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Book reviews for "James,_Paul" sorted by average review score:

The Wheel of Time: Prophecies of the Dragon
Published in Paperback by Wizards of the Coast (27 March, 2002)
Authors: Aaron Acevedo, Evan Jamieson, Michelle Lyons, James Maliszewski, Charles Ryan, and Paul Sudlow
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When authors are paid by the pound.
The Wheel of Time saga is an uninspired, hardly original, badly written pile of junk. It is difficult to see a plan into its development, and the story sounds like a free association of words at the psychanalist's office. If The Lord of the Rings had not been around may be the Wheel of Time would have had a shot...but, to be honest, if the Rings had never been written, Robert Jordan would have had nothing to (badly) copy.

Ambitious idea, mixed results
What this is: an epic adventure. It would be imappropriate to review the WOT series when speaking of the Prophesies of the Dragon book; it's also not really a supplement akin to, say, The Monster Manual for D&D--the only extra skills, feats, backgrounds, etc are those directly related to NPCs in the campaign. What Prophecies is designed to do is take a party of characters through their first six levels of adventuring, which correspond roughly to the first six books of the series of novels. The players are allowed to play a key behind the scenes roll in the story of the novels and cameos have been scripted for many of the book's key characters. It's a really ambitious undertaking; players have to be given a compelling storyline, feel like they're making a difference in a campaign that covers over a year of game time, without letting them change what happens in the novels.

Does it work? I am currently GMing this adventure. On paper, it looks really good. Some of the scenes, especially in the later parts of the story, look exciting, moving even. Faile's cameo is perfect, for example. In practice, though, it's been an extremely frustrating experience. First, the early encounters (as pointed out by another reviewer) are unnecessarily difficult and add nothing to the plot. As things progress, the authors presume too much on the goals and motivations of the players. There is one chapter, for example, where the introduction says something along the lines of, "Upon entering the city, the players will want to find (a certain NPC) as soon as posible and will definitely want to investigate the actions of (another NPC)." The players in my campaign knew they wanted to talk to one of these guys eventually, but the other one was off their radar completely. Throughout, I've had to improvise ways to keep them approximating the plot line of the campaign and by chapter 3, they're feeling very manipulated.

The campaign assumes the party wants to do nothing more than hunt down dark friends and expose evil plots and will take great personal risk and go through great hardship (including, at one point, a monthlong trek through a winter wilderness without adequate provisions) on the chance of thwarting same. Characters with any other motivations (say, a character modeled after Mat or Nynaeve in the books) will feel forced into situations unnaturally. There has been more than one point where one of the players saying, "I *think* this is where the plot wants us to go."

So, in conclusion, while this adventure is excellent in its dreams and scope--and it's definitely better than something I could have designed myself--but it will fail often fail as a game. If you are intending to run a WOT campaign, buy this adventure, read it so that you thoroughly understand its scope BEFORE you even let your players make up characters. The characters need to be in the philosophy of the story or the story won't work.

One of the poorest adventures I've yet seen!
It's not a supplement. That'd've been useful. It's a big adventure set. That could've been useful.

Then we met the Demon-Bear.

Allow me to explain. In d20, animals don't get feats. One of the early mini-adventures has a BIG bear that has lots of bonus feats...and a party of first and second-level PCs is supposed to defeat it. When it can kill a PC with one swipe of its paw. Right.

That's emblematic of the problems with this adventure set. It's written with little attention to rules or game balance, or even party survival. Some adventures throw opponent after opponent at the PCs, but with such poor healing capability, you'll inevitably have PC casualties. While those aren't necessarily bad, having the odds stacked so heavily against you isn't fun.

Another flaw is that, in many instances, PC decisions don't matter. You are, in fact, on rails in a good many adventures, and that's BAD. The adventure in Falme, in particular, comes to mind.

It could've been good. Really. Almost anything would've been better than the ... introductory adventure included with the main book (1st-level PCs...against 3rd-level trollocs that outnumber you, and, oh yes, have high strength and high-crit-range weapons!)...save this.

If you're intending to GM Wheel of Time d20 adventures, save your money and look elsewhere. You can come up with stuff that's easily better.


Paul Simon: A Bio-Bibliography (Bio-Bibliographies in Music)
Published in Hardcover by Greenwood Publishing Group (30 January, 2000)
Author: James E. Perone
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Money for nothing
In a nutshell this is a very expensive 11 page biography followd by almost 200 hundred pages of bibliography. The biography has nothing that is not well know to Simon's fans. The bibliography can be gotten for a lot less money with a good search engine. Even with a casual glance at the bibliography ommisions were apparent.

Good Guide to Sources
While the biography is short -- as are all the ones in Greenwood's series -- this is a good annotated guide to information on Paul Simon, with a focus on his work as a songwriter.


James Herriot: The Life of a Country Vet
Published in Audio Cassette by Audio Renaissance (1997)
Authors: Graham Lord and Paul Michael
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Disillusioning
I was very disillusioned after reading Lord's book. While it may be factual, the illusion I had of James Herriot before reading this book was more important to me than possessing the facts of Wight's life. If you cherish the warmth, kindness,and humility of Herriot's books, maybe you'd better pass on reading Lord's biography. Wight's son, according to Lord, is currently writing a biography of his father, to be released later this year.

He didn't know the man well enough to write this book
Graham Lord is not a hack or a fraud, but he clearly wrote this book without any cooperation from the family of James Herriot (Alfie Wight), and it shows in an abominable lack of actual information about Herriot's life before meeting Lord or of Herriot's life as a vet. He also makes far too much about the fact that Herriot was writing compelling stories based on actual incidents rather than serving only as a journalist, but since his connection to Herriot was only through his books and some occasional personal contact, there was little else he could write. The book is infuriating in the extent to which it substitutes information about the times in which Herriot lived for actual information about Herriot: knowing nothing of Herriot's life growing up, Lord talks endlessly about the life of other people who grew up in the same neighborhood as Herriot, and historical records and newspapers were obviously his primary source, along with people who didn't live in Thirsk and who had limited contact with Herriot.

The inadequacies of this book inspired Jim Wight (Herriot's son) to write a truly revealing biography entitled The Real James Herriot: A Memoir of My Father, and Lord is to be thanked for that. He did his best with what little information he had, but there is no escaping the fact that he had too little information, and having read the son's memoir, I quickly found Lord's book unbearable and started skimming after a couple of chapters in the hopes of finding SOMETHING I hadn't already learned from Wight's book. I was not successful.

Appallingly bad writing
The most positive thing about this book is that it shows you what Jim Wight (James Herriot's son) was up against when he wrote his memoir. I highly recommend Jim Wight's memoir for anyone who is interested in learning about James Herriot (Alf Wight).

I think Mr. Lord may have been well-meaning when he wrote James Herriot: Life of a Country Vet but the book is really appallingly bad. Mr. Lord has no feel for the WWII period, has done no practical research, seems to have little to no perception of human character and relies almost exclusively on gossip and word-of-mouth. One gets the impression that Mr. Lord decided before writing his book what he was going to find and proceeded to twist or ignore any information to the contrary. He relies on those "witnesses" who will tell him what he wants to hear without taking into consideration the inherent complexity of human beings. Witnesses do not always tell the truth--it is a gross error in judgment to think that one person can fully, and accurately, explain another person.

The lack of reliable facts results in Mr. Lord relying almost exclusively on guesswork, and the assumptions inherent in Mr. Lord's guesswork are almost all negative. For instance, he assumes that because he, Mr. Lord couldn't find evidence that Alf Wight's parents were musicians, ergo, they weren't, therefore Alf Wight was lying when he referred to his parents as professional musicians. The point may be debatable but in the interests of good writing, the assumption is not enough. If Mr. Lord wasn't willing to do the required research to prove the point conclusively one way or the other, he should have left it out.

Mr. Lord strikes one as the kind of man who is continually surprised by the inconsistencies of human nature. He reports with something like glee that Alf once told someone that his father died in 1961, instead of 1960. This becomes evidence for . . . the mind boggles. I'm not sure Mr. Lord himself has a clue what he is trying to accomplish in this book. Whatever it is, it suffers from an utter lack of scholarship and is therefore deeply insulting both to Alf Wight's memory and to the reader.


The Crow, Book 1: Vengeance
Published in Paperback by Todd McFarlane Productions (01 January, 2000)
Authors: Jon J. Muth, Jamie Tolagson, Paul Lee, and James O'Barr
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The Crow
The Crow: Vengeance collects issues 1 - 3, 5 and 6 of Todd McFarlane's Crow comic series. It follows Eric Draven, star of the original graphic novel and film, through his revenge and then further.

Jon J Muth does a great job of writing this, and the artists, Jamie Tolagston and Paul Lee, also have talent. Unfortunately, the idea behind the series was not so good, and eventually the series was cancelled, after issue 10.

Book, II, "Evil Beyond Reach", is also available now.


Pelvic Pain: Diagnosis and Management
Published in Hardcover by Lippincott Williams & Wilkins Publishers (15 August, 2000)
Authors: Fred M. Howard, C. Paul Perry, James E. Carter, Ahmed M. El-Minawi, and Rong-Zeng Li
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pelvic pain diagnosis and management
book is to expensive for the information present. book is too basic


The Rough Guide to Scandinavia
Published in Paperback by Rough Guides (2000)
Authors: Jules Brown, Paul Karr, Phil Lee, Neil Roland, Mick Sinclair, S. Andrew Spooner, and James D. Proctor
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not enough detail to make anyone's trip easier
Innacurate maps, poor accomodation listings and a lack of any addresses or directions makes this guide a nightmare. We threw it away a week into our trip!


The Art of the Meal: 1,001 Details
Published in Hardcover by Orange Frazer Pr (1998)
Authors: M. Cameron Mitchell, James A. Baumann, and Paul Poplis
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Business Ethics: Profiles in Civic Virtue
Published in Hardcover by Fulcrum Pub (1990)
Authors: James E. Liebig, Paul R. Lawrence, and Vaughn L. Beals
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The Business of Professional Sports (Sport and Society)
Published in Paperback by Univ of Illinois Pr (Pro Ref) (1991)
Authors: Paul D. Staudohar, James A. Mangan, and Leonard Koppett
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A Guide to Facilities Planning
Published in Hardcover by Prentice Hall College Div (1991)
Authors: Robert W. James and Paul A. Alcorn
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