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One way to gauge a story is by the force of antagonism raised against the hero. In this book, the force of antagonism is perfectly ominous, artfully deadly, and rancidly horrific--the Insidious Dr. Fu-Manchu rouses high expectations, and chapter after chapter it exceeds them. Everything that you would want from a mystery/suspense/action/adventure novel is here in this book, and it is here in high doses.
Brimming with intrigue, romance, mystery, murder, mayhem, zaps, traps, pitfalls, poisons, hair-breadth escapes and miraculous revivals, the 'Insidious Dr. Fu-Manchu' grabs you from the start and doesn't let you go 'til the end, and by that time you're so intoxicated from the deep pleasure this book has provided that you either A: Read this book again, and/or B: Yearn to get your hands on copies of the next books in the series (which, unfortunately, are hard to come by these days).
Have I mentioned that this book gave me the chills? Chills, thrills, and the greatest of heart-pounding, nail-biting, deviously sublime episodes of reading you'll ever have. Great fun!
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"I am John Smith, from Stockton's Valley. In more recent years I have lived in Wayne, among the rocks and hills of the Cumberland. Down there, saltpeter caves abound, and raccoons make their homes. . . . I stand before you today a man without an education. But my brethern, even in that ill-favored region, the Lord, in good time, found me. He showed me His wondrous grace, and called me to preach the everlasting gospel of His Son." --1815 in Crab Orchard, Kentucky.
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I still love the art, which manages to be evocative and intuitive while remaining very simple and spare. Another fine point is the historical info about the moon mansions, which can add nuance to a reading. I find that the Moon Oracle is especially accurate when doing a short-term reading. Because the moon changes phases and signs every few days, the oracle is well-suited to questions concerning the immediate future--"Should I go to this party?" "How should I deal with work tomorrow?"
I have, however, noticed a flaw in the accompanying book. The back of the book claims to present an accurate chart of the moon's phases and signs--but the authors say that if the current date falls between two entries, to use the earlier one, which leads to inaccuracy. For example, if the Gibbous Moon is in Scorpio, and the Full is in Capricorn, you might consult the oracle between those two dates and think the current moon is in Scorpio, when it might well be in Sagittarius or even Capricorn. It all depends on how picky you want to be. It bugged me. I recommend a Witches' Almanac, or if you want to get REALLY specific, Pharr's _Moon Wise_, which lets you calculate the actual degrees you are into each sign, so you can even look up what moon mansion you're in.
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It contains lots of stuffs you need to understand if you are a circuit designer, or device engineer designing test structures.
The format in this book is very comfortible to readers, and you can also make notes on each page (lots of space for readers)!
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This collection of stories is pretty good and the art is the standard of the time, which was in the early '80s. I still think Marvel charges way too much for their TPBs, but it doesn't really make your wallet bleed anywayz. But it's a pretty good read if you want to know some more background info on the X-Men.
Meanwhile, Wolverine prepares for his marriage to the Japanese beauty, Mariko; Storm gets a new look and becomes the leader of a unlikely group of mutants; Kitty starts exploring her love for Peter/Colossus; and an enemy seeks help from the X-Men.
I enjoy "From the Ashes." The artwork is classic and the story is entertaining and adventurous. And this is a highlight in Claremont storytelling.
If you're an X-Men fan, you'll like this.
The younger generation of comics fans who got hooked during the wacky 1990's/Jim Lee/Rob Liefield/Image years will probably overlook the simplistic beauty of Paul Smith's artwork. But his subtle handling of facial expressions, his accuracy with human anatomy, and his technique for panel-to-panel storytelling is flawless. As a kid of the 80's who is now a working professional artist, I learned more about the basic craft of drawing comics from looking at Paul Smith's work in these stories than I did from "How To Draw Comics The Marvel Way."
Claremont's writing here is also superb, with a good balance between the everyday, normal lives of the X-Men, to their crazy, violent adventures, to their mixed-up, emotionally turbulant personal relationships. And of course, his interweaving of many tangled subplots. X-Men books became unnecessarily talky in later years, with dialogue and captions crowding the art, but this volume presents stories from the classic era when Claremont preferred to keep the chatter to a minimum and occasionally even shut up altogether and let the artwork tell the story by itself.
And finally, the fun front-and-back cover illustrations by Art Adams, are just the icing on the cake. This one is worth every nickel.
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This volume contains 20 short stories and one is written in Klingon. The stories vary as to genre and are well written. As with other short stories, these help fill in some of the gaps to the story lines in films and televison series. And I must say that some are very inventive to say the least.
All in all, this collection of short stories is well worth your time in reading, as they are engaging, entertaining, and insightful. The fans know what they like to read and some talented fans know what to write. It is heart-warming to see new talent continue the dream of Gene Roddenberry. As long as there is fan involvement the dream will continue to grow and flurish.
Read this anthology and see the future writers of TREK evolve as they direct the course of TREK to new paths and fill in the gaps along the way. What an interesting future evolving on these pages, not only the storylines, but the grow to the authors themselves.
This book was great! A lot of credit must be given the editors who went through, they say, 10,000 submissions to come up with this book, the best of the lot. Star Trek III, Strange New Worlds, is broken into four parts to reflect the four different shows. From Star Trek to Voyager, we are treated to stories featuring all of our favorite characters.
I was most surprised by how consistently good the stories were. While there were one or two flops, most of the tales here are very interesting. About half of them were insights into stories we have already seen. So, for example, in the movie "First Contact" Lt. Hawk died after becoming a Borg. What really happened to him? Now we know. The other stories were totally originally.
My favorite stories were found in the Generations and Deep Space Nine Section. I especially liked the return of Mr. Barclay and Mr. Moriarty. My only real complaint, a small one, was my strong disagreement with the stories awarded 1st, 2nd and 3rd prizes. The second place winner was great. The other two were not as good or original as many of the great finds in this book. Still, since most of the stories were so good, I can see how the editors could have made this mistake. "Strange New Worlds," misnamed since it is really about returning old familiar ones, is a fun read.
Fu Manchu is an outdated, appallingly politically-incorrect criminal mastermind who, in this intro to the author's famous series, basically goes on a killing spree to eliminate anyone even remotely threatening his plans for world domination. This simple plot device creates a fast-moving romp, but it does mean that brave and noble protagonist Nayland Smith, teamed with Petrie, the story's narrator, is mostly on defense throughout. If they are not trying to prevent a murder, then they are trying to solve a murder that has been done in some exotic way dreamed up by the elusive Fu. There are scads of locked-room or related scenarios popping up like done toast all through the story, and the reader is usually trying, along with Smith and Petrie, to figure out what poisonous creature got loosed in a dead fellow's study, or what trained killer, human or beast, made those weird marks out on the windowsill, three floors up.
Meanwhile, Fu Manchu is thankfully not one of those megalomaniacs who blindly trusts his lackeys to do all the dirty work; the big man himself is occasionally "on site" meaning the heroes can try to put the grab on him before he pulls a vanishing act. He is adept at slipping away, though, and has a knack for disguise. But the best parts of the book are arguably when Fu Manchu is directly confronting the heroes, sometimes when he's got them helpless.
So the book is essentially a frenzied cat-and-mouse game, not much slower than air whooshing out of a bellows. The better to tempt you on to the next installment, I suppose. For sex appeal, there is the good-guys' help on the inside: beautiful and exotic Karamaneh, she of the curves, who emerges from disguise, or the shadows, just long enough to intoxicate our narrator with her charms, and pass along snippets of info that keep Smith and Petrie on her master's trail. But--can she be trusted, or is Fu Manchu's hold on her too great? Once it becomes clear just how the evil genius keeps her in thrall, naturally our noble do-gooders seek to set her free.
This plot twist, among others, speeds us to our conclusion, where finally our staunch defenders of the free (that means British) world manage to go, definitively, on the offensive. A shame their own sense of honour, even in the face of a master villain, keeps them from fighting dirty, while said villain has no such qualms. The lesson: don't get stuck in such a position where you have promised Fu Manchu you'll put your gun down, because if you're an English Gentleman, you'll have to keep that oath (or feel just terrible about yourself later that night...assuming you survived after putting your gun down and hoping Fu's henchman will drop his knife).
Lots of thrills, a world famous villain, loads of politically incorrect descriptions of various races, murders and deathtraps, opium and assassination. It's all here, waiting to be breezed through before you have time to really pick at it.