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¿How can i get from yours the solutions manual from this book? I Really want to acquire both book and solutions manual?
Kind regards
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Inter allya
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Players portray actors in Hong Kong cinema. Characters are created using Guardians of Order's simple Tri-Stat system, rounding out the character with skills like gun combat and kung fu and special attributes to set the actor apart like Director's Friend or Cantopop Star.
The actor is the character that players will be portraying every single game. Their abilities and attributes will remain stable. However, the character's Role changes from one session to the next.
Each session is a movie, and the Role is the actor's part in the movie. A Role can be anything from Triad Assassin to Hard-Boiled Cop to Drunken Fisherman. Each Role has unique abilities that stack on top of your actor's for that specific session.
Another interesting quirk of the game is Stunts. During combat, players are encouraged to have their characters do the wild and death-defying stunts of Hong Kong cinema. The wilder and more dangerous the stunt, the better the reward. Characters are rewarded by the gamemaster with Star Power points which represent the Actor's pull in the cinema world and his or her popularity with the audience. These can be cashed in for rerolls and other goodies such as script rewrites (e.g. the villain happens to be standing next to barrels of flammable liquid).
The game also contains a lot of "real-world" information on Hong Kong and the history of Hong Kong cinema that some might find interesting and others might find to be a waste of space in a roleplaying game book.
The game is great. With an energetic group with a feel for the Hong Kong action genre, you can make movies to rival Hong Kong blockbusters. In some respects, I feel that HKAT lumps too many of the genres together with no demarcation between gun fu, kung fu, and wire fu films, and so they all get smushed together. In general, it's fun, original, creative game and a worthy second edition to the original by Gareth Michael-Skarka.
Gameplay is episodic, with each game session being a "movie" independent of other game sessions. The movies can cover any of the traditional Hong Kong action film genres.
Make no mistake, this is a Role-playing game, with emphasis on role-playing rather than dice roles and statistics and rules. While creation is a little involved, it's fairly straightforward one you get use to it. For resolving actions the Tri-Stat system offers one of the simplest systems I've seen.
Combat is also petty simple, I won't go into the details here, if you've played other tri-stat games, you'll be on familiar turf. HKAT! 2 does, however offer some optional combat rules that are worth mention. When you attack, you can choose whether to deliver a high, low, or medium kick or punch and you can target an opponent high, low or torso. The type of blow you deliver gives a bonus or penalty to your damage and initiative, for example, a light punch will let you attack sooner, but won't do as much damage as a hard kick. The attack location affects your opponent's defense, if you attack low, but you opponent defends high, your opponent will have a harder time defending.
The system, in summary is simple, yet flexible enough to handle any thing from swordplay and magic attacks in ancient China to a fierce shootout in modern Hong Kong.
And finally, I'll cover the quality of the book. As is typical of Guardians of Order, this is a well-done book. It's a good read with cool art and it is very clear. There is also a lot of extra martial here besides just the game. There is a section on Hong Kong, one on the history of Hong Kong film, one with summaries on a lot of Hong Kong films, and finally some sample adventures to get you started. The extra info is really great, especially for some like me who only has little knowledge on Hong Kong film; this book is a treasure trove of info for creating you own Hong Kong action film game. The only flaw I saw in this book is that the last line in some of the sidebars at the beginning of the book was truncated, and while this is annoying, no impotent information was lost (it was mostly flavor text) and this flaw doesn't greatly detract from enjoyment. Given how error riddled other role-playing games (just look at the errata on 3rd edition D&D) are, I couldn't justify taking off a point for this. I highly recommend this book if you want a simple and flexible system for an action Hong Kong style game.
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Repair procedures, anectdotes, artful diagrams all help one keep a sense of balance whilst repairing a Volkswagen water cooled car..
In the same spirit as the original 'Compleat Idiot',technical advice is mixed with humour to inform and entertain.
Some may argue it is less thorough than the official VW manual, but it makes an excellent compliment, and a few tricks lay within that are relevant to even today's New Beetle!
Newer editions than my old one may contain 85-up Golf information.
There was a mention in one edition of a Muir publication of a 85- Golf manual, but was never published.. and now this one is out of print.
But not all is lost! It does exist, it _can_ be reborn in a new media!
If you feel that this book should be re-published in a CD-Rom, compleat with the Compleat idiot, write to Muir Publications, I did. They sent me a rejection letter (?) But keep trying, they'll get the idea eventually.. :)Maybe a petition?
My reccomendation.. If you have a Rabbit, Jetta or Scirrocco from 74-84, get this book if you can, it has a good sense of technical humour, and might help you figure out that strange noise!
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Buy it for the essay. Take the rest with a grain of salt.