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Vinnie is his usual lovable, cynical-but-caring PI struggling to make a living in Bangkok and live in that unique world where Thai and farang meet. The painful events he has happen to him in the first chapter when he's merely off to deliver a birthday card to a bargirl are the best introduction to both the story and Calvino himself. As expected, the other characters, some based on real expats in Bangkok, are just as believable and just as easy to love or loathe or sometimes do both at the same time; this is indeed a brilliant writing characteristic of Christopher G. Moore. If this book proceeds for you the way it did for me, you'll wipe it out within a day or two but if you're anywhere in Thailand when you do, you might be in a bar, sipping a beer or some Mekhong and feel as though you've transported yourself into the heart of Moore's writing and that Vinnie will be joining you soon for a whiskey himself. If you want fun, fantastic literary work and the most enjoyable means to learn about Thailand, get this book lao-lao. You'll love it!
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However, it does not cover the essentials of teachings. With the Moonies, they clearly drifted away from the original intentions of the biblical teachings. What if you feel you really hit the truth (like many Christians do)? Is it allowed to not totally give a newcomer the full scope? But 'introduce' him with the good looking aspects? We do the same in a way with children, e.g. not showing pictures of dead people, simply because they are not ready for that part which embodies the life they will live. So Christians that 'know' they hold the truth may also feel that they are allowed to hide children of faith from the harder aspects of God untill they are more spiritually grown, and ready for it. Still not sure where I stand on this one, and the book doesn't get into that. I think the decision is not so important as the reason behind it: greed (personal desires and fears) or love.
Still, a very clear good introduction of what teaching methods can/should be used and avoided in life.
Belton demonstrates knowldge of international policing agencies as well as those in Japan. He writes with authority about the politics within these places and the types of personalities that work there.
The characters have depth and complexity, which adds to the reader's entertainment. The plot line is credible and lively.
The story starts when staff at an arm of the United Nations become aware of a startling increase in computer crimes, many with some relationship to Japanese firms. A brief investigation leads to the death of a detective in Tokyo and to some behind-the-scenes attempts at a cover up. As part of the scheme to prevent law enforcement from finding the gangsters responsible, a government ally of the Yakuza asks that Western operatives be brought in.
The Westerners are spied on until they go to ground and the chase--and tricks--begin.
The story is definitely for those who like their crime fiction with plenty of fight scenes and close calls.
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The writing reminds me of Wilber Smith.
Great book. Thank You Robert
I believe this biography is written by Glen Stout, although it is copyrighted by Catherine M. Christopher for whom Matt ChristopherTM is a trademark. It only sounds confusing. One of the fun thing with these books is that they are not written "down" to the level of their readers. You should always keep an eye out for words that will send kids running to their dictionaries. In this book the biggie is found in the following sentence: "Near the end of the season he magnanimously offered to move to third base so Derek could play shortstop for the varsity." Other titles in this series look at Kobe Bryant, John Elway, Wayne Gretzky, Mia Hamm, Lisa Leslie, Tara Lipinski, Sammy Sosa, and Tiger Woods to name but a few. "Matt Christopher" is, by its own admission, the number one sports series for kids and based on the few books I have read to date, I have no reason to suspect there are engaging in hyperbole.
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I also found the price high for a basic RPG book. Getting it through Amazon garners you no discount either. The cover price is [money amount]and you pay exactly that (luckily it's cost gets you free shipping).
Don't get me wrong, this is a great time and they really do capture the feeling of Sunnydale and its various personalities. Don't go into this game thinking it will be easy to master in a heartbeat. Give it some time, read it thoroughly several times and then go for it!
The "BtVS RPG" covers a lot of ground (by its own admission), from rules to stats to descriptions to backgrounds. There are eight chapters and an appendix: (1) "It's the Slayer's World, We Just Play Here" contains introductory sections, notes about role playing, a list of conventions, and a brief recap of Seasons One through Five of the television series (note, breakdown is by season rather than episode specific); (2) "Some Assembly Required" covers character creation and provides the game stats for the main characters as well as a gallery of Archetypes (e.g., New Slayer, Demon Hunter, and Former Vampire Groupie); (3) "Rules, Borders, and an End Zone" provides the rules of the game, teaching you how to play the game, when to use dice, detailing character development, and explaining the importance of Drama Points; (4) "Playing With Primal Forces" explains the upside and the downside of magic in the Buffyverse; (5) "Sunnydale After Dark" goes over both the favorite hotspots in and around the home of the Hell Mouth and the major Guest Stars of the show such as Joyce, Amy, Jonathan, etc.; (6) "Children of the Night" covers all of the vamps, demons, and other Big Bads from the show's first five seasons, providing such great details as character motivation (e.g., Glorificus wants to go home but Drusilla is just a "Whimsical nutjob"); (7) "Episodes, Seasons and Drama" is for the Director of the game and provides guidelines on how to create storylines and run games; and (8) "Sweeps Week" provides an actual adventure for the "BtVS RG" game, to be played with the Archetypes. Finally, the "Appendix" helps you hone your Buffyspeak and also provides useful charts and tables, a glossary, an index and conversion notes from other Unisystem games.
Christopher Golden, who has written some of the best "BtVS" novels along with the comic book and "The Watcher's Guides," writes the Foreword to this volume, which is basically a teaser for a role playing game. My son, who has considerably more experience with role playing games than I do, assures me this is fairly basic stuff and "Buffy the Vampire Slayer" is a natural for this sort of fun. It is well established that "BtVS" is my favorite television show and I am fascinated by the details for the role playing game Carella has developed (e.g., the idea that guidelines are providing for "Breaking Things" tickles me). I also like the idea that playing the game can be developed in terms of Episodes and Seasons as well, providing a grand narrative structure to the fighting and biting. For those who love both "Buffy the Vampire Slayer" and role playing games, this Core Rulebook as to be a treat.
I just got this book and think that my group and I are going to give it a swing. It looks like there are many posiblities for some great roleplaying. I think if you like the show and you are a gamer, you'll like this book.
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Originally released during the Roman conquest of Carthage, Ky-Laag is major badness. He was only brought under control at that time by the wiles of Vraka, another demon, who led a cult called 'The Blood of Carthage.' Several thousand years later Buffy has let the rabbit out of the hate, and Vraka heads for Sunnydale to try to stop Ky-Laag and, in his spare time, kill the offending slayer. Buffy feels the same way about Vraka, but, if they don't work something out, they will be dead and the rest of us will be worshipping Ky-Laag.
One of the other key story arcs is Willow's need for emancipation from a Xander who still treats her like a childhood sidekick. As a young woman with significant magical and intellectual skills this has become more than a little irritating. In a series of flashbacks we see the developing relationship between the two as children. One in which Xander often took the lead. The other piece of history is a series of pieces about Vraka and reason for his bad feelings towards Spike. It should be no surprise that these do not paint the vampire with a chip in his head in a very good light.
One has to think of 'The Blood of Carthage' as more than a trade paperback rehashing the contents of a series of comic books. The story itself is larger than its media, and the trade paperback or graphic novel suits it best. Part of this is due to the efforts of Christopher Golden as writer, and the rest is due to editor Scott Allie's decision to deviate from the story telling style in the previous comic series - 'Bad Blood.' This is not intended to be a criticism of Andi Watson's rambling nine-issue series. Instead, Allie decided it was time for a change of pace and then turned to Golden, a proven Buffy novelist, to implement the idea.
Golden's story line is structured much like a novel, with a focused major story arc and rising levels of complexity and intensity. To break up the pacing a bit we are treated with flashbacks to Willow's childhood with Xander and Spike's first encounter with Vraka. Another thing that makes this series special is the carefully managed creative artwork. While Cliff Richards is the artist for the main story, Chynna Clugston-Major and the team of Paul Lee and Brian Horton each get one of the flashback series. This is cleverly orchestrated to provide different moods and contexts. The art really is excellent, and a separate article on what went into it is included in this volume.
If you have been wondering which trade paperback to buy first, this should be high on your list.
The art work is exciting and colorful. I think the actors are well drawn. Their voices are true.
Set in the fourth season, Buffy is at college. The pressures weigh heavy on her slayer duties. When she kills the wrong demon all Hell breaks loose which forces deadly enemies to work together. I recommend this to all Buffy fans
Inbetween his own story, Dr. Gallagher also relates the stories of the people around him, including one of the most remarkable escapes from a POW Camp I have ever heard. He also includes the stories of his patients whose courage is both humbling and inspirational.
I am grateful that this account was published and I am only too sorry that more readers have not found this hidden treasure. Don't miss out. This is one of the best personal accounts you will ever find!