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Not only will this help involve your children in family devotions, but the questions also help to develop listening skills. These benefits flow into church on Sunday morning. I highly recommend this book for anyone trying to involve their children in family devotions.
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For the first thing, it includes first quality golden retriever photos, very cute! You witness the miracles of goldens throughout this book.
HOWEVER!, this book DOES NOT include how to take care of your beatiful golden. You may need another book to guide you and help you with the topics of health, training and history of golden retrievers.
I can call this book a "reference" book, it is really valuable and a must-own for both poeple who own goldens and who don't. If you like photography and animals, and art-- this book is for you.
Cliff puts his new computer to use along with good old fashioned gum shoe investigation to find his son and uncovers a cesspool of technology designed to make and break governments, sway elections and influence court decisions without leaving a trace. Using the special avatar Sky programmed for him, Cliff learns how helpful, intelligent, comforting, resourceful, invasive, controlling and dangerous computer technology can be -- and maybe already is.
Mind Games is what block buster movies are made of. It kidnaps the reader's mind on the first page and reluctantly relinquishes it at the end impregnated with seeds of . . . fear, wariness, uncertainty?
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I discovered Alan Moore in my college days, and since then I have been overwhelmed at wealth and back calogue of his work; the man is quite simply very prolific -- with the exception of a couple creations or what are simply uninteresting series, we are lucky to have his work. Moore's writing has been compared to the works of others and yet I feel that Moore is often the most solid of any comics writer, hands down. His style is mysterious, magical, and at times disturbing, though always intelligent.
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In this is the sequel to 'The Wierdstone of Brisingamen' we finds young Susan and her brother Colin still staying at Highmost Redmanhey. Their time with Gowther and Bess Mossock in Cheshire has been peaceful since the defeat of Selena Place (the Morrigan). Now that time comes to an end, when, seeking to speak with Cadellin, they become part of the hunt for the Brollochan. For the first time they meet with Albanac, one of the elder men, and the dwarf, Uthecar Hornskin. And proud Atlendor who is impatient to continue north.
Shortly thereafter, the Brollochan seizes control of Susan's body, and it is only by virtue of her bracelet, the Mark of Fohla, that it is driven off. Then Colin must undertake a quest along the old, straight track to find the magic that will bring Susan back to the living. But unlike the first volume in this series, this time there is a price for the use of Angharad Goldenhand's bracelet. It calls on an older magic than that of Cadellin, and soon ancient forces walk the land. And this is only the beginning, as the children find they must once again do battle with the Morrigan to protect the human world from the dark powers that lurk on its edge.
Once again, Alan Garner creates a world half from his own imagination and half from the vivid tales and legends of the British countryside. Evil palugs and fierce bodachs course through the night in a landscape filled with strange places and names that seem to have double and triple meanings. Best of all, the Old Magic is awakened, and the Wild Hunt rides again. There is so much in this short volume that the reader is literally stunned into belief.
Garner does not people his books with an excess of characters, and all, from Colin to Cadellin are larger than life. Everyone plays true to archetype, but all are individuals with their own wisdom. And so there are few players that one cannot come to love. In a tale that is a conflict between good and evil, Garner does not let the good become shallow or too monochromatic. The Moon of Gomrath is a powerful story at all levels, from child's adventure to morality play, and resonates long after the last page is turned. Garner proves once again that magic is never really lost.
The story picks up not long after the events of "Weirdstone of Brisingamen," with Colin and Susan encountering magical creatures yet again. While walking in the woods, they encounter an elf named Atlendor and a dwarf called Uthecar, near where Cadellin the wizard guards the sleeping knights. (For a better explanation, read the first book) The lios-alfar (elves) are migrating to Alderly, because a mysterious force is causing some of them to vanish, and Atlendor the elf king is bringing his people together to gather what magic he can. Unfortunately, proximity to the ugly constructions of humans is causing the "smoke sickness" in the elves, and Uthecar asks that Susan lend him the bracelet that Angharad Goldenhand gave her.
But Susan is suddenly kidnapped by an evil force, and reappears quiet and strange. She has been taken over by the evil Brollachan, and the dwarves and Cadellin are able to help Colin restore her to normality -- though she will never be quite the same. Unfortunately, evil is still stirring in the form of the Morrigan and her sinister cohorts. And when Susan and Colin light a fire to keep warm on a hill, they inadvertantly set off the band of magical horsemen, the Wild Hunt...
There is no lag in quality in "Moon of Gomrath," and perhaps the biggest flaw is that to understand anything at all, you need to read the first book. Such things as the lios-alfar, Cadellin and his knights, Angharad Goldenhand and the bracelet, and the kids' relationship with all of the above.
This is not a retread of the first book, either. Instead of the hideous svart-alfar (goblins), this time we focus on the beautiful lios-alfar. These "elves of light" are as entrancing as Tolkien's elves, though significantly shorter and slighter. The descriptions of their smoke-sickness is heartrending, as their "changing" from what we think of as life is saddening. Cadellin and the dwarves are featured less prominently than in "Weirdstone," though we do have the evil Pelis the False adding a little spice to the dwarves as a whole. Other creatures are added, such as the bizarre bodachs and the savage palugs.
The elves are not the only sad things about this book, and that give it the feeling of a book for older kids. We are told that if someone wears Angharad Goldenhand's bracelet it "leads her ever further from human life," and that someone who uses a certain object "may not know peace again, not in the sun's circle or in the darkling of the world."
The writing is still quite formal, but evocative of the landscapes and the various unusual creatures present in it. Garner is among the most talented of the minimalist fantasy writers, and he never overburdens the reader with too much information. Colin and Susan are the same excellent characters, but in a sense they, too, are older as they seem to be growing into individual personalities. That doesn't stop them from inadvertantly causing a lot of trouble. The Morrigan is hideous and malevolent, needless to say, and Cadellin is the same wise and thoughtful wizard as in the previous book.
Perhaps the worst thing is that there is no third Alderly tale to look forward to. But the two that exist are some of the best fantasy ever penned.
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The book is action packed through out, you like the main characters, and the plot is simple, making for a nice easy read.
The book begins with a silly bar game, but moves on to the life of the main narrator, a 'nobody' salesman, Ethan F. Fortune. He is assigned to a city named Brass Monkey on the frozen world of Tran-ky-ky (a native name) to vend modern heaters (the inhabitants are maybe 800 years behind us). But instead he bumbles into a kidnapping along with a 'nobody' teacher. The kidnappers force the unfortunate victims into the lifeboat, but the bar guy had been tossed on board earlier in a drunken sleep. Plus they fail to leave before the kidnappers' bomb detonates and careen to the human-less outbacks of Tran-ky-ky. Now the party of 6 (Ethan, the drunkard - Skua September - , the schoolteacher, a wealthy industrialist, his overweight and sarcastic daughter, and the weak kidnapper - Skua kills the powerful one) must cope with the fascinating but hazardous planet.
Here are some things you'll read about:
--a *valuable* volcano
--a scholarly but dangerous monastery
--a feudal island, an old baron and his coquettish daughter
--a titanic, vacuum-cleaner ice slug
--hairy dragons, nocturnal carnivores, and alien ice plants
--a clipper-ship sled!
--violent sections involving marauding barbarians (the bulk of the story)
The whole thing is served up with clear, understandable writing that's so lifelike it sometimes gets raunchy. This isn't a book you would read more than one chapter at a time of, but the adventure story really does grip you. The science-fiction bits are great, too: the native "tran" (see "Barlowe's Guide to the Extra-Terrestrials") really are believable. So if you want to sit back and read about knights and castles on an ice world, well..... you'll love this novel!
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There is no fun or point in giving away the picaresque plot of this extraordinary work. I have no idea how this reads in the original french, but the english translation by Alan Brown (Penguin) is clear and compelling. Apart from the disease imagery, present from the first to the last, there are many luxuriant images and, on the whole, an intensity which retains power even when people today have read or seen so much about terrorists and murderers. As the narrator and Moravagine make their way across continents, the pace flags, notably in the Blue Indians section, but Cendrars' vision, and the slow, inexorable unwinding of the narrator's previous self-confidence and enormous conceits become more interesting than Moravagine's own nature. Anticipating postmodernist writers, Cendrars includes a snapshot (a fake one, to be sure) of himself as a minor character whose path crosses the two killers.
A convert to Cendrars, having just finished _Moravagine_, would best follow it with the Dan Yack books (_Dan Yack_; _Confessions of Dan Yack_), and then the uneven but exhilirating tetralogy comprising _The Astonished Man_, _Planus_, _Lice_ and _Sky_. If one can forget Nina Rootes' interference with Cendrars' own presentation of his material, then these hard to obtain books (most out of print) are well worth reading. An excellent critic on Cendrars (and more respectful translator) is Monique Chefdor.
Blaise Cendrars is a neglected Modernist who does not make a big enough blip on english radar, partly because he was not affiliated with any political group or -isms. He rarely receives extensive mention in anthologies or reviews of french letters written in english. His daughter, Miriam, has published a biography which is at present only in french. University libraries are the most reliable places to find a good selection of his works.