's, both supporting and opposing the players.
The new feats and skills fit in great with the thema of the book.
The best part for me personaly is the chapter about ship construction and the chapter with the already designed ships. There is also a chapter concerned with moving and fighting ship based. The fighting part is realy detailed and nice, but I am afraid I will nearly never use it. That could just be personal, if you want to have ships fight, the rules do make sense and seem very balanced.
The only reason I did not rate this a 5 star book is the fact that it is in black&white. Besides that, the artwork is good quality and so is the binding of the book.
This is mostly a book for lovers of "crunchy bits". It has lots of good rules for expanding your characters into aquatic adventures and a lot of rules for building your own ships. I think it may be the best D&D sailing supplement either, even knocking out the venerable Of Ships and the Sea.
If you've ever thought you'd like to try a Pirates or Treasure Island campaign, then this is the book for you. The only moderate disappointment is the lack of color illustrations, but the artwork is mostly very good and none of it is bad.
Chapters 1-3 provide extensive material to describe and design the world that borders on or is under the sea. Chapter 1 covers three aquatic races that could be encountered while travelling by ship. In addition, it describes the use of skills and feats while underwater and provides some new feats. Also, it provides lists and descriptions of new equipment, spells, and magic items with an aquatic focus. Lastly it expands on the underwater combat rules. Chapter 2 includes an extensive example of a coastal city, while Chapter 3 provides information about the underwater environment and a template to create aquatic versions of monsters.
The greatest value of the book starts in the final three chapters. The chapter on ship construction is very detailed without being overly burdensome. It provides enough flexibility to truly personalize your campaign, but, also provides basic examples of construction, propulsion, and weaponry. Chapter 5 contains 20 ship design ranging from the basic (non-fantasy, more historic) to exotic (submarines, marine propulsion) ships. The final chapter presents a new combat system for seagoing combat. In this case they have developed a system that is very flexible and provides a wide range of options without being cumbersome. It includes maneuvering, shipboard artillery, ramming, boarding, fire, and weather conditions. For each section, they provide a gameplay example of the concepts just presented.
In summary, the Seafarer's Handbook provides a wealth of information to expand on material just touched on by the Wizards of the Coast core rulebooks. It is a great value for the money.
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The one aspect that is very much priceless is the episode story summaries. These are very good, as I could almost imagine that they were on TV again. Also, the fact that almost all of the Patrick Troughton era of Dr. Who episodes was virtually wiped out from the BBC archives, makes these story summaries ever more so good to read about.
Another great book in the Dr. Who handbook series. The author trio of David J. Howe, Mark Stammers, and Stephen James Walker continue with their reputation as the definitive research team on Doctor Who's history. This was the sixth volume in the series, published in 1997.
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Not sure it is worth buying at that price. I bought it after reading the previous reviews - I think they overrated it!
I also like the clearly articulated and illustrated advice about how to augment text with graphics, and how to select the views and associated graphics to document requirements, specifications and the finished architecture. An example of how this book goes beyond documenting just architectures is a project in which I was engaged two years ago. One of the major deliverables was a set of operations guides. While this is related to architecture with respect to how its used after it's in production, there were no books that fully described how to go about it in a coherent way. Using the advice and techniques in this book I could have greatly improved upon what I did produce. While I cannot change the past, you can be sure that I'll use this book to its fullest the next time I need to write ops guides, especially when it comes to showing component and connector views, and elements and relations.
If you do technical writing either professionally or as a part of your job get this book and keep it nearby. If you read and use the material you're ability to communicate will surely improve, and you'll be able to tailor your documentation to each segment of your audience (business and technical), as well as to clearly communicate information. You'll also learn much about managing the documentation process itself.
First, this book stands out as one of the clearest descriptions of how to not only document architectures, but how to manage the documentation project. Second, this is not a dogmatic prescription for how to document, but instead gives a set of techniques and views that can be used singularly or in combination to produce documentation that meets the needs of all technical and business stakeholders.
When I read the brief predecessor to this book I liked the way different view types and styles were introduced, but was left to my own imagination and creativity to employ them based on scant descriptions. This book rectifies those gaps by providing comprehensive guidance on how to create each view type and when it's most appropriate for inclusion into the documentation project. I was also intrigued by the earlier document because it discussed 'information chunking', which is the basis for a technique in which I'm trained and certified called Information Mapping©. The book expands on the earlier work, and it turns out that the material is not only consistent with Information Mapping© at a high level, but also shares many core principles. To me this is another plus because it will introduce readers who have not benefited from formal Information Mapping© training to powerful and effective document design and development techniques.
Another strong point about this book is the attention paid to managing the documentation process - it's one thing to write clear documentation and quite another to manage a process where many writers contribute to the documentation. I also liked the illustration examples, which epitomize how to effectively portray technical detail, and the discussion of other methods of documenting architecture.
In my opinion this book should become the standard for developing and managing documentation. It belongs on the desk of every technical writer and on the bookshelf of every architect and designer. I waited a year for this book and it was well worth the wait.
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Thank you.
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The only problem I have with this book is I wonder how carefully it was fact-checked. There was at least one blatant gaffe in the book, which alleged that James Dean was a big fan of Elvis Presley. Now every Elvis fan knows Presley was a huge fan of James Dean, even to the point where he is said to have memorized all of Dean's lines in the classic "Rebel Without a Cause." The question I have is, was Dean really a fan of Elvis?
On page 195 of the paperback 1983 edition, a friend of Dean's is quoted as saying how much James Dean loved the Elvis hit "Hound Dog," and how Dean loved to wake people up in the middle of the night by calling them on the phone and playing the record when they said "Hello." It's a compelling tale.
Unfortunately, this story cannot be true. By the end of 1955, Elvis had signed on to RCA and had obtained Col. Tom Parker as manager. Elvis was still a regional performer in 1955, and his Sun recordings (today big collectors' items) sold only modestly in the South. Elvis did make appearances on "The Louisiana Hayride," and he made some other appearances on local and regional television programs, but it wasn't until January 1956, when he made his first national television appearance on the Dorsey Brothers program "Stage Show," that he became a sensation. Furthermore, Elvis did NOT record "Hound Dog" until July of 1956, almost a year after Dean's death. Now it is possible Dean might have heard "The Louisiana Hayride" or bought any of Elvis' five Sun singles, but more likely he, like most of America in 1955, had never heard of Elvis. This blatant error, while only taking up one paragraph in the book, calls into question how accurate the rest of the book is. Dalton doesn't call this tall tale into question, so the gullible reader is led to believe Dean was a big fan of Elvis. Since I haven't seen a newer edition of this book, it's possible the error was corrected, but I doubt it.
Because people's memories can fade or they can simply exaggerate, most biographies have to be read with caution. Even though I enjoyed the book and refer to it often, it is certainly no exception.
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Overall-Not the best but we do meet Dean.