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I thought the book was interesting, and easy to read. It is very short, so don't look for too much detailed information. The thing I liked most were the battlefield vinettes that General Battle describes.
I recommend this book for anyone interested in learning more about how the soldiers and leaders of Lee's army viewed the war.
Cullen A. Battle the author , Col. of the 3rd Alabama and then a brigade commander fought in all of the major engagements of the Army of Northern Virginia from Seven Pines to Appomattox. This book does not only go into detail about the campaigns in which Battle was involved but it also puts them into a proper historical context. With the use of context you are able to learn not only about the role of the 3rd Alabama and Cullen A. Battle, but you are also able to learn the fates of both sides during any of the campaigns covered in the memoir.
The book includes six excellently detailed maps of the positions of the 3rd Alabama in various engagements. The maps also depict surrounding brigades and the Federal opponents that they faced off with. These maps are a very crucial part to this book for they give a visual aid of Battle's memoir.
I think that Beck and his cartographer should be given a great deal of credit for making this memoir available to the Civil War community.
It is definitely a must for everyone to have on their bookshelves!
I enjoyed this book because it is based on the hit T.V. series, Charmed, created by Constance M. Burge. The book closely follows what happens on each episode. So if you can't get enough of the show you can read the books. I happen to like the books better because they tell the story in more detial. For example in the book you read, "His blond hair fell across his forehead. She watched him comb it back with his fingers, a grin tugging up one corner of his mouth." This quote tells you somethings that you would not catch from watching the show.
Even though I really liked this book there are things that I disliked. As I read the book I found that parts of it seemed to be stretched out to long and be in too much detial. A complete contradiction to what I said in the previous paragraph. But as you can tell if you did not read any other books in the series you would not understand, ""Well, last year was kind of... intense, if you know what I mean.""
My favorite part of the book is when Phoebe and Piper are kneeling over Prue. They are repeating the incantation, ""I call on the Power of Three. Ashes to ashes, dust to dust, we imprison Lascaris because we must. To spare the innocent, to protect the meek, we reduce your evil power to very weak. Into the prison you must go, never again to be our foe."" This is my favorite part because the spell failed and Prue is dying. Piper is confused at why the spell didn't work. ""Prue is too weak to complere the link. Without the full Power of Three, we have no hope of saving her."" At this point they are not sure what to do and if you want to know what they do you'll have to read the book.
I absolutely loved this book! It's fast paced, has plenty of plot twists, and several interesting characters. While reading this book you'll find yourself trying to figure out who Prue's mysterious midnight phantom is. This Charmed book is definitely a keeper, and I can see myself reading it over and over again.
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If you are very well versed in ActionScript and the topics interest you as explained in the Editor's review, then this would be a good book for you. If you are an intermediate ActionScripter without the chance to look at this in the bookstore, be cautious, especially if you never return books.
The book does tailor to advanced users, it's just that I bit of more than I could chew. Good luck.
The book has some very interesting concepts and given time and effort an intermediate/advanced flash AS programmer will understand the concepts and theory behind some of the more interesting flash movies on the net.
The authors are true samurai, so if you want to join their clan you're going to need to understand the concepts in this book. If you have your advanced math books from school, you'll want to take them out so you can review some trig and calculus theories, your going to need them.
Novice Flash developers better wait to get this book, trust in my words, you will minimally understand the theories. But if you are adventures, and think you have what it takes. Go for it.
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This book helped my obsession with vampiers grow.So what if it was predictable, so what if their love was commercial, you have to give R.L Stien some credibility with all of those Goosebumps books a love story is big jump for the guy.
Any way to get right to the point. One last kiss is a story of a girl who's only family was her father they moved around quite often and fought off vampiers. her father is killed by the main posse of vampiers(in their current town)...Hey you were gonna find out sooner or later. Then shortly after Elenor(the girl) meets Trevor Fear, a local royalty(not as in king but very rich.)So they meet fall in love yadda yadda yadda the rest would ruin the entier impact if i reaveal it to you so pick up a copy for yourself.
For girls there is alot of love,romance, and dramatics.
For guys swords, fighting...its a vampier stoy for crissake!any one will enjoy this story just have a little imagination!
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Hats off !! to all those who made this book possible as this book is goin to be there for a long time to come.
The interface design chapters were particularly outstanding; judging by how awful so many Flash sites are at integrating interactivity, PLEASE!! I BEG YOU!!! everybody read the chapters on designing interfaces! They are a "must read" for anyone who wants to improve their site's interactivity.
The game design chapters are also incredibly helpful as well, and I think are some of the first useful explanations of game design I've ever seen for Flash. Even if you're not designing games in Flash, using a familiar game like Asteroids as a vehicle for explaining some pretty clever design elements works very well. Not to mention, it's very cool to be able to make your own video games! Flash isn't just for dull corporate websites anymore!
I'll be incorporating the lessons learned from those chapters into all the stuff I do... even though I only get to do very boring stuff for a corporate site. And if I use what this book teaches, maybe someday I can get hired to make games and do cool interfaces!!! :)
This will become the "BIBLE for BACKEND" (sounds sexual, I guess) Flash. Flash IS the future. This is the book I will refer to most for the next year... guaranteed. my "most advised purchase" to date for Flash Developers. Better than Flash 5 Magic at describing Backend application integration.
This will set you apart from the hacks.
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Beware- it is for version 3.0
This book touches on different types of techniques for character animation. It is a little bit advanced. If you are new to 3ds stay away! If you are comfortable with Max, then prepared to be confused with tutorials that don't have many diagrams. There is a lot of reading to do. I am a visual person; I need things drawn out for me.
There is one cool tutorial on max scripting. There aren't very many of those around.
There is a little bit about Character Studio. Not enough for it to be of any value.
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This book has beautiful, colorful pages and many contributors, some with great ideas - learned from some imagination and from some trial and error.
Yet this one book fails considerably. Great opportunity, great idea. But no math is really taught, no basic technique is really given. What can be found is only a mixed bag of ad-hoc math solutions to produce some nice effects and little meat.
What is wonderful about this book is its potential. What is tragic about this book is its end result.
This book is one of the few that assumes some background in or appreciation of math as a tool for developing algorithms. It's not a book for everyone, and one reader rightly pointed out that it's not a primer in math. So if you don't have math savvy, this book may not be your cup of tea. However, from what I saw, one need not be a math whiz to work through the different kinds of interesting algorithms contained in this book, and you will learning something about both Flash and math.
One of the best lessons this book can offer (besides the sheer joy of experimentation even though you're not sure what you'll create) is how to use different elements of geometry and a little algebra with Flash to do some very interesting things. After beginning by following instructions to make a snail spiral, I quickly found myself doing my own experiments by changing different vectors, values, colors and whatnot just to see what would happen. I was surprised by my own results, and then I took elements from different chapters, mixed them together for even more new discoveries.
This book is not a paint-by-the-numbers book, and unless you like to explore for the sheer joy of the exploration and learn something for no particular reason other than it's sort of cool, the book is not for you. It is not a "practical" book in the sense that if you learn how to create a Flash site for some suit, but it is very practical if you'd like an invitation to discover concepts in their own right.
Finally, I found it ironic that such a book using Flash 5 would be published almost exactly at the time Flash MX was unveiled. Well, the algorithms are even more appropriate for Flash MX because you can do so much with movie clip drawing methods with MX that were not available in Flash 5. It's probably not even going to have to be revised for Flash MX because the kinds of people who would buy this book would have little problem in taking its wisdom and doing even more with it in the new Flash.