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These now-famous works of art apparently belonged to François VI, duc de La Rochefoucauld, in the late 1600s. They were taken from his chateau and later used by peasants to protect their food from frosts. Fortunately, they were recovered in 1850 and later (1922) purchased by John D. Rockefeller who gave them to the Metropolitan Museum of Art.
I was fortunate enough to see them last October. My fiancé and I made the trek from Times Square, via subway, to Fort Tryon Park, where The Cloisters are peacefully nestled. We crawled from the sub-terrain and entered the lush, fragrant park. It's a bit of a walk up to the museum, but the garden atmosphere astonished us. We couldn't believe we were in NY! The Cloisters were quiet and uncrowded in the morning. There's a center court complete with bubbling fountains and plants from the Medieval era that is open to the sky. We crossed this courtyard and entered into the small room where the tapestries occupy their personal space. I will never forget the experience. They took my breath away.
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-bow-
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This book starts soon after the book "The Halflings Gem" (icewind dale book 3) ends. In "The Legacy", we find Drizzt and the Companions of the Hall living happy lives in the new home of Mithril Hall. But the peace doesnt last long. The evil world of the Drow is not finished with Drizzt and want revenge for leaving their city in torment. The spider queen orders the 1st house to the drow city to attact Mithril hall and find Drizzt.
This soon to be war with the Dark elves starts in this book and continues throughout the series "The Legacy of the Drow". Drizzt is forced to begin this war with his evil kin and his life will never be the same, also, we will lose a dear friend in this great novel.
5 stars for this book. READ IT.
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That being said:
Salvatore seems to work best with characters currently in development: Drizzt while overcoming his past and the scars that he carried because of it, Cadderly through his trials and tribulations, more recently Artemis's character along with Jarlaxle, &c.
In this book he makes a critical error: he revisits many characters who's development is essentially over. Complete characters who are ready to be shelved and brought out as occasional NPCs, not to be put into the spotlight unless something critical is going on. He has taken steps to further their development, but he has failed to provide anything truly refreshing with these characters that will move them forward and make them interesting--in the Salvatorian style--to continue reading about.
Essentially the "Companions of the Hall" are a "Veni. Vici. Vinci." group. They have no weaknesses, few internal demons, none of them can ever die, and they can overcome anything together.
Further, Salvatore is showing a lack of willingness to kill a main character when it is appropriate to do so: a heroic death that will be sung by bards around the world for ages to come. Salvatore sets it up perfectly and then has an almost unbelievable circumstance save the character. A few times (Gandalf comming back, Bruenor's return) I'm more than willing to accept, but it keeps getting more and more unbelievable.
I did enjoy this book and recommend it to anyone who has read the series leading up to this book (particularly if it is fresh in your mind), but Salvatore's style needs to evolve to fit the characters that he is trying to portray.
To his credit, the author resolved and wrapped up many hanging treads left throughout the series.
The characterization of the pirates was wonderful, but the opponent Salvatore lined up for Drizzt came of as a shadow of Entrari. I felt that he could have completely left this character out or developed someone within the pirate crew to cover the need for a dramatic closing fight (Salvatore's greatest strength).
If Salvatore continues to write books with the Heroes of Mithiril Hall (which I pray he does), I look forward to seeing who or what he comes up with to challenge the party.
Bottom Line: A good book, and worth the wait. Even Salvatore's B work is better than 90% of the rambling epics on the fantasy market.
The book opens with Drizzt and his friends chasing down highwaymen in the frozen reaches of Icewind Dale. When one of the surviving bandits is found with the mark of Aegis-fang, Wulfgar's magical hammer, Drizzt decides to discover what has become of his missing, tormented friend. The hammer is actually in the hands of Shelia Kree, a ruthless pirate chief. Wulfgar, meanwhile, pursues Kree aboard Captain Deudermont's pirate-hunting ship, conflicted between his old life as a warrior and his new roles as a husband and a father. And while Drizzt hunts for Wulfgar, a mysterious moon elf named Le'lorinel hunts Drizzt, obsessed with killing the drow ranger.
These seperate plot threads could result in a tangled mess, but Salvatore weaves them together well. Mixed in with the main plot are scenes with dozens of minor characters from previous novels: Captain Deudermont and the wizard Robillard, Morik the Rogue and the owners of the Bloody Cutlass in Luskan, Lord Feringal, Lady Meralda, Priscilla, and Terimgast at Castle Auckney, and others. A large portion of the book's appeal comes from the growth of these lesser characters: Robillard's transistion from crusty curmudgeon to crusty mentor, for example, and Morik the Rogue's altrusitic side comes to the top once again, despite his best efforts.
"Sea of Swords" does start out slowly, with Drizzt and companions seemingly having nothing better to do than harass highwaymen. But the pace soon picks up, and how do the pages fly! Five stars.
While this was one of this series' greatest strengths, it was also one of its most painful weaknesses. I won't spoil it for you, but I will say this: anyone who loves a happy ending will be sorely disappointed. The writing is excellent, the plot classic good versus evil, and the ending makes you groan. A LOT. While I can understand the need for just a little strife at the end of a trilogy to make room for more, I dislike watching characters I've grown attached to die.
But then, this is only my personal opinion and preference. The books really are well written, and anyone who likes to see overly stuffed shirts get just a little deflated will have fun.
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That aside, I'll tell you what bothered me about the book. First of all, I suppose Drizzt is a heck of alot more arrogant then I thought, or else he's incapable of deciphering a tough poem (think Emily Dickinson). I mean, I, personally, have no idea how he got the fact that Zaknafein was held captive from the witch's poem. There was the word "father" in the second line, but it was obviously talking about Drizzt - as was any future references of Zak. I won't recite the poem here, but I'll just say that I had raised eyebrows when Drizzt announced that Zaknafein must be captured. I mean, come on. It's not always about just you, Drizzt!
Another thing that started irking me was the simple fact that, after six years together, Drizzt and Catti-brie still hadn't hooked up. Throughout the entire series, they have been attracted to each other, and after Wulfgar died I was sure they would hook up. Instead, they hold hands and said, "Just friends...for now." I thought that was sweet, but I was fully expecting a little romance between them, especially after six years of adventuring together. But...I guess not! And I doubt there will be any future romantic conflicts - Drizzt will undoubtedly fade back into the shadows and live the rest of his life without ever kissing a female.
The battle scene at the end was good, and yet..you knew that they would survive. Every character, Drizzt included, was thought to be dead at least once. I sort of thought that Guenhwyvar was gone, and I was glad when Drizzt was shook up about it - rarely does he show any emotion at all, and he always says just the right thing.
Much emotion was shown in this book - tears rimmed my eyes when Catti-brie reunited with Bruenor, and of course the reunion at the end.
Ok, so this is more of a ramble then a review, but I had to do it somewhere.:)