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Gamers will appreciate these the most, but even my non-gamer wife finds one or two of the rules funny.
Why is it funny? Because 9 times out of 10 I can relate to one of the comics in the book (being an avid D&D player). Those that are not into RPG games will probably find this book stupid and dull. Those of us that can relate to even 1 of the comic's on each page will laugh (...).
The book contains jokes made of flaws within the RPG systems. Some of them you may have seen (or questioned) while others have never grabbed your attention before. Take a silly flaw and exploit it with a hilarious depiction within the cells of a comic strip... a good time.
However if this is the most funny thing you've ever read or seen...then your definatly a geek that needs to get out more! Its worth its weight in silver, but its not The Lord Of The Rings.
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John's personal tragedies, his "bravado", his athletic rivalries and his bold statements on human rights are merely stepping stones to uncovering John's personal spirit. This book will tell the good, the bad and the controversial "ugly" side of this complex and prolific giant of sport and the struggle for human rights.
His athletic accomplishments go far beyond the Olympic podium of Mexico City in 1968. John Carlos triumphed over the ostracism he and Tommie Smith received in Mexico City, and his own personal battle with dsylexia to set or tie 4 World Records and earn the title of World's Fastest Human in 1969 & 1970. John went on to earn four All-American honors and become NCAA 60yd, 100yd, 220yd and 440yd Relay champion while at San Jose State University.
This book also relates to John's ability to maintain his fighting spirit through the deaths of his father, wife and son.
This book is a must read, you will learn what makes John Carlos "think" like no other man you will ever meet. John Carlos loves people and C.D. Jackson, Jr. captures his most entertaining qualities.
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In the past, I have generally hated the X-Men's adventures in the Savage Land, or whenever they would go to outer space or get into really super sci-fi type situations. I always felt the X-Men stories worked much better when they were grounded in very normal, down-to-earth settings, because it made the X-Men themselves stand out and seem that much weirder. But this book is an exception to the rule. It's a big, crazy, larger-than-life adventure, part of which takes place in the prehistoric Savage Land, and part of which gets hyper technological, and it works out OK.
The artwork is tough and gritty. Jim Lee draws a mean, shadowy, ugly Wolverine who kills lots of villains and looks like he needs to take a shower very badly.
And Lee's women - whoa. This book contains more gratuitous cheescake shots than any X-Men graphic novel I've seen, but it's all very pleasing to the eye. Especially the scenes with Rogue, whose bare skin can kill anyone she touches and thus, understandably, was always the one major female character who kept herself completely covered at all times. This was the first storyline in the series where they finally drew her as a scantily-clad, sexy heroine. A real treat for male Rogue-fans who'd been reading the series patiently for years.
This storyline also chronicles the transformation of innocent young Psylocke into a mature woman trained in the art of Ninjitsu, and she becomes an ultra-violent, sexy bad girl. And then there are cameo appearances by other Marvel superheroes, namely Captain America (from the Avengers series) and The Black Widow (from the Daredevil series). All in all, it's a satisfying, action-packed, well-drawn, crowd-pleasing comic book in trade-paperback format.
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A child's life collects all the experiences, thus the child learns. Dewey postulates a change in the formula for teaching children, the curriculum. Why change the curriculum? As Dewey states, children need to be intertwined in the process of doing. Children will learn by doing, making clothes to wear, furniture to sit on, and growing food to eat. The idea of the separate subject area is a key area Dewey analyzes because of how children learn. When a child wants to build a chair to sit on, they examine disciplines across the realm of mathematics, science, and language skills while building the chair. Instead of separating this activity into different disciplines, it is woven throughout the activity. Throughout this book, it is stated that their needs to be a link to what the child is learning and what the child sees as a benefit to themselves.
As an educator, it is important to be exposed to varying ideas as to how the school systems have functioned and are functioning today. There are ideas in this book that a pre-service or current educator should consider during their teaching career. Are Dewey's ideas relevant for today's society? I believe this is a question one has to answer for themselves, construct your own meaning.
Originally from Cameroon, I've had the opportunity to explore three educational systems from different cultural influence each. It was an advantage that surely opened my mind to different perspectives by interacting with different cultures in different social contexts, but especially carried me out to realize how the so called "education" - in general, but in high school in particular - shortly addresses fundamental needs as much individually as socialy, since people tend to ignore its essential functions or misunderstand the concepts it involves, precisely because their implications are so general that they shouldn't be analyzed in separated contexts, school and society, as far as they are, with respect, one a component of the other but the other being the expression of the first one in a long term.
By observing both components as a whole, Dewey proposes a model that doesn't necessarily apply to actual issues or give factual solutions, but at least redefines "education" by integrating inherent aspects to human nature in its double acception - as a group as much as an individual -, which reveals the values traditional education still mostly hides.
I delibarately took the initiative of question what high school didn't explained to me, and probably often forget to ask itself. In what ways education serves people in the aim of blooming personally and socially ? which role schools are therefore supposed to play and in which patterns ? The questions are so simple that the answers appear obvious. In fact, they should be when the problematic is carefully put. this is the reason most people can get it wrong and sometimes don't even try to question what is already established. Dewey was an excellent starting point for my research and I recommend it to EVERYONE, not especially those concerned with education because it shouldn't be a matter of a restricted segment of people. Education is everywhere. Sorry for my english :)
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This book takes us through many years, and many places. Much of it is well known. It's really great when the topic is a personal friend, or an unsuspecting stranger (the article written after the death of Ed Ricketts, or the article about a French village in the Alps shortly after World War II). It gives a consistent voice to the views of one man and his reaction to the world around him. Much of it has been popular from time to time, and much of it has always been unpopular with a certain group of people. It would be easier to pick out the 'good' from the 'bad' is they were arranged chronologically, but they are not. If you are a fan of good writing, the whole book is 'good.' If you want to admire what Lee (in East of Eden) called 'clean thinking' skip the end. By the time I got to the middle of 'America and Americans' (about the last quarter of the book) it was getting old, and frankly I love Steinbeck's fiction so much that I could not finish it. By that time, it had become a litany of the complaints of my father, and the music was gone.
Critics argue about how great a writer Steinbeck was. One of their greatest criticisms was that he was too popular, or that he wrote for a popular following. That may be a valid criticism, and it may be one of the best reasons for reading his work. Which ever it is for you, it is here in abundance. The intimate details, the exacting prose, and the popular viewpoint. Whatever else we think, there is a Steinbeck voice that is unique, and worthy.
The strongest point in Steinbeck's writing is the sense of place. This book of non-fiction presents the land and the people. The real people and places who became Joad's, or Trask's, or sheriff's, are here in vivid detail. The Salinas of his youth, New York, France, Italy, traffic in Rome, and seaside villages are all vivid and inviting.
If you have read "The Harvest Gypsies" "The Log From the Sea of Cortez" "The Grapes of Wrath" or "East of Eden" many of the things in here will be familiar. If you have not, read this book. It may make them more appealing.
Always he wrote about his impressions, primarily of people. The best pieces in this collection are not accounts of foreign wars but of people in distinct places. Like Steinbeck's life, the book begins with Salinas, California, continues through San Francisco and New York City to Sag Harbor on Long Island, where Steinbeck lived in the 1950s and 60s. In the "Journalist Abroad" section there are strong pieces on people in Positano and Ireland. And there is a section on friends (all male, of course) including a long memoir of his idol and naturalist mentor, Ed Ricketts, and short but very illuminating memoirs of the popular WWII correspondent Ernie Pyle and the photographer Robert Capa (who accompanied Steinbeck on his Russian visit), plus concise tributes to Adlai Stevenson as an orator and to Henry Fonda as an actor.
The section "On writing" is regrettably short, and the selections of WWII colums from _Once There Was a War_ (a book which is in print) are mystifyingly missing the best ones, which Steinbeck wrote during the invasion of Italy. The Vietnam reports are unconvincing propaganda from what he presented as a war against Mao. (Brezhnev, perhaps, but not Mao!)
Many of the pieces are entertaining in the mock heroic Steinbeck manner of _Tortilla Flat_ and _Travels with Charley_ and some are moving. The text "America and Americans" had little impact. It certainly has not supplanted Tocqueville's analysis of democracy in America, but is not without interest. As generally for Steinbeck in fiction or nonfiction, the description of particular individuals is more interesting than the generalizations.
The editors provide useful introductions to the sections, but must think that Steinbeck's ideas and craft of the 1960s was the same as those of the 1930s. It is difficult but not impossible to find out when a particular piece was published but this vital information is not included in either the table of contents or with the title of the pieces.
This 400+ page collection also has seven thematic chapters that explore Steinbeck's nonfiction and journalistic writing in these topic areas: places he loved, socio-political struggles, the craft of writing, friends and friendship, travel abroad, being a war correspondent, and miscellanea. This is great bedside reading: something delicious to dip into, eloquent and thoughtful, and one can jump around.
The editors are both noted Steinbeck scholars who are making this man accessible to the common people (we, the salt of the earth, whom he champions and celebrates in so many of his writings). Perhaps I am partial to John Steinbeck because I live in "Steinbeck Country," but I still think his works deserve our attention and study in the 21st century. He had a lot of significant insights--this book is a wonderful follow-up for those who have only yet experienced his fiction.
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This veritable tome on collectible card games does contain a complete list of cards and prices for every game and every expansion to every game published in the English language up until the book's publication date in 2001. Additionally, it contains some lists of cards for expansions and games slated to come out after its publication date, but no prices are given for sets not available on the secondary market at the book's press time. These lists are very complete, and are specially tailored to each individual game. Thus, the lists can provide extra info such as the color, type (creature, instant, etc.), and rarity of every magic card; the alignment (light or dark), type, and rarity of every Star Wars card; and other type and rarity information modified for each individual game. The lists also place a checkbox next to every card name, allowing you to mark which cards you acquire.
However, it is not only the lists, but the extra info that truly makes this first-of-its-kind book shine. First, every game and every expansion has a short essay preceding the card list in which experienced players and "industry insiders" discuss the merits and flaws of the game. These discussions are usually very helpful in determining the quality of a game you have never seen, and are a remarkable resource for anyone trying to decide which new collectible card game to begin playing, or which expansion to buy into for a current game. These essays often contain a brief version of the game's mechanics, as well as how the game was received in the general market. Also, other bits of info, such as what the company was doing or planning when a particular set was released is in these essays, helping you to see how the themes and cards of the sets link together (or how they were supposed to link together). Additionally, special boxed sets and other unusual releases sometimes get their own mini-essay, a nice extra touch.
As useful as the essays are, Scrye has gone further, giving every game (not expansion) no less than 4 different 5-star ratings: one each for the quality of the game's concept, game play, card art, and the size and availability of its player pool. Providing an alternative to reading the essay (or a reminder of what it contains), these ratings help to sum up the reviewers' impressions of the game in each different area, and also allow you to focus on one specific issue most important to you (game play, for example).
Aware that their readers would be unfamiliar with many of the games in this volume, Miller and Greenholdt have provided a number of different tools to help readers navigate through the releases of unfamiliar games. Most impressively, there is a full-color section containing pictures of the backs of a card from every game, as well as the fronts of one or more types of cards from every game. This allows you to identify a card's parent game by appearance, and also gives you an idea of the quality and style of artwork on games you haven't seen (which may help you decide whether to purchase some of that game). Next to the card art in the color section, there are complete lists of every expansion for each game, neatly categorized into basic sets, expansions, and special sets, useful for quick reference of all the parts of a large game such as Magic: The Gathering. Also in the color section is a guide to determining a card's physical quality (poor, good, fine, near mint, or mint), an extra bonus.
All this would have been enough to make the Scrye CCG Checklist and Price Guide more than worthwhile, but there is still more excellent info stored within its hundreds of pages. In the front, there is a time line, organized by date, of every release for every game in the book. Also in the front are a variety of introductions, some on the general trends in CCG during each year, some on determining how to sell your cards and what price you might expect (there is even a page on online card auctions), and a foreword by Peter Adkison, the founder of Wizards of the Coast, the company that created Magic: The Gathering. And yet, there is still more! In the appendices, there is info about CCGs in foreign languages, about the collectible miniatures game Mage Knight, and even a section on "pseudo-collectible card games," or card games that had interesting features or were similar to CCGs, but were not truly part of the genre.
Miller and Greenholdt have created an amazing volume of valuable information for almost anyone involved in collectible card games in any way. From the exhaustingly thorough listings to the helpful essays and introductions, The Scrye Collectible Card Game Checklist and Price Guide is an invaluable tool and a fine chronicle of a new genre of game that could only be fated to grow in the years ahead.
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One of the things, John Waugh does, is very emotionally grab you by the throat, as he describes StoneWall Jacksons dying, his wifes and Lee's reaction, and the funeral. I literally, had to put the book down and wipe the tears from my eyes. I've read about this incident, many times before, but Waughs version, really got to me.
McClellan, A.P.Hill, Pickett, Wilcox, Stoneman, Darius Couch, Sturgis and many others are brought to life.
I have so many Civil War books to read, but I certainly want to read this book again, in the future.
If you're a real Civil War Buff, you owe it to yourself to read this. To me, it was as good as Shelby Foote.