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"Pikachu goes out-pika-side..." ...nani! What in the world...? My god, such bad, bad grammer!
"Pikachu pika-runs". Pika-runs? How do you do that? I guess you have to be a pudgy yellow ball of mangy fuzz to do that...
This book is strictly for the tots. The under-three crowd would probably have a better understanding of this book than even the most revered Harvard graduate.
The "I'm Not Pikachu!" book is insanely hilarious, and one of my favourites since even the main character obviously can't stand the rat.
But this book? This pile of Pika that is dared to even be called a book? Buy it for the infants. They'll probably love it. (Mainly since almost all the inafants I've known know how to say "Pikachu" and they say it VERY well... *shudder*)
But if you're an older fan, don't bother. It's too idiotic. -_-


I had only one problem: I bought one copy, it got stolen, I bought a second copy, it got stolen, and the store was out of stock when I tried to buy a third copy. That's why I'm ordering from Amazon.

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Ars Magica is nominally set to begin in 1220 AD. By common scholarly acceptance, the last gasp of the viking era was the Battle of Stamford Bridge, 1066 AD (about 2 weeks before the Battle of Hastings). Most of the information given in this book would be more appropriate to the 9th or 10th centuries, rather than the 13th. With this proviso, let me say the information is wonderful.
The background information on Scandanavian culture is, as common with Ars Magica supplements, superlative. Social strata, mores, pasttimes, cratfs, and the Old Beliefs are handled in an intelligent and engaging manner. This is by far the best system I have ever seen for handling runic magic; while it may not be accurate (how do you judge such things in a game?), it gives a real viking FEEL to the power. In addition there is a fascinating section on Finnish Wind Wizards which, while brief, is intriguing and quite useful.
Overall this is a fine book, with the one caveat of being somewhat misplaced in time. Barring that, however, it is a wonderful addition to any Ars Magica library, especially if you favour early campaigns.

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Empson's thesis is that the A text is the 'original' - but that its seeming inadequacies are due to the interference of the official censor of plays in the late 1500s. Scenes missing that Empson argues were removed for reasons of state and morality are an appearance of the chorus and an episode in a Turkish harem.
The censor, Empson argues, had three major problems with Marlowe's play that required change: 1)the women Faustus consorts with must be real women - because Anglican belief did not allow that devils could consort with humans. 2)Mephistopheles must be a devil - again, Anglicanism does not allow for middle spirits. 3)Faust must be punished eternally at the end of the play; apparently, the original version when acted, left some ambiguity about this issue.
Empson's "Faust and the Censor" tends to be somewhat repetitive on supporting these points. However, the repetition is done well, so that the points he makes are continuously reinforced and consistently developed. This is an engaging piece of literary criticism - the language is familiar, even colloquial, making the book an interesting and even entertaining read - very unusual in the field of literary criticism. I don't even like Marlowe, but Empson's style and substance make this a critical work worth checking out.

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Mask of The Elephant is not bad in terms of the story, but still quite a way off from the superb first 5 outings of 'You' and Indy. The real difference here is the lack of the extremely talented illustrator David Mattingly.

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by: William McCay is about two people and there adventures. Indy and Dr. Jones (Indy's dad) start their adventure on a cruise ship heading to the coast of Japan. When they arrive military forces cut them off. Their ship had to take a detour to the slumps of Japan. They both end up living in a weird hotel. Indy find something mysterious item in his bag. What he doesn't know is that the item is a good luck charm and helps them through the journey.
Indy is/was the most interesting character in my own opinion. Indy is exciting and adventurous. On the other hand Dr.Jones is the complete opposite. He is dull and doesn't get involved. The theme of the story is that good people get good things. I believed this is the theme because the mysterious item Indy found gives him good luck. What I liked about the book was the plot, it was very exciting and was a little scary. What I didn't like about the book is was the ending and the dialogue. The dialogue was hard to understand and the ending came way to fast and also was really predictable.
I thought the authors way of writing made the book fun to read. He will keep you interested and the descriptions of the characters are very good. The writing and vocab is a little hard to understand. Some of the books words are hard to understand because of the foreign words. Most of the book was hard to relate to. I think the appropriate age for this book is 9-12 because of mild language and violence. I would recommend this book to kids who hates to read and like mysteries. I gave this book *** stars.

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If you no longer want to be brainwashed and realize the bondage you are in when it comes to the Catholic religion, read this book. God Loves you! That's the Good News. The question is, do you know Jesus?
Jesus says, "I am the way, the truth and the life. No one comes to the Father except through me."
READ: He did not say through RELIGION, nor did He say THROUGH MY 'CHURCH', nor did He say THROUGH MY SACRAMENTS.
Trust Jesus, and Him alone!



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The series had two actors impersonating young Indy: Corey Carrier was Indy from 1908 through 1911, and Sean Patrick Flannery was Indy from 1916 through 1921. As the actors matured, I supposed Lucas intended to have them explore the early 1910s and 20s. Unfortunately, the series petered out, and all we are left with is a collection of fifteen young adults books that fill the gap between the Carrier and Flannery periods, from the Spring of 1913 in this volume to December 1914 in *The Eye of the Tiger*.
*Young Indiana Jones and the Plantation Treasure* has thirteen-year old Indy join young Lizzie Ravenall (who returns in *The Curse of the Ruby Cross* and *Mountain of Fire*) in her quest for an ancient family treasure that has them trace a slave of her grandfather's through the remains of the Underground Railroad. The plot is pre-formatted Scoobidoo but, faithful to the vocation of the TV series, it manages to marble in some information on the antebellum South. Moreover, the slim volume contains five bibliographical references for kids who want to find out more, and a four-paragraph historical note which tells you that, contrary to the TV episodes, which always featured at least one important historical figure, "the main characters in the book are all made up", but that abolitionist Garrick Lloyd was based on William Lloyd Garrison and the slave Indy and Lizzie are looking for, Harriet Stoneman, had a real-life equivalent, Harriet Tubman.
All in all, it is a rather sympathetic adventure that might conceivably stimulate interest in history among younger readers.
(One continuity error I am having problems with is the allusion to the hat "that man gave me in Utah", a reference to the Utah, 1912 segment of *Indiana Jones and the Last Crusade*, in which an eighteen-year old River Phoenix played a thirteen-year old Indy. It is really hard to picture the hero of this book as Phoenix one year older. But then the fault lies with the movie, not the book.)