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Sadly, INVASION OF THE ORMAZOIDS isn't the best Doctor Who Find Your Fate Adventure available. Philip Martin doesn't seem particularly suited to the second-person narration aspect of these books, and a lot of the book seems very contrived. The protagonist of the novel, the ubiquitous "you" is (according to the illustrations) a fairly androgynous looking, person, who upon meeting the Doctor immediately forgets his or her name and swipes a moniker from the TARDIS control panel. The two of you (mostly you) wander around in the twenty-fifth century at the edge of the universe trying to seize control of the Master Genetic Code Signifier. The Master Genetic Code Signifier is a device that, when properly used, allows the user to create perfectly synchronized ballroom dancers. In the wrong hands, this could lead to galactic domination. Or something. An evil guy called Darval is looking for a good galactic domination weapon and has designs on the aforementioned Master Generic Code Signifier. You have to stop him and the only way you can prevent the dastardly plan from coming to fruition is to blast things with lasers.
The book isn't terribly appealing from a Doctor Who standpoint. Most paths that you can take end up with you separated from the Doctor and forced in to a fairly standard action adventure. It's not overly interesting and most of the time it doesn't really feel like a Doctor Who adventure. I'd recommend some of the other FYF books, in which you actually get to interact with the Doctor and his companions.
(A warning. K9 appears on the cover but isn't in the actual text of the book, so try not to be too heartbroken when the little fellow doesn't appear.)
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This is the second installment of the series starting with *Young Indiana Jones and the Plantation Treasure*, a series which, I have just learnt, is not chronological, as three volumes- *The Titanic Adventure*, *The Pirates' Loot* and *The Lost Gold of Durango* are set in 1912 and early 1913, i.e. before *The Plantation Treasure*. (I would like to seize the opportunity publicly to apologize to Scooby Doo for my misspelling of his name in my earlier review of the latter book.)
Despite the presence of the two aforementioned characters, I found this volume less appealing than the first, in part because of the style, which resorts too frequently to incomplete sentences, and in part because of the supernatural elements, which somewhat undermine the didactic purpose of the series (all the more so as the historical note does not actually refute the legend of the curse of King Tutankhamun's tomb, ambiguously stating that "of course, respectable scientific opinion has dismissed this idea as nonsense".) I welcome the supernatural in the Indiana Jones movies, for their aim is to entertain, but the Young Indiana Jones adventures are supposed to have an educational vocation and therefore should stick more closely to reality.
My main disappointment with the book, however, was that it is not continuous with the TV series, and seems to have been written without any foreknowledge of its story arc. This trip to Egypt is presented as Indy's first, when the TV series has him meet Howard Carter in May 1908, during his excavations in the Valley of the Kings. Fortunately, as the series progressed, the authors added references to the *Chronicles*- such as the inclusion of Miss Seymour in *The Titanic Adventure*.
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(By way of introduction, The "Find Your Fate" series seems to fetishize action-adventure heroes. The ads at the back of "Search for the Doctor" advertise similar "Find Your Fate" stories featuring G.I. Joe and James Bond. These were written by R.L. "Goosebumps" Stine, to boot.)
"Search" is authored (in the loosest sense of the word) by David Martin, who wrote several DW TV adventures in the '70s. It also makes no sense. From Los Angeles in the year 2056 (why?), to a space lab called "FERN" (indee), to the return of villains from two different Martin-penned DW serials (all the better with which to lure first-time readers, no doubt), "Search" is a boring and confusing morass. The Doctor is hardly to be seen, there's hardly any decision-making to be had, and the story only has one successful conclusion.
Basically, as both a Choose-Your-Own-Adventure, and as a Doctor Who story, "Search for the Doctor" fails gloriously. It's easy to see why they didn't print too many more of these. And why copies are so hard to find. If you should see one, save your fifty cents and call your mom instead.
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