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"A Straw for Two" is like the above paragraph: heavy on flashback and light on present and future action. Most of the book rehashes the action of "Ink Drinker" which made me anxious to get through it and find out what was going to happen next. What DID happen next was not only predictable but short. Predictability is to be expected in children's books, of course, but once the stage has been set, the story re-told, it is time to move on and delve deep into the present action. Sadly, much of that is missing from "Straw for Two". It clips along at a quick pace (as an adult, I finished the book in less than 15minutes), but the pace is SOOO quick as to leave large parts of action out.
While the concept of both Ink Drinker and Straw for Two is original and a lot of fun (I suggest that the term "ink drinker" replace the more antequated term of "bookworm" for people who really love to read--who practically devour text), "Straw..." leaves me wondering what happened. The illustrations are wonderfully dark and fun, reminiscent of "Ink Drinker", but for a sequel there should have been much more than what Sanvoisin gave.
With the huge number of books written about The Beatles, one could easily point to other volumes that cover some or all of this ground. But Martin had a unique position in the Beatles coterie, and though this volume is far from a tell-all, it does leverage his vantage point. It's not explosive in a way that radically redefines one's view of The Beatles or their times, but it does provide some first-hand perspective that adds shades to the ever aging picture. How much of this is accurate, and how much is shaded memory, is hard to say. Beatles fanatics may find the so-called McCartney-esque slant infuriating, but those who simply lived through times will find Martin's writing pleasantly evocative.
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The list of authors was by itself a bad sign: no George R. R. Martin, no Roger Zelazny, no Pat Cadigan or Walter Jon Williams. In other words, with the exception of Stephen Leigh, the heavy guns of the Wild Cards are missing.
Also, Leigh and Miller, who can generally guarantee entertaining stories about their characters, Greg Hartmann and Yeoman Brennan, aren't writing about them. This is particularly irritating in the case of Leigh, because his Hartmann stories are amoung the best things the WILD CARDS have to offer, and in this point in time, we're especially interested in where they're going.
OK, enough about what there ISN'T in this novel. What IS there? well, the sad truth is, not much, and sadly very little we haven't seen before.
About half of the novel is written by Walton Simons, and details the happening of that guy who used to be the giant Ape. I admit to have little urgent wish to learn about him, and his story, while not particularily bad, isn't very engaging. Also the titles, all puns based on the word Nobody, are particularily weak.
(BTW, I got a suspicion that all the stories'names here are based on titles of Rock songs. But that might just be because Lewish Shiner used 'Horses' the name of Patti Smith's classic, for a completely Horses free story).
Anyway, the plot, as far as there is one, focuses on a new bunch of ace kids, who can switch bodies with you and kill you. Sounds unexciting? It is. Not nearly as interesting as villains as the Astronomer was, they seem to be made of the 'forgettable' kind. I'm awfully uninterested in them.
Snodgras gives us another Tachyon soap opera. After I almost learned to like him again in Martin and Miller's The Dead Man's Hand, Snodgras abuses her little character again. She really shouldn't have been allowed to write any more Tachy stories after her very first 'Degredation Rites'. This one is particularily awful, as it involves Tachyon's falling for a doctor in the clinique ( who had LOVE INTEREST written all over her), and Blaise's final move into the dark side. This I found completely unappealing. Blaise seemed much more interesting as a guy who was neither here or there, someone both good and bad. Making him finally a villain just made him tedious. Although, Snodgras does give him some great lines "It was FUN being a terrorist'.
Miller gives us a story about conspiracies within the Shadow Fist organisation. That was pretty well executed, even if it didn't always make much sense. Definetly the best use of those jumper kids in the book.
The best piece here was, not unexpectedly, Leigh's story 'sixteen candles'. A pretty good tale about The Oddity, a threesome locked into one body, and their advanture. It is well written, but it suffers from a tame plot and uninteresting background character. Also the Oddity, as fun as he/she/it is, isn't nearly as interesting as the Puppetman.
All in all, it wasn't terrible, but it wasn't good. The WC, perhaps expectedly, is a really unequal enterprise, and this was on the weak side. Let's hope that the next one will be better.
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3 stories by Stephen King: "The Reploids", "Sneakers" and "Dedication".
3 stories by Dan Simmons: "Metastasis", "Vanni Fucci is Alive and Well and Living in Hell" and "Iverson's Pits".
1 story by George R. R. Martin: "The Skin Trade".
While the stories by King and Simmons are more or less short, the story by Martin is long, taking up almost half of the volume.
The only (almost) original story is "Metastasis" by Simmons, where a medical experiment lets a man see strange violet creatures (usually invisible) feeding on human beings like vampire slugs, causing cancer.
"Sneakers" is a ghost story, while "Dedication" is about urban witchcraft and "The Skin Trade" is a story about werewolves and investigation.
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3 stories by Stephen King: "The Reploids", "Sneakers" and "Dedication".
3 stories by Dan Simmons: "Metastasis", "Vanni Fucci is Alive and Well and Living in Hell" and "Iverson's Pits".
1 story by George R. R. Martin: "The Skin Trade".
While the stories by King and Simmons are more or less short, the story by Martin is long, taking up almost half of the volume.
The only (almost) original story is "Metastasis" by Simmons, where a medical experiment lets a man see strange violet creatures (usually invisible) feeding on human beings like vampire slugs, causing cancer.
"Sneakers" is a ghost story, while "Dedication" is about urban witchcraft and "The Skin Trade" is a story about werewolves and investigation.
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Character development has largely been traded for character complication, especially in Tachyon's case.
The series has always been more sci-fi than science fiction, but you'll need a crane to suspend your disbelief at some of the contrivances here, including a gang of bodysnatchers, two trips to alternate worlds, and a joker who can apparently manifest anything at all from thin air.
The Black Shadow passages are the one bright spot. Shadow is long overdue for development, and it was worth the wait. He emerges as an interesting character, and delivers the most satisfying action sequences to boot.
And to be fair, Bloat is a well-developed and believable character. However, I found him surprisingly boring.
The Wild Cards series used to be well-written and fairly sophisticated. Not unlike Alan Moore's Watchmen, it was an interesting, adult, and very believable look at superheroes. Now it has degenerated into a typical comic book.
Start with the good? Well, the good is Walton Simon, who wrote another 'nobody' story, and this time more succesfully than other times, maybe because he doesn't have to carry a whole book on his back. Even Lewish Shiner surprises us with a story almost decent - how unbelievable is that?
The Really good is Stephen Leigh and Walter Jon Williams. Boy do these guys deliver. The Wild Cards need way many more writers like them. I've heard good things about 'Black Shadow', and it is all true. He's become one of my favorite characters. Strong, vicious, and ultimately just.
Leigh's Bloat is one of the main narratives in this Wild Cards book, and while I don't QUITE like his stuff as much as I like the Puppetman, but this is also high quality fiction.
The Bad, though, is the general story. The Jumpers were a mistake, making St. Lethem the villain was a mistake, some of the plot twists concerning Bloat seems like a mistake, and the entire Blaise character ark ( and some might say his entire character) have been misconcieved.
However, the REALLY bad is Melinda Snodgras's Tachyon.
What happened to the woman who wrote what is still one of the best Wild Cards stories out there 'Degredation Rites'? That story had real emotion, cleverness, subtlty. But this...
Her story in WC 9, 'Lovers' is an awful 'hit you over the head' feminist message thing. OK, so Tachy's a chauvinist, what else is new? The story is so weak, pathetic and uninteresting, it actually ruined several stories which were more or less related. The dignity of Tachyon is all gone ( I believe I've discussed the over-exosure of the character back in WC4. Boy, was I right). I do hope they'll kill Tach off and Snodgras will either try and write more stuff like 'degredation rites' or go away.
Because, at the end of the day, we need more stuff like 'Degredation Rites' to make the WC world interesting again. The Wild Cards aren't SUPERHERO stories - they're, at their best, an action and plot oriented attack on the problems of society using Science Fiction. Plotlines like the 'Jampers' only make the story weaker, because mindless action we can get elsewhere. The entire Jampers ark is, for this reader, insubstantial and reeking of Fantasy, not even wild Science Fiction.
Maybe this review has been too harsh. Jokertown Shuffle is entertaining. But to me, the Wild Cards can be much more than that, and I hope it'll return to form soon.
The best book on Bonaire diving & snorkeling is "Shore Diving Made Easy" that you can buy for US$10 at the island dive shops. It is up to date with recommended entry/exit points and suggested landmarks while diving.