The TRUTH!
List price: $35.00 (that's 30% off!)
Used price: $24.32
Collectible price: $26.47
Buy one from zShops for: $24.32
Used price: $129.21
On the flip side, Claremont does seem to indulge himself from time to time by juggling essentially unnecessary stories and scenarios to further his smoke and mirrors, and doesn't always clarify between hallucination and reality. (Although they represent cholesterol, I think that even these enhance the effect of the story by placing the reader in the fuguelike state of the protagonist. But this is also a retrospective opinion...) Also, the last two installments don't seem to connect to the first ten very well, as if he spent too much time on exposition, so the leadup to the ending seems abrupt and is slightly jarring. You probably won't understand what ... is going on in the last ten pages the first time you read through, and you will probably end up backtracking. Nonetheless, despite these minor quibbles, this is a classic and is worth every minute.
List price: $20.00 (that's 30% off!)
Used price: $10.00
Collectible price: $21.18
Buy one from zShops for: $12.10
None of these pieces (though in a sense the complete book has an inviolate structure of its own) was transcendent, however. I was interested but not rapt. No sirens or fireworks went off. But Haskell is nonetheless an artist in the best sense; he is after something beyond the familiar confines of fiction, is following his own muse without apology or a need to ingratiate himself with the reader, and I have a strong hunch that his best efforts lie ahead. He is original, focused, and definitely a writer to watch.
His premise, though, turns the "stories" into more analysis of moment than a narrative. Occasionally, the stories become bogged down and feel like essays, though this is itself is intellectually stimulating.
He gives the reader a look inside Jackson Pollock's head in one piece, granting you the opportunity to follow Pollock's reasoning.
In "Elephant Feelings," the best of the stories, Haskell takes three figures from culture and history and draws parallels between them. (It feels like a shorter version of "The Hours," even, except with mythical characters and an elephant playing the Virginia Woolf part.) But not enough is done with the premise, in my opinion.
As with all the stories, I felt like the characters and moments were well-drawn. But, to justify going into all this detail, I wished it'd featured less analysis and more plot.
Used price: $11.01
Collectible price: $10.59
Buy one from zShops for: $9.93
Beat the Heat will guide you step by step through such experiences as being busted by the pigs for drugs, how to print your own demonstration leaflets, how to avoid the diseases of communal living, first aid for confrontation situations, firearm selection and tactical defensive firearm use. Overall, the book is detailed, and is a basic common sense approach to avoiding trouble while doing illegal things. What it lacks in originality, it certainly compensates for in volume.
But, then, he WAS a showman, after all. This book cuts through much of the haze, hype and harangues and gets to the real Freed. Interviewing many family members and close friends, this is a thoroughly interesting and readable story, even for those who THINK they know what the story is.
From the early days in Ohio on to the "heyday" at WINS and then, all too quickly to the debacle in Boston, which caused all the "rats" within the industry to bail out on Freed, this is a story all true music fans should read.
But, regardless of the money and favors that changed hands during the birth of rock and roll, it seems likely that Freed never played anything that he didn't have faith in musically. Much as Lenny Bruce became the "fall guy" for un-censored social commentary, Freed paid the price for a new kind of music, and also paid the price because that music was a key factor in bring ing the races together.
When Alan's death came just a few scant years after his fame was ripped from him by the rock-n-roll foes, it was undoubtedly his heavy drinking and a weakened liver that was the actual cause of death. Emotionally, a broken man at the young age of 43, Alan Freed was actually far more influential than he could have ever imagined himself. In those incendiary moments at the live shows that he so artfully orchestrated, and in the telephone book-pounding and sing-along fervor of his radio shows,it is doubtful that even he could have known how far his ground-breaking work would influence and change the world of music in the ensuing decades.
List price: $19.95 (that's 30% off!)
Used price: $11.15
Buy one from zShops for: $13.87
Starting with a chapter on Y2K (which we know on 20-20 hindsight never became the calamity that some were predicting), there are ideas in this book for everything from a complete world-wide computer shutdown, to "Mad Max" type worlds, and even the biblical "Judgement Day", along with several others. There's also a section on a super-hero world suffering from post-apocalypse blues.
The "sidebars" (sections of the book along the sides of each page) contain even more material that can be used to put your game world in a state of chaos. Some of these sidebars beg to be put into whole worlds of their own.
But the book suffers slightly when it reads a little like a collection of articles about post-apocalypse scenarios in gaming, rather than a single world presented in RPG terms. The =nine= authors each contributed a section or two to this book, and only the excellent effort by Sean Punch to put it all together under one roof keeps this book from being merely a collection of unrelated after Armageddon articles.
I'd still recommend this book for people wanting to see what their campaign world would look like after a major catastrophe, or for people wanting to explore what happens after.
There was one point I did not like about the book though. It would make many references to other GURPS source books, some of which were out of print, for more material on a subject. I feel that some of the writing was judt put in a advertisements and "plug" for other books.
Personally, I wish they had touched more on the "Mad Max," "Postman," and "Fallout" (a post-apacalyptic computer game) scenarios, but I do realize that the book was created for post Y2K campaigns and that everyone does not like what I like.
Overall, though, the book provides good post distaster material.
Used price: $5.96
Buy one from zShops for: $9.00
Used price: $16.93
Buy one from zShops for: $24.38
List price: $60.00 (that's 30% off!)
Used price: $21.95
Collectible price: $47.65
Buy one from zShops for: $41.40