Buy one from zShops for: $34.95
On Terra Nova, a planet without oceans divided into two hemispheres by an inhospitable desert girdle, several nations have developped since that time. The southern nations have been subjugated by the Southern Republic, which in turn caused the northern nations to band together for their own protection. Now these two power blocks, armed to the teeth, are gearing up for war once more, with the unhappy inhabitants of the desert Badlands in the middle, seeing their home become a battleground.
And then there's the fascist Earth regime, come back to claim its own...
This is the Rulebook for the Heavy Gear system, Dream Pod 9's most exciting and best game system ever. At the core of it all is a game engine called the "Silhouette" system, a well thought out system of rules equally useful for roleplaying and tactical combat, for simulating space, submarine or ground environments.
HG offers you the opportunity to step into the future and see the world through the eyes of the inhabitants of mankind's new home, wether you want to do classical roleplaying or fast paced mechanical combat, or both at the same time.
The rulebook is very well written and contains lots of examples illustrating the realistic, yet easy to understand and use rules system. Talking of illustrations... those are there as well, *lots* of them, and very well done, too.
But you get more than just a bunch of rules. At the beginning there's a gorgeous colour section showing the planetary system and a world map, followed by a short but thorough introduction to the world of Terra Nova, covering the various nations and regions. There's even a short source book on Peace River, a huge desert city/arcology/weapons factory, allowing you to start playing right away if you wish to.
Of course you get the necessary character creation rules, an exhaustive list of skills, some equipment and weapons, and rules for interaction, skill tests and, of course, combat. You also get archetypes and some animals to populate the wilderness, not to forget the enigmatic desert nomads known as Sand Riders...
Plus you get the complete tactical combat rules, if you like that kind of thing. If you prefer hex-maps or miniature games is entirely left to you. The Silhouette system allows you every imaginable freedom while covering all the necessary aspects.
Some people have called Heavy Gear the heir of Battletech (you know, the combat game with all those giant robots... what serious Heavy Gear fans refer to as "that other game"). Fact is, HG is much, much more.
The trademark of the game is the Gear, a roughly humanoid combat machine of the future - but that 's where the similarity ends. The tactical system is hugely superior to that of BT, allowing for opportunity fire, sensor detection, communication and ECM, while the roleplaying system is not just an afterthought, but an inherent part of the game (if you want to, the main part - if not, it's a nice background. Your choice.)
HG is incredibly detailed (there's a huge range of sourcebooks, covering every imaginable aspect, if you feel like it - but you don't need them if you don't want) and quite realistic, plus it's got an overarcing background story similar to Babylon 5. And there's no need to read through stacks of badly written novels. Conflic is certainly a constand of the HG universe, but the system doesn't force you to concentrate on war, like the other game did, but allows you to explore the future any way you like.
In short, HG is my favorite game of all times. And I've tried out quite a number.
It was money well spent.
The book itself sports quality binding and paper. The printing is clear, legible and easy on the eyes. There is plenty of excellent content, spiced generously with outstanding pen art.
Even if not a fan of Role Playing and Tactical Miniatures Gaming, Sci-Fi fans will enjoy a depiction of a futuristic colony world both at war with imperialistic conquerors and with itself.
It is a stark, hard sci-fi story of human settlers that have braved harsh desert conditions, isolated from the rest of humanity and struggling not only for suvival, but also for cultural identity.
Role Play and Tactical Game Players will also find Heavy Gear to be a refreshing change of pace from the tired Sword and Sorcery Genre. And, they will find this high quality rulebook to be a perfect collectors and players peice in any library.
Enjoy!
Used price: $16.50
Tim Leary reminds us what it means to be American.
You can get so trapped in the micro while reading this book that it's easy to forget that these thought processes helped shape this country, and etched themselves in time to never be forgotten.
Basically Dr Leary takes us through several "trips" in different settings, and with different participants and hallucinogens. If you're waivering on whether or not this book is for you, I would say the entertainment value alone is worth it. If the subjectmatter is of some interest to you, you'll love it.
Used price: $4.50
Collectible price: $19.95
WHEN YOU READ ABOUT HUNTER AND ERIN'S STORY OF LOVE YOU WILL EXPERIENCE THAT WORD CALLED ECTASY.
I'LL ADMIT THAT WHEN I FIRST STARTED THIS BOOK, I GOT ANGRY AT THE WAY HE CHOSE TO SHOW HIS ATTRACTION TO HER. I SAID THIS "_____" HAS GOT TO BE CRAZY.
THIS LOVE STORY IS ONE FOR THE "ARCHIVES OF LOVE." MS RAY SURE KNOWS HOW TO KEEP YOU BUYING HER BOOKS. HER LOVE SCENCES ARE INCREDIBLE AND SHE DOESN'T SPARE THE ASSAULT ON YOUR EMOTIONS. SHE IS A DIVA OF SUSPENSE/ROMANCE WRITING. HURRY HURRY PICK THIS ONE UP AND ASCEND TO THE MOUNTAIN OF E C T A S S S S S S Y!! YOU WON'T REGRET IT!
List price: $34.95 (that's 30% off!)
Used price: $19.97
POW, MIA, VFW, Thankyou, you are not forgotten!
Sincerely Jc
List price: $11.95 (that's 20% off!)
Used price: $2.50
Buy one from zShops for: $4.49
It's a MUST have for all true Steve Yzerman fans and has some really nice pictures in it. :)
Used price: $1.50
Collectible price: $13.50
Buy one from zShops for: $13.85
Derek is a steeplechase jockey who has broken his ankle when he receives word that his older brother (19 years his senior) has been seriously injured in a freak accident. Derek has to make a hard decision, then, when he learns that he is his brother's heir, he realizes that he got far more than he bargained for. Not only has he inherited his brother's house, car, and gem business (something Derek has no knowledge of nor any interest in), but also all of the troubles as well, including thefts, missing diamonds, secret passwords, troubled friendships and his brother's mistress!
Derek rises to the challenges, hindered physically by his broken ankle but more so by his inability to discover who is behind the subsequent break-ins, assaults, missing diamonds, and a nasty car wreck. All the while, Derek grieves for his brother, copes with his brother's mistress, and uncovers a second criminal element involving horses and horse racing.
The usual humor that I associate with Francis is in this novel, but what I liked most was the greater attention paid to the relationships between the characters (Greville, Derek, Prospero, Brad and Clarissa in particular) and gave more emotional development as well. It is nicely illustrated by Derek's reflection on what his brother meant to him, the closeness of their relationship despite the difference in their ages, and the regret that the relationship ended far too soon and too suddenly without having the chance to say how much he meant to him nor a chance to say goodbye.
Like other Dick Francis mysteries, this one has plenty to keep the reader interested, has the usual connection to horse racing, and enough suspense and action without becoming an ordinary mystery.
Straight may refer to Derek's general moral core (no reference to his sexuality, though), but the path Derek takes to solve the mysteries thrown in his way is anything but straight. Highly recommended.
I strongly recommend this book, even to those who are not primarily mystery readers.
Used price: $31.05
Buy one from zShops for: $29.79
Used price: $6.85
Buy one from zShops for: $6.85
Fr. Jim's book is all about the Consciousness Examen. He describes every detail about it. For each step of the Consciousness Examen he relates to one or more experiences in his life and a Bible passage. These addition really help the reader grasp the concept of each step in the Consciousness Examen.
The steps in the Consciousness Examen are: 1. A Prayer for Enlightenment 2. Reflective Thanksgiving 3. Survey of Actions 4. Contrition and Sorrow 5. Resolution for the future. The Consciousness Examen traces its origins back to the 16th century. It was created by Saint Ignatius of Loyola. Even though this idea is so old it can still be used today.
Overall this is a good book. Life Love and Laughter isn't a must read, but is great to read in your spare time. The content in this book is in no way boring, and sometimes very funny. This book can be read by people 6th grade and up. Life, Love and Laughter would probably receive 4 stars out of five.
Used price: $3.49
Collectible price: $4.95
Buy one from zShops for: $4.79
The formula is predictable as follows: Single, solitary, but extremely honest 30-ish horse guy usually in a period of personal transition gets unwillingly drawn into a mystery far more sinister and dangerous than anticipated. Along the way he meets a girl who surprises him by becoming the woman of his dreams, gets beat up a couple of times, and threatens to give up, but eventually solves the mystery, brings the bad guys to justice (though not usually the police) and discovers that his life is far more worth living than he'd thought.
But unlike most authors, for Francis the forumla works in his favor because the predictability of the plot and the well established personality of his main character leaves him free to focus on the details, which are always vastly different from story to story. In this case, it's photography, which alone probably makes Reflex is one of my favorites thus far. I've never been into photography in the least, but Francis' vivid and detailed descriptions of different methods of developing and creating "hidden images" in a negative made me want to learn more. I also really enjoyed the character of Jeremy, who was much further developed than most of Francis' supporting cast.
As with all Francis' novels, this one is well worth the read.
Although formulaic, Francis' work often comes across as fresh and innovative. This arises from his ability to develop strong, uniqe characters, his deft craftsmanship, a tremendous feel for suspense, and some sort of technical a subject background that provides a general focus for the whole story.
In this case, that background is photography.
Phillip Nore is a long time jockey who dabbles in amateur photography. When a well known but little liked professional racing photographer is killed in a car crash, Nore eventually, accidentally, comes into possession of the man's body of work and records. Suddenly Nore and those close to him a being subjected to break-in's in their home, apparently random attacks and so on. Nore comes to understand that the records and negatives he holds are the source of the trouble. He begins looking into the photographers past, and finds a nasty surprise indeed. The question is, can he get to the bottom of this mess before he gets killed?
This work is unusually strong for a Francis novel on several fronts. Phillip is a particularly strong character even for Francis-much more intellectual and introspective than is the norm. The technical aspects of photography needed to decipher the situation are expertly presented in an informative and non-intrusive way that takes nothing from the story-indeed, they add to it. And, the romantic aspect is unusually strong and well developed for a Francis novel as well.
On the whole, this is not only one of the best Francis novels I've read-it's pne of the best overall suspense novels as well.
Get yourself into the "picture': read this book!
In this case, our hero is a jockey. Now, many people may be like me- they never got around to reading Dick Francis because they thought all the books are just about jockeys and horseracing. Well, as it turns out, most of the books written in the past 25 years DON'T have jockeys as their primary characters. So I wound up reading some of those, and then just had to read more Francis. And I came to this one, in which the hero IS a jockey - and I liked it anyway!
Our hero is a jockey and amateur photographer who has led a rather rootless life. Left by his mother with a series of friends all through his childhood, he has no close attachments, and in the course of the book must finally learn to acknowledge emotions and grow close to people. The middle-aged woman in this one is one of the women who took care of him when he was young; he spends part of the book trying to find places from his childhood. There's also the stock character of the cunning, wily, whim-of-iron old lady, who thinks the world is motivated solely by greed, and a few other stock types. There are also some unusual bits- although this book was written in the 80's, before the current trend toward acceptance of homosexuality, Francis has included in our hero's checkered childhood a loving gay couple who give him the most stable part of his upbringing. Our hero is himself quite straight, and falls in love with the middle-aged woman's daughter.
The details about photography are fascinating- maybe more than some people might want, and some of it so obscure you have to suspend disbelief a little to think that an amateur might figure out what was going on. But of course, that's part of our hero's hitherto unrevealed cleverness. Some of the photos have been part of what turns out to be one of the oddest blackmail schemes ever. We also get an unusual scheme for sulphide gas poisoning, one of the odder methods for potential murder... and some arson, assault, and other violence. It's not overdone, though.
If you're afraid of reading about jockeys and racing because you're not interested in those subjects, then this book will cure you of that fear.
The main rulebook comes with a full set of rules for both the RPG and the tactical combat game, plus a good amount of detail on a likely setting for an RPG (Peace River), and a slightly smaller section on the world as a whole (which is expanded on in the Life on Terra Nova sourcebook that can be purchased separately, and is also excellently written).
Heavy Gear takes place 4000 years in the future, on the colony world of Terra Nova. Heavy Gears are one-man mecha, something between an infantryman and a tank. The planet is divided into two polar leagues separated by a vast desert known as the Badlands, poised on the brink of war after years of uneasy peace. The game has an ongoing storyline that leads from this starting point and is continued with storybooks and through the sourcebooks. The storyline is planned out in advance, which gives it a great leg up on other games.
One note -- the computer games and cartoon should not be used to judge the pen and paper game; the computer games are not really in the best spirit of the game and the cartoon...has nothing to do with the pen and paper game other than the name really.
In addition to the rulebook, you will probably want to hunt down the Life on Terra Nova sourcebook if you plan to run an RPG game (or if you're just interested in reading more about the game world).