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What this book does, like all the other "A Day at/in..." books, is give you a 24-hour time span. At the same time, it jumps from park to park, showing different aspects of different parks, at different times of the day or night -- with guests streaming in, cast members working, resting, smiling or laughing (if you're looking for a critical eye towards the Disney empire, this is not the book for that), or simply landscapes framed by the good work of Mother Nature and the photographer.
For those who haven't traveled the world (and that's most of us), it gives you a detailed view of what the rest of the world sees when it looks at Disney, noting the differences and the similarities.
And finally, if you just love the theme park(s), this book will help keep those memories fresh. It works for me.
On the other hand, a more experienced investigator with private professional or public/law enforcement experience will probably not gain much in the way of technique. The book may help orient investigators to some of the specific requirements and needs of clients on the criminal defense side of the aisle. This book is a good start, but Perron needs to return to the text and double-up the substance of the book (more on working with police; and especially ethics). It won't hurt to read this book, but groundbreaking it is not.
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Thane is on the run from the Zamindar's relentless pursuers, after thwarting the tyrannical ruler's chance for immortality. Having narrowly prevented destruction of the Lyceum, a community of mages that use sex magic, Sorrel and Nicolai have sent the ever playful Skorri and his skilled companion Erik to assist in Thane and Ander's escape. As a result, we are treated to a sexually filled adventure into new lands of ancient secrets. The reader is given the opportunity to more fully understand why Skorri and Erik are so highly regarded at the Lyceum for their particular skills and legendary horny nature.
This was a fine tale to conclude the series and especially fun to see some new ideas of sexual intrigue and exploration. On my first reading, I didn't fully appreciate the attention to the sexual and cultural details that Brandon Fox manages to weave into the story. This is not a novel to race through just to get from one sex scene to the next. "Sex Rites" is well thought out gay science fiction that will leave you feeling good and pondering things beyond the scope of simple pleasures. A fine novel to read more than once.
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work is just soooo busy, and with this book you get a cd containing 21 components (actually, there's even more than that if you count some of the neat experimental ones!). I'm not even gonna try and work out how much development time this cd will save me, but I can't advise it enough - i really hope these guys bring more of them out. To be honest i've only looked through about half of these components so far, but i'm still blown away -
check out tool tip, the dynamic text 'stringthing', and the XML/actionscript converter especially - i didn't even realize i needed these things until now! The chapter on the movie loader is just a killer too. And there are also more 'crazy-stoopid' ones, like pattern generators and image modulators. What can i say, buy it and hope these authors bring out a sequel! Tons of fully-documented components, tons of examples, i'm a happy
designer!
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The stories are varied in style and scope, ranging from the visually stunning "Colors" which tells the epic tale of Timmorn and his struggle to reconcile his elfin and wolf heritage, to the whimsical and innocent "At the Oak's Root" which tells of a young Tanner and his misfit "wolf"-friend who is not a wolf at all.
Taken together the stories serve as an engaging glimpse at the legendary Ten Chiefs. Newcomers to ElfQuest should probably save this collection for last, as the stories assume that the reader comes to them with a full and comfortable command of World of Two Moons and its inhabitants.
In these episodes published here the storytelling is always of quality, and two of the tales - "Colors" (issue 1) and "The Broken Circle" (issues 10-11) are among the most memorable and significant in the series. "Colors" is the visual version of Richard Pini's tale about the struggle of the half-wolf Timmorn, the first Wolfrider chieftain, to reconcile the elfin and lupine sides of his soul. The difficulty of illustrating states of mind is handled beautifully here; profound as the prose is, the drawing is even more eloquent, particularly in the last few pages. Even the coloring-work, though reprinted only in black-and-white, yet adds to the total effect (a pleasant surprise in almost all the issues here is the graceful transfer of these originally colorized drawings). No issue in BoTC was less than solid, but this debut issue remains the best of the series.
Other stories include another carryover from the novels, "The Phantom of the Berry Patch" - a tale about the young Bearclaw (the father of Cutter); the grim, disturbing "Swift-Spear", an account of Two-Spear's madness and his resulting campaign against the humans; and the last story in this volume, "The Broken Circle", about young Skywise's discovery of a great relic of the High Ones, ancestors of the elves - and the havoc it wreaks with him and his tribe. Drawn in a completely different style from that of "Colors", it too is ambitious, far-reaching and thought-provoking - with a more unsettling conclusion.
The series - and this book - are, by design, a literary and artistic grab-bag, with contributions from several different artists, but the level of inspiration is high all around; about the only flaw is a certain blockiness of pencil-work in two of the stories ("Swift-Spear" admittedly being one of those two). As I have said, the art has transferred very well to this lower-price format (not always the case with other volumes in the EQ Reader's Collection).
To summarize: if the "Blood of Ten Chiefs" book had been a mere history of a tribe of elves, it would have been much less interesting. But because it focuses on the major events in the chiefs' lives - and, through them, illuminates their characters and times - these stories will bear repeated reading. Recommended.
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For beginners, I recommend "3D Studio Special Effects/Book and Cd Rom" while this book is more for users with a solid grip on 3D Studio.
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