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I am often dissappointed with cookbook purchases, but this one was a great buy and I would highly recommend it.
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The tales range in place setting from China to England, Scandinavia to Narnia. The dragons themselves range from fearsome to foolish, rage-filled to reluctant, and everything in-between. If you or your child love dragons and their stories, don't hesitate to buy this book!
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The Los Angles chapter of Sisters in Crime has released a book of twelve short stories, based on murder and mayhem. I usually do not like to read short stories, but these stories were fully contained with well-crafted plots and well defined characters. My favorites were Wifely Duties, because every woman can identify with Lucy and her discontent with her marriage, but I would like to think that we would not go to the lengths that she did, and with such a startling conclusion. Cats and Jammer was another favorite, it's about a teen-age detective that finds a body and the suspects are many.
Stories included are: Sentience Imposed by Kris Neri Wifely Duties by Cory Newman Push Comes To Shove by Nathan Walpow Fatal Tears by Ekaterine Nikas Miss Parker and the Cutter Sanborn Tablets by Gay Tolti Kinman Driven To Kill by Jamie Wallace Touch Of A Vanish'd Hand by Phil Mann Ai Witness by Kate Tornton Over My Shoulder by Lisa Seidman The Cats And Jammer, by Gayle McGary Copy Cat by Joan Myers Midnight by Dorothy Rellas
This book is well worth the read.
The problem...and the thrill...of short stories is that the characters have to introduce themselves to the reader early and completely. The reader has to immediately descend into the world that the author has created, and be ready for a real jolt at the end. Kris Neri's chilling "Sentence Imposed" does just that:
"Call it fate, call it chance--either way, it'll change your life. Sometimes you just find yourself staring into a crowd, your gaze floating aimlessly over a sea of faces you won't remember the instant you look away--until one person's eyes seem to grab hold of yours and you make a connection. You can't explain it, but somehow your life and that stranger's become bound together. When I made that link, it was with a little girl."
Whatever the subject, these writers know how to pull no punches. "Wifely Duties" is a Hitchcockian tale of a wife who plots to kill her husband, and ends up as a victim herself. "Push Comes to Shove" is a wrestler's nightmare. "Fatal Tears" is a classic sibling rivalry piece. A Deadly Dozen exposure is like taking in several episodes of "Night Gallery," with cataloging students catching a murderer in "Miss Parker and the Cutter-Sanborn Tables."
Shelley Glodowski, Reviewer
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Just tried the chocolate brownies and they are wonderful!!! They definitely don't taste low calorie and low cholesterol!
Each recipe is listed as being either Low Fat, Low Cholesterol, and/or Low Calorie so no matter what your diet needs you'll find recipes you love. Most of the recipes are low in all 3 areas, even the desserts!!!
This book is worth it for the nutritional information alone but please make sure and try the chocolate brownies!!!
As an example of the simplicity: Mushroom & Mozzerella Risotto (Prep=10 min, Cook=35 min), Country Turkey Stroganoff (Prep=10 min, Cook=15 min), and Chicken & Cornbread Stuffing Casserole (Prep=15, Cook=15).
Great tasting recipes, great variety, easy to make!
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If you don't know how to program, don't start here.
None of the code in this book is particularly difficult or obscure, but you will not find a C++ review in its pages. What you do find is a pretty clear and useful step-by-step guide to creating a simple game. Dr. Parberry uses object-oriented programming to make his game easier to follow (again, you need to know about programming *first*), and I found his example to be a great starting point for my projects.
Another thing about DirectX: it's big, and reasonably well documented. Granted, DirectDraw isn't supported by Microsoft anymore, but you can still download the 7.0a SDK. No book is going to hold your hand for the whole thing. This book gives you enough of a start to get you going, but you'll need to have the documentation handy while you're working.
Bottom line: if you know how to code in C++ using OOP techniques, and you know a little about bitmapped images and cartesian coordinates, this book will guide you to structured game programming. If not, get up to speed before trying to write games.
The only complaint that I have is that I found a couple of logic errors in the code. I haven't checked online to see if they are covered in an errata because I was able to figure them out.
An excellent buy for anyone with a solid understanding of C++ and who wishes to program games, but doesn't know where to begin.
I had the opportunity to take his Game Programming class (both the 2D and 3D classes), and you won't find a better, or simpler explanation of the topics (in class or in his book(s)). You DO have to know C++ to use this book. HELLO!?, game programming is done in C++ people. If you don't know it, learn it first. Dr. Parberry's code is tight, and his explanations are great. Sure, he may not go into great depth in explaining DirectX details, this is why you should buy a DirectX book for this (or download the documentation). He explains the basic, fundamental concepts that are required to make a 2D game, but it's up to you to use those concepts and/or his code to make whatever you want.