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This arc is unique in that it gives both the Rebels and Imperials almost equal time. The faces of the Empire are many, and this arc shows a depth to it not acheived in anything else thus far. The scheming by Ysanne Isard is great, while you also see the varying faces of the Empire on Brentaal itself. Admiral Lon Isoto and Baron Soontir Fel are both Imperials, yet completely opposite characters. Isoto is an incompetant, vain, corrupt, lazy, and perhaps even slightly insane man, while Fel is a very smart, strong, moral, yet somewhat flawed figure. He is the greatest pilot in the Empire, and serves that Empire not because of who leads it, but because of simple loyalty to its people. As time goes on, it becomes more and more apparent to him that perhaps his view on things was flawed, and perhaps he need to rectify it. Along with Grand Admiral Thrawn, he is perhaps the best Imperial character to come out of the comics and novels.
The Rebels are interesting as well, and the Rogues are for the only time in the series at full strength. Balancing the stories of 12 pilots is not easy, but as events transpire some paths are split and some interconnect. Some, like Wedge, Tycho, Janson, Ibtisam, and Nrin, get more time, wheras ones like Dar Keyis and Standro are forced into the backdrop. But that's alright, for reason I won't get into lest I spoil things.
The art by Nadeau perfectly fits the whole 'war movie'-type feel of 'In the Empire's Service.' His technology and cityscapes are, as always, superb, and although his faces may be a little choppy at times, each person has his or her own face, which is very important with such a large cast. And David Nestelle's coloring prowess is once again demonstrated. Never slips, always consistent, always fitting the scene perfectly.
And who can forget the cliff-hanger last line of the series?
Bravo to the creators of 'In the Empire's Service'. They've produced one of the most insightful, well-written examples of 'Star Wars' ever published, and the series' lack of sales is truly shameful. Highly, highly reccomended work.
In this story, Sate Pestage has basically assumed Palpatine's role at the head of the Empire, and is struggling to hold it while an alliance of various other high ranking Imperials (the "Cabal") is also seeking to gain control of the Empire. Enter Ysanne "Iceheart" Isard, who, while presumably advising both sides as to the best way to defeat the Rebels is actually expertly playing them off against each other. Taking her advice, Pestage vows to hold a wealthy Imperial world, which the rebels promptly start planning to liberate. Thus begins the power struggle between Pestage, the Cabal, and the Rebel Alliance on Brentaal.
As I've said, this comic has an awesome number of dogfights, and it introduces several new Rogues to make up for attrition in the last comic. In addition, it introduces Salm and his wing of Y-wings, as well as Imperial fighter legend Baron Fel and his feared 181st Fighter Group, which is basically the Imperial equivalent of Rogue Squadron. Also, Kapp Dendo and his SpecOps squad show up again. The art is nice and easy to follow, and the pilot chatter is good as always. Unfortunately, Baron Fel is somewhat stiff, starting as just a perfect superpilot, but he does evolve into a more human character by the end of the series. Also, why is Plourr still with the Rogues? Wasn't her return at the end of the previous comic just a very temporary reprieve from her duties on Eiattu?
Just as a note of interest, you'll notice that the main battle in this comic was adapted as one of the levels in the Rogue Squadron 3D game for PC and N64.
Overall, this is an excellent comic, one of the best Rogue Squadron stories out there. Definitely and highly recommended.
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"The Murder of Roger Ackroyd" was Christie's fourth Poirot novel, while "Murder on the Links" was her second. In both Christie adopts the motif of narrating the story from the point of view of someone who undertakes to assist Poirot in the solution of the mystery. Christie introduces the cast of suspects, gives each of them a dark secret and a motive to lie, and piles up the circumstances in such a way that the flying fickle finger of suspicion points to every one of them at some time or another. She compounds the confusion by supplying false leads and deliberatly glossing over hot clues.
In each case Poirot holds his cards close to his vest, tantalizes the reader/listener with cryptic comments, and finds the most inconsequential-appearing facts to be highly significant. Eventually Poirot airs everyone's dirty laundry, explains his chain of deductive reasoning, reconstructs the crime in all its improbable complexity, and gets a confession. The stories are less mysteries than they are sliding block puzzles. Though extremely short on realism, they are long on entertainment value.
Although the BBC radio play had excellent production values, audio cassette may not be the best way to enjoy a Poirot mystery. I listen to radio plays as I drive on business, and I find the Poirot plays hard to follow because of the large cast of characters and the complexities of plotting. Poirot could probably be enjoyed more readily in print. You could then read, re-read, take time out to mull over the complexities, and follow the story much better. Probably the best way to enjoy Poirot would be to read the story first, and then listen to the radio play.
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If you are looking for a first birding book, to get you started and familiar with birds, then this is a great start.
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This book is laid out in the order statements are used, with the necessary create and destroy statements together. It starts with connecting to the database, moves to statement execution, and rounds out with retrieving your results. There are of course necessary chapters on creating tables and dealing with transactions.
Each ODBC API call is accompanied with a list of appropriate parameters, return values, and errors.
ODBC Database API's are used in layers:
To Setup: Allocate Environment, Allocate Connection, Connect, ...
To Shutdown, reverse everything: ... Disconnect, Deallocate Connection, Deallocate Environment.
The calls are grouped in logical sequences, each call is thoroughly described, and then an example of a program that uses that call (and other calls) is given.
The writing is extremely clear. The presentation is excellent. The book is extremely well organized.
It does not assume any prior knowledge of ODBC though it assumes you know how to program C.
C is the only language used in the book. The use of ODBC in other languages such as Visual Basic is not discussed.
Though this book is old; I cannot recommend it too highly. I've used it before and I'll use it again.
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Once you get over the disappointing cover, if you still feel mystical enough to read it, then there's some useful information on hermetics and golden dawn, spelled out quite simply. Good for beginners I would suggest.
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Another fan, Mastage, has already written a good summary of the contents, however there was one other aspect that I enjoyed. At the end of these books the cover art from the installments are generally included. This time they took several pages to document the creation of the cover art for this final volume from start to finish. Not unlike the movies these books that are a branch of the movies and other books, traditional attention and praise is rarely given, as it is deserved. The movies consistently are the biggest box office events of the year when they are introduced, yet other than technical achievement they are ignored.
Ysanne Isard is one of the better female villains that have been created, and if the Emperor even becomes an Empress, she will head the list of candidates. This is not the best of these I have read, as I continue to feel earlier books were more complete. The storylines were more developed, and many of the books were a full 50% longer than the more recent releases.
For fans of Star Wars all the written material are fun, so if you have yet to try one of these, do so, you will enjoy the experience.
The art is worthy of The Phantom Affair in quality, and just as fantastic, certainly above other issues of this series. The background detail in frames are not fuzzy or lacking, and some scenes are actually rendered from creative camera-points.
Plenty of characters here, and their interaction is fun and not left to idle. Though the Imperial scenes are short they are adequate. The dialogue is vintage Stackpole; readers of his X-wing books will recognise his style of speech sentence structure. Wedge's face has changed so often per issue you wonder what his cosmetic secret is. It was nice to see all the Rogues having R&R in the beginning, though beware---Wedge and Tycho have bulging muscles without their shirts!
The plot is great and never a dull moment. Baron Fel's lines stand out, but it is Pestage that stands out here. He goes from being a pest to a pestilence on everyone's nerves, particularly when you have to protect someone who's your enemy. There are many links to the X-wing books; Krennel's cryptic comment scoffing at studying an enemy's art when a tactical hologram will tell all you need to know is better explained in Isard's Revenge, where Thrawn booted him out of his forces, is one.
Other nice touches was Wedge's long eulogy, some sharp lines from General Carvin, and more Dendo scenes; the man likes his cape, doesn't he? Though Salm and Dendo have similar faces, apart from the latter's head horns.
Overall, Mandatory Retirement is a great issue and a fitting finale to this series. If you're looking for a comic with good action, dialogue and an actual story, not just a tale, this is the one for you.
The story begin with light scenes of the various Rogues intermixing, socializing, and so forth, building the characters enhanced over the course of the series. Intermixed with these, however, are grim scenes of the events on Coruscant and Cituric. Pestage, intermin Emperor, goes into hiding, and the hunt for him begins. Dinner, dancing, and enjoyment ends for the Rogues and they are suddenly thrown into the mix of things.
One of the high points in this story are the many philosophical conversations about the Empire and the Repulbic and the differences between them. The conversations between Fel and Pestage and the clash between Nrin, Fel, Pestage, and Wedge after one of the Rogues is lost are both some of the best SW I've ever read. One must also take note of the dire contrast between the first and second halves. The Rogues begin by relaxing and enjoying themselves (except for to lonely, rejected Fel) and events transpire that put these same people in a dire, morbid situation where their hope for survival looks bleak. superb writing by Stackpole.
Onto the art. The Nadeau-Crespo team is a success, with and very good mix of people and technology. X-wings, Y-wing, Bantha-class shuttles, and Star Destroyers all look superb, in particular a jaw-dropping two-page battle shot towards the end. Crespo does very good faces and their expressions. One of my favorite parts of the whole arc is the full-page shot of the Rogues and Kapp Dendo's commandoes standing over the cloth-covered body of a fallen Rogue. (Who will remain nameless, of course.) The expressions on each and every face is a virtual window into what each one must be thinking. And once again the coloring by Dave Nestelle is superb, perfectly conveying the feelings of bleakness and hopelessness in some scenes while conveying one of tranquility and enjoyment in others.
In a series like Rogue Squadron, when you have dozen of characters, its hard to balance it out. But Stackpole does it just as well as he has throughout the series. Fel once again is a superb character, while others like Nrin show both their good points and their flaws very well. Pestage starts out as an almost sympathetic character, but as time goes on he becomes more and more loatheful.
Not perfect, but still highly reccomended. It's also one of the few examples in Star Wars where an actualy deep, philosphical reason against the Empire is established. Bravo to Stackpole and crew for a great ending to a great series.
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"Not an attempt to understand... Just an attention to the activity of sounds."
One of the great strengths of Nyman's short book is his careful attempt to define experimental music before he moves on to discuss the artists and their music. To summarize and paraphrase, he says experimental composers are excited by creating "a process of generating action," involving situations or fields delineated by compositional rules, but leaving them open to the performers. (4)
Experimental music is uncompromisingly radical, and represents an ongoing influence on creative music, but has certainly not become any sort of popular movement. So for instance, while the early "minimalists" Young and Riley were arguably part of the experimental tendency, as were Reich's early phase patterns, (and hence are included here by Nyman), the later works of Reich, and especially Glass, are no longer open and experimental. And while Eno and recent techno/ambient artists have been influenced, their innovations have been more technical than conceptual by comparison.
My recommendation if this sounds intriguing -- check out anything by the English free-improv group AMM, which is nowadays constituted by Eddie Prevost on percussion, Keith Rowe on guitar and electronics, and John Tilbury on piano!
The stand alone stories have ended. It's time for Ms Isard to claim the Imperial throne, time for Rogue Squadron to show their flying skills, time for the performance to really kick in. Unlike other issues, this one has a genuine feel to it, where power and politics have some major characters decide the day.
The art is similar to Battleground:Tatooine, which I didn't think much of in that issue's review. Here, where you don't have Tatooine and Ryloth deserts to inhibit your artistry, the lush vista of Brentaal saves the day. Character faces just aren't rendered in enough detail, and at times the features in the frames just look a bit small in size.
That notwithstanding, Fel makes up in dialogue what his rendered art misses. A brilliant but loyal pilot straddled with a fool for a superior that's too-often semi-attired and looks quite like a roman emperor, you feel for him. The Rogue pilots don't miss out on their lines too, and a range of emotions are showed which help to convey the seriousness and delicacy of the mission.
Action is hot and intense, and even though Imperial politics is what allows the Alliance to take more and more of Brentaal, you can bet Fel's going to make them fight for it. This is war, and it reflects well in how the captions were chosen. A level in the N64 Rogue Squadron game was based on the last mission here, so it's fun to view it differently. The Telsij lady you briefly meet---and gasp at---from her sight in Mandatory Retirement is explained here.
Dendo is back, armed with his flashy cape and quick-finger trigger. New Rogues are featured to make up for attrition, and you'll like Koyi Komad's interaction with them. Her character, short as her appearances are, just shines out from the page.
Overall, the sketchy feel of the art had me rating this a star less, but In the Empire's Service is just too good to give any less. It has it all, what you could want, and certainly worthy lightening your purse a few Imperial credits less indeed.