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I can relate to some of the stories such as asking pizza places for pizza boxes and cardboard circles for projects. As a teacher my mind never stops thinking of ways to use things (shoe boxes, deli trays, milk jugs, etc) in creative ways.
This book is fun and great to read at the end of a CRAZY day :) Enjoy!
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Orson Scott Card is an award-winning science fiction and fantasy writer. In addition to the Ender Wiggin series (ENDER'S GAME, SPEAKER FOR THE DEAD, XENOCIDE, CHILDREN OF THE MIND, ENDER'S SHADOW, SHADOW OF THE HEGEMON, and SHADOW PUPPETS), Card has also written the Homecoming series (THE MEMORY OF EARTH, THE CALL OF EARTH, THE SHIPS OF EARTH, EARTHFALL, and EARTHBORN) and the Tales of Alvin Maker series (SEVENTH SON, RED PROPHET, PRENTICE ALVIN, ALVIN JOURNEYMAN, and HEARTFIRE). HOMEBODY, TREASUR BOX and LOST BOYS are three of his works that heavily involve the supernatural in today's world. He's also written two novels about women from the Bible (REBEKAH and SARAH), and several stand-alone novels and other trilogies.
ENDER'S GAME is a wonderful read for old-time science fiction fans that cut his or her teeth on Robert Heinlein. The same depth of character in a young protagonist that Heinlein was noted for is present, and the world-building skills are sharp. At the same time, Card embraces the younger readers of SF by laying much of Ender's story in action and gameplay. Every young reader out there is living in an SF world when he or she plugs into a PlayStation game, and Card entices those players by showing how much fun his vision of the future is with null-gravity and gameplay. Ender comes across always as a real person with real problems. The pacing is quick, always pulling the reader into the next situation, providing tidbits of information that locks in the bigger picture by the time the reader gets there. Card's creation of words, situations, and tech-and the ease with which his characters (and the readers!) interface with it-is amazing.
This book is heartily recommended for readers already familiar with SF through Heinlein and Asimov, and to new readers who want a deeper and more immersive experience than the world presented by the latest video game. Well-written books are the closest things to virtual reality that exist at this time, and ENDER'S GAME is one of the best.
What makes Ender's Game so wonderful is that through children and a rather silly alien race called "the buggers" no less, the author manages to address thought provoking issues about human nature and the price of survival. Morality and what is right and wrong are never simple. The novel is brilliantly able to demonstrate the complexity that is life and the lengths people are capable of and act upon. I was literally in shock when I finished the last page.
No matter what type of books you're into, you should still read this book. I can honestly say it has brought to my attention certain realizations I never wanted to think about. It gives you a perspective unlike anything, a perspective you are not likely to forget. I strobgly urge everyone to read this book. I promise it is worth every penny.
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Bean accomplishments felt like they were taking away from the original book. Everything he did at battle school made Ender less brilliant and, at times, even more miserable. I went back and read Ender's Game to see what my impression were from both sides of the story.
The book is written extremely well though. Card creates an interesting look into the other countries of the world. I love the Sister in her endearing efforts to save Bean. Their dialogue made the book engaging (as well as her dialogue with the Colonel). Writing from her perspective seem better that that of the rest of the ender series (Xeno, Mind, etc). I feel like I can see Card's writing improving.
The book really was well written, but there is a lack of emotional connection.
It covers many of the same events as "Ender's Game", this time told from the perspective of Bean, a minor character in "Ender's Game". Orson Scott Card's writing style, and through it, his characterization of Bean, has strengthened dramatically since he wrote "Ender's Game". While I loved EG very much, I find ES to be superior.
Bean is an engaging character in his own right, with his own set of personal demons, in the form of his backstory, heritage, and his archnemesis, Achilles. How he deals with these demons, as well as his struggle to be accepted both by the students as a whole, and by Ender in particular, makes for engaging reading.
It would be easy to think that if you had read EG, then you don't need to read ES. This is not true. Sure, you know the eventual outcome of the war, but seriously, I'm sure we all did when we first opened the book, anyway. (Did you *really* think Earth would be destroyed?) That isn't the point of the story, however. It is a story about gifted children, discrimination, genetic engineering, acceptance, survival of the fittest, revenge, redemption, adolescence and adulthood. It doesn't matter one whit that you know how the war was won. Besides, there's a twist in the final battle that you don't know about if you read EG. Ender is the hero... but maybe it's Bean... or maybe it really is Ender. You have to decide for yourself.
Furthermore, Card allows Bean to analyze the situations around him, and explain them in much more detail than he ever wrote Ender's character. We find out much more about the war and the people who are waging it, than in Ender's Game.
This, not EG, is my favorite of the Ender's series so far. The only one I have not yet read is Shadow of the Hegemon... Peter and Bean in the same book?? I can't wait!
"Upon Some Midnights Clear" is the Mario Balzic mystery that K.C. Constantine needed to write at this point in the series because the character had been dangerously close to wallowing in self-pity. Certainly he has been ignoring his family way too much in the last few novels, whose plot lines have threatened to consume his soul. When you have a character who able to enforce his sense of justice on those around him not just because of his personality but because of his position of power it becomes important for the reader to feel such a person is connected to the real world and not off rambling around their own little kingdom. Being nice to the wife and kids is important because of the grounding it provides Balzic.
Constantine's approach remains the same. Balzic engages in a series of conversations in order to work his way to the truth of a given situation. This time around he is haunted by more than his usual share of doubts, which compels him to several key moments of self-reflection. Maybe just writing about Christmas was enough to get Constantine to lighten up a bit with regards to both Balzic and what happens in Rocksburg, because I certainly did not have the sense of wallowing in dirt and filth like I had after some of these novels, especially the previous effort, "Always a Body to Trade." Something approaching a happy ending, even if it means justice comes in the form of a man getting away with a crime for which he is guilty being punished for one in which he is innocent, is definitely a welcome relief. Balzic will almost certainly be back in the trenches, but at least this time around he gets the most important thing right.