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This is one of the best roleplaying books I have ever read and certainly among the best for GURPS. If you want to create a pace-based science fiction campaign, this is the book for you whether you play GURPS or not. Everything is in here: spaceship design, alien races, solar systems, planetary governments ... all organised in a take-it-or-leave-it fashion. If something seems to techy to you - leave it out! If you want hard sci-fi with colony ships and no aliens, GURPS can oblige. If you prefer Flash Gordon to Carl Sagan, GURPS has the reactionless thrusters (scientifically divided into slow and fast) primed and ready for take off. If you are desperate for a REAL hard sci-fi setting, then GURPS Traveller maybe a better purchase but if you're itching to create your own strange new worlds, this is the book.
Generic in the best possible sense.
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The play covers a time frame of a few hours between House of Representatives debate about selection of a president to break an electoral tie between Jefferson and Burr and Jefferson's ultimate victory. However, the dialog covers a wealth of concepts from which the teacher can select to base his/her focus for one class session or a series of sessions.
For many if not most high school and college students, history is a necessary evil, an ordeal to be lived through with no expectation that it will be fascinating or that it will leave a lasting impression beyond a grade on a transcript. Through this deceptively simple dramatization, Cox raises the possibility that interest in history can be stimulated early and form the basis for continued lifelong interest.
Reviewed by Pauline Ellen Lee, EdD., RN
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This book is pretty interesting. It is about artists who share what they like to draw and about their lives. They are asked questions such as, "Do you have any kids or pets?" The illustrators show some of pictures that they drew when they were children. They also show how the children illustrators got their inspiration to draw.
I liked this book because it was neat to see how good some of the kids are at drawing and then to see them draw as they are older. Also that was cool it showed how to draw pictures in the back of the book. I recommend this book to people who are just stating to draw and people that want to read an interesting book.
The styles of the artists are very diverse and they use many different techniques that kids and adults alike would like to try out. I highly recommend this book!
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After reading the book I rented the A&E movie. As I watched it, I realized how well the book translated into video, because I had already seen the exact same scenery in my mind. The only thing that surprised me was the bleakness of the trunip farm and Tesses horrible conditions. I couldn't imagine anything that awful.
There are a lot of words, similar to DH Lawrence, but I wouldn't get rid of a one of them. If you come to this book as a great story and not as a classic novel, you will hold Tess to your heart and never forget her tragedies.
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Although the ideas are perhaps not fundamentally new, the analysis is brilliant. The clarity of presentation is evidence of the authors' backgrounds as consultants and the work will certainly assist to clarify strategic thinking as organizations grapple with alternatives. It also demonstrates where future competition is likely to come from.
I have found this well worth the read. It is full of real life examples that increase understanding and allow comparisons to one's own ideas. I will recommend it to anyone interested or involved in business strategy.
In fact industrial age businesses are historically built on two compromises: Information bound with things and a trade-off between richness and reach. Information is embedded in things to reach through physical channels the final consumer, who have some difficulties to get complete unbiased information on things he buys. On the other hand, physical constraints and costs are creating a need to find balance between richness (depth and detail of information) and reach (access and connection). A salesman is able to bring richness to chosen customers when advertising is reaching more people with less richness in information. The management of Information non-transparency and asymmetry is often the base for a competitive advantage.
What is happening if Information can travel separately from things and if it is possible to offer richness and reach at a same time? In that case the industrial age compromises are blowing up and competitive advantages based on asymmetric Information are disappearing putting many businesses in danger. This is what is happening with the development of computers networks using common standards to communicate in the Internet world where geography and time constraints are disappearing. Information can be unbundled from things and richness, at zero marginal cost, can be supplied with extended reach. The competition battlefield is moving from profitable cross-linked activities constituting a typical industrial age organization to individual profitable activities: "blown to bits." To compete there is no need to attack on all fronts for destabilizing a traditional company. Just concentrate on the more profitable activities-classified ads for newspapers, best customers for banks-makes it possible to "deconstruct" a business. Offering richness and reach together-deeper information on a larger range of products than retailers-makes it is possible to "desintermediate".
It's real hard time for traditional organizations, which have no other alternative than to "deconstruct" and "desintermediate" themselves their own business, before somebody else is doing it. But this task is not easy against the "navigators" as Yahoo!, Intuit, but also Amazon. These one are helping consumers to find their way in the Internet marketspace. They supply reach, richness and create a link with consumers by affiliation. They concentrate more on consumers' needs than on suppliers' one and have the objective to gain a critical mass giving them an added value. Traditional companies, often too closed to their physical offer, have lower reach than "navigators" and have difficulties to gain affiliation from customers who are suspecting them to promote their own products before liberating an impartial Information. However, they can build on a slight advantage in product richness, when products are changing rapidly.
To really compete, traditional companies need to go out from their own boundaries, and collaborate with their suppliers, but also with their competitors when needed. Supply chains and organizations are "deconstructed" as value chains are. Hierarchically leadership becomes obsolete to give place to a new leadership creating a culture and shaping a strategy, which will be the "glue" for a new corporation, a purposeful community.
"Blown to Bits" gives many other keys as enhancing "brands as experience", creating "new intermediaries" towards a fascinating "New Economy" and I can only recommend to every executive to read this book to make sure to be aboard the train going to our common digital future.