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This book aims to provide middle and senior mangers with a tool with which to cut through the Gordian knot of modern business complexity. And in theory at least Lissack and Roos succeed. Coherence, they say, is the key. They describe it as a "unified perspective" or the glue that holds the company together. The authors offer a five-point plan for achieving coherence and list 10 simple principles for management interested in applying the new common sense. And they are indeed very common sensical. The first is "Use simple guiding principles", another "Tell stories", a third "Send out scouting parties".
Lissack is an expert in complexity management who teaches business ethics at the Amsterdam School of Management while Roos is Professor of Strategy and General Management at the International Institute for Management Development in Switzerland. They are a pair of very heavy hitters indeed and this well-written and carefully constructed book reflects their depth of knowledge and intellectual rigour. It's a challenging and rewarding read for any one seriously interested in dealing effectively in a rapidly changing world.
In this context, throuhout the book Michael Lissack and Johan Roos discuss these 10 scenic vistas as follows:
1- Use simple guiding principles. They write, "where the old common sense was about dealing with local situations and trying to 'sort things out,' the next common sense is about adopting a global viewpoint, allowing interactions to happen, which in turn will drive coherent actions", and list traditional six bad rules that lead to failure:
(1). Treat business as if it were a war fought on a battlefield.
(2). View the corporation as a machine.
(3). Practice management as control.
(4). Treat your employee as children.
(5). To motivate, use fear.
(6). Remember, change is nothing but pain.(more detailed discussion see Chapter 2).
2- Respect mental models, yours and others'. They write, "the next common sense is about creating an organizational context for coherent actions. To create such a context yuo must help the necessary others, i.e. everyone you interact with, in the process of finding meaning and of creating a coherent point of view. Another label for this process is making sense" (more detailed discussion see Chapter 3).
3- Use landscape metaphors to describe both the environment and processes taking place within it. They write, "landscape images align with today's world - just look at the ascendancy of the landscape motif in numerous book titles, articles, conferences, and media events. Landscapes are part of the next common sense because they provide context we all can relate to. They work much more easily than jargon, and are better descriptors than the game and race metaphors of the old common sense" (more detailed discussion see Chapter 4).
4- Combine and recombine and avoid trying to impress yourself or others with holism. They write, "the beauty of pieces, of building blocks, is that they can be combined and recombined to create new things, new ideas, and new ways of relating and interacting. In a world where wholes are not simply the sum of their parts, it is critical to train ourselves to think about deconstructing and recombining. The philosophers may call this postmodernism-we call it the next common sense" (more detailed discussion see Chapter 5).
5- Recognize your multiple roles, don't hide from them. They write, "we question whether it was ever common sense to insist that the company always comes first, but clearly that has been a norm in big corporations for years. In the next common sense it is critical to allow people to be themselves. Only by acknowledging the many sides of each person can a company hope to obtain maximum benefits from that person over the long run. Most firms recognize this for their CEO - it is time they reconized it for the troops in the trenches" (more detailed discussion see Chapter 6).
6- Create canyons, not canals. They write, "canyons are not about the command-and-control culture of the old common sense - they are about the guiding values of the next common sense. Canyons are an analogy for the guiding viewpoints that managers of interactions need to be effective. Canals are the comparable analogy for the manager of entities who issued commands in an effort to manage outcomes" (more detailed discussion see Chapter 7).
7- Tell stories to allow others the benefit of shared experiences. They write, "stories are about context. The old common sense may have encouraged the use of bullets as a means of avoiding context. The next common sense is about telling stories that are open enough to allow listeners to draw relevant conclusions and authentic enough to convey their context in metaphors" (more detailed discussion see Chapter 8).
8- Send out scouting parties to probe the environment. They write, "the old common sense, which may have justified a closed mind, not-invented-here syndrome, just just does not work in a world of interactions. The next common sense asks what we can learn from the environment. Preparation is the key to attaining advantage" (more detailed discussion see Chapter 9).
9- Post and attend to road signs. They write, "using the next common sense is a matter of recognizing individual contributions and allowing others to leverage them, while combating the tendency of individuals to stake out territory and post 'no trespassing' signs. In a world of interactions, knowledge of opportunities is key to realizing them, and awareness of fences is an awareness of opportunities missed" (more detailed discussion see Chapter 10).
10- Fuel coherence with aligned words. They write, "it was never true that words had only one meaning, but many managers operating from the old common sense sure acted as if they did - the boss's meaning. Reflection on the next common sense reveals an essential truth: the words we use can help to enact the context for our actions. Words that are aligned with values and purpose can assist intended acts; words that are not aligned can act instead to obstruct. Word choice matters" (more detailed discussion see Chapter 11).
On the other hand, Chapter 12 is about creating coherence.As they write, "Chapters 2-11 have given you building blocks for both making sense of things and developing a coherent point of view. Now these building blocks need to be used to construct an action plan. This chapter is about using what you have learned. Five steps are key to realizing the next common sense in any organization".And they describe these steps as follows:
(1). Identify yourself and your goals.
(2). Use the right language.
(3). Create the right context.
(4). Turn people loose and then get out of the way.
(5). Use communication that works.
As argued by them, these five steps are not guarantee of success, but a tool for attaining the skill of a master.
Strongly recommended.
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I particularly loved the ones set in Greece which was a country that had always captured my imagination. This one in particular made me want to go to Greece and see Delphi and The Charioteer. Five years ago when I finally beheld The Charioteer myself and stood on the theater at Delphi and looked out over the mountains my first thoughts were of Mary Stewart. I recommend this book highly to anyone who can find a copy of it. It is well worth because it is a marvelous read as are all of Mary Stewart's earlier books.
Sadly it appears that most of her early wonderful books are out of print, and the only ones still available are mainly the later and less skillful novels - though a few of the good early ones are still available.
Look for this one. It's a winner.
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Presenting Star Wars in a medium other than film has proven to be a tricky task. Dark Horse Comics has the distinction of producing stories in the Star Wars universe in comic book format. Many of these efforts have been hit and miss, hampered by a synopsis type of writing style that prevents readers from getting too close to the characters--and therefore not really caring if they live or die. The first four issues of X-Wing: Rogue Squadron were hampered by plot flaws, continuity mistakes, and uninspired artwork.
The Phantom Affair, collecting issues five through eight of the series, manages to avoid all of these pitfalls. The story, crafted by Michael Stackpole (author of the first four X-Wing novels) and scripted by Darko Macan has everything a Star Wars fan craves: action, humor, and (most importantly) a multi-layered, intelligent plot.
The story follows Wedge Antilles and his group of intrepid pilots to the planet of Mrlsst, where they are to bid on behalf of the New Republic for an item that could greatly alter the war: a miniature cloaking device. When representatives of the Empire, including a dark figure from Wedge's past, arrive to bid on this very same device, the team of pilots are thrown into a web of intrigue that provides plenty of action.
The artwork, provided by Edvin Biukovic, John Nadeau, Gary Erskine, Jordi Ensign, and Dave Nestelle is nothing short of brilliant. The style is something akin to Moebius or Geof Darrow, with intricate details provided in practically every frame. The characters are very well defined; each one has his or her own distinct look instead of being the same stock drawing with a different shade of hair. A good deal of "in" humor can be found in the artwork as well. For example, George Lucas makes a guest appearance, his camera equipment being carried by two cloaked Jawas.
Fans of Star Wars (particularly Stackpole's X-Wing series) will no doubt enjoy this book; it's a great, full-throttle ride through the Star Wars universe that will leave them satisfied at the last page, but still wanting more.
The art is really good, the story is really really good, and the dialogue is lots of fun. This book picks up soon after the Battle of Endor -- several weeks or maybe a month. The Rogues, in case you don't know, are the Rebellion's top fighter squadron, often called on for the most difficult jobs. Their mission this time: to buy a starfighter cloaking technology from the Mrlssi. When they get there, however, things get complicated. Not only is there apparently a "ghost Jedi" haunting the campus, but it turns out that the Imperials have also sent a delegation to try and obtain this technology. And the real catch -- the head of the Imperial delegation happens to also be the guy who essentially murdered Wedge's parents when he was a boy. And it thickens from there, but I can't really say more without spoiling things.
Aside from giving us a great, fun plot, this book also reveals more about Wedge's past than I think any other book or comic has. Plus, of course, there's a plethora of action sequences, and of course all the characters are in character, trading their customary amusing witty banter. And Mirax Terrik (from the X-wing novels), along with her ship the Pulsar Skate, appear here, giving readers a visual reference for her character.
And this book doesn't skimp on extras either. There's a little introduction by Stan Sakai, an extra page giving us some background on and schematics of the X-wing fighter so we'll know what we're looking at, plus, accompanying the cover gallery are several pages of character design sketches. Very cool.
This is one of the best X-wing comics, one of the best Star Wars comics, that you can buy. And I recommend you do so. You won't be disappointed.
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Instead it focuses on memory problems as a normal part of aging, medications and diet. Through out the book it mentions Alzheimers and similar concerns and repeatedly speaks about not being concerned about particular memory lapses as you grow older.
It does have thorough coverage of memory myths and how some of these myths create or contribute memory problems as well as the best coverage of diet, medicine, supplements and similar factors of any of the memory books that I have read.
This is a workbook with many excercises to prove their points as well as show how various techniques work and how storing and retrieving memories works in the mind.
If I were asked who I would recommend this book to then it would have to be people in one of two groups. First would be anyone who is aging and thinks that they are having memory lapses more often and are concerned about them. Second would be those who want to know what drugs, nutritional supplements and dietary factors may increase or harm their mental capacities.
Right from the start the exercises give you power to enhance your memory by teaching techniques to pay attention, to associate and to accept your own abilities.
For anyone who has a tendancy to forget, you can learn your strengths, boost your weaknesses and even smile at them. If you fear Aging, Alzheimers, Dimentia or Senility - there is an explanation that is understandable. Medication, Depression and other factors that can alter one's memory are also described.
I would recommend this book to anyone who suffers from or knows someone else who has concerns regarding his or her memory.
Perhaps my only objection is that the guide makes no pretense at being authoritative. For example, When a Stranger Calls is reivewed (favorably), but its sequel, When a Stranger Calls back, does not appear at all (and is arguably the better movie). There is also a smattering of "legitimate" film, such as Pursuit of the Graf Spee, and Polyester. No matter, all the films reviewed are, at the least, quirky, and there is a pretty good chance, at any rate, that the film you seek is reviewed. If not, you will have great fun just looking for it.
My only grief is that the concordance is limited to an index. After all, what more important thing could there be than a filmography of Barbara Steele, the geratest actress that ever lived?
These things aside, I recommend this without hesitation. There are other books listing gore/sleeze/exploitation films, but you will find none better.