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Book reviews for "Werts,_Margaret_F." sorted by average review score:

Robot Blues
Published in Paperback by New American Library (1996)
Authors: Margaret Weis and Don Perrin
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Robot Blues continues a good saga.
Robot Blues is the sequel to The Knights of Black Earth and continues with the mercenary group called Mag Force 7. Mag Force 7 is led by the cyborg Xris, who once helped to get Dion Starfire to maintain his throne. In this novel, the group is hired to steal an ancient robot. All seems in order, until the group finds out it was a plot to get one of the most important robots in the history of the galaxy. While Xris is trying to complete his objective, Darlene has attempts at her life......and Xris can't help her.........

Enjoyable sci fi
The second book in the Mag Force 7 trilogy (hopefully more will be made!) Great space adventure with likeable characters.

If you like Future Stuff, this is your book!
Trully Remarkable! The author knows how to write and does it good. If you are a reader that enjoys future tech and future timelines this is unmissable!


Rebels & Tyrants (Dragonlance: Tales of the Fifth Age)
Published in Mass Market Paperback by Wizards of the Coast (2000)
Authors: Margaret Weis and Tracy Hickman
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New anthology in Dragonlance world.
You'll know that going on in the world after folling of the Gods. As the land of Krynn groans beneath the rule of mighty dragon overlords, small bands of rebels spring up to battle the new oppressors. From the streets of Palanthas to the Plains of Dust, from the frozen reaches of Ergoth to the swirling waters of the Blood Sea, here are tales to stir the heart and the imagination.

Here is shot stories that I like more than long series about endless saving of the world.

Excellent
I bought this book at a barnes and noble book store (they don't have hardly any DL in their stores, btw), just because it was one of the few DL books on the shelf, and once I decided to read it (which was after a few weeks, cuz i thought the book would SUCK -- which it didn't) I was really suprised at what I read on the inside cover, that these tales are written by EXPERIENCED DL authors! Soooooooo I was like WHOA! damn, and I opened it and started reading, and I was like, really suprised man, at these awesome stories, dude.... No really, it's a really good tales book. MY fav. tale was, "The deep deep, dark dark place", which is about these gully draws and it was hilarious! Man u have to read this! Especially the one about the raid on the academy of High Sorcery, which is by Margaret Weis. It's really good =) And the other tales, of course, have some action in them! ~SO READ IT~

great collection of short stories
I liked this book of short stories in the 5th age of krynn. My favorite stories are Freedom's Pride,Sargas's night of revenge,Sharing the luck,Lost Causes,Blood Ties,Shard's Memory,Tactics, and Raid on the Academy of Sorcery. If you like Dragonlance and the world of Krynn then you will like this book.


Love and War (Dragonlance Tales, Vol 3)
Published in Mass Market Paperback by TSR Hobbies (1987)
Authors: Margaret Weis and Tracy Hickman
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Well...
I have to give all the short story novels 3 stars. There are some stories you won't like but they'll be 2-4 really great ones that will make the books worth the price.

Great Stories
This is, to me, the best of the tales series, 1 and 2. The stories take great care into the develpment of the people, the stories seem to generally be about love for one another, how they go great lenghts for their loved ones. The story of, "A Painters Vision" was truly magnificent. The story was so great, and how the two were ultimately joined together (not like at the hips, not like that) was truly a work of pure genius. Raistlin's Daughter was O.K., but I don't see what the big fuss about it is, it was pretty unbelievable, Raistlin didn't at all seem how he acted in all the other books. And, yes, Raistlin's Daughter is a true story, unlike what other people believe. I would definately get this book!

Love and War
This book was Excellent. Every short story in the book involves love of some kind, love of heroes, love of poor good souled people. It also talks about the great Huma, and tells how he destroyed the Queen of Darkness: and his love for the Silver dragon he rode, and when transformed , a beautiful woman. Every tale is just magnificent. Raistlins Daughter was not as good as i thought it could be , but , it was still a very good tale. Buy this book , it's a must for Dragonlance Fans.


The History of Dragonlance: Being the Notes, Journals, and Memorabilia of Krynn (Dragonlance Setting)
Published in Paperback by Wizards of the Coast (1995)
Authors: Margaret Weis, Eric Severson, Tracy Hickman, and Maryls Heeszel
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Not what I expected, but it was good nonetheless.
This book includes the Holidays of Krynn, lots of songs, very good recipes (The Kender Wild Rice Delight was rather interesting...), and lots of journals/short stories. It's a must for any DL fan, but is pretty much an expansion of "Leaves from the Inn of the Last Home", which was better than this. However, they are both good.

If you want to know ALL about Dragonlance... This is it...
The History of Dragonlance is an all-encompassing follow-up to the immensly popular "Leaves from the Inn of the Last Home" More songs, poems, histories, interviews (with Heroes Tasslehoff Burrfoot and Flint Fireforge), "Serfing the Net" with the Gnomes of Mount Nevermind, and the ever-popular "More Recipe's from Tika's Cookbook", make this an excellent companion book to the Dragonlance Series. As a stand-alone book it has valuable information for the old readers and new readers alike. If you are really into Dragonlance, and would like a excellent book for source marterials, this is THE book for you. Chris Martin


Masters of a Dragonlance Art
Published in Paperback by Wizards of the Coast (2002)
Author: Margaret Weis
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From a long time Fan of DL
I'll keep it short & Sweet.
Good book, great images...but why are there more works in it from Stawiki than from Elmore. Stawiki is great, but when I think of Dragon Lance I think of Larry Elmore and the book didn't have enough of his images...that's my only gripe.

this book is awesome!
This book contains several absolutely gorgeous pictures... not that any of them are anything less than stunning. Any fan of Dragonlance, or even just fantasy art would love to leaf through this book-lots of fond memories. It also contains bios on the artists, and some feedback on the art; nothing overly extensive, just a few notes from the creator to augment the ideal of the pictures.

However, the real point of this book is that the art is outstanding. It won't improve your knowledge of the fantasy series... but it will give you a lovely collection of its art, and some minor history of its development. It will also give you the proper book titles so you can find those few books that you managed to miss in your searches for more excellent side stories.

Even the "Spectre of the Black Rose" cover picture is included (twice actually) that creepy picture of Soth being my personal favorite. Even Art director Ryan Sansaver said it "Kicks [butt] !"
So I highly recommend it. Buy it! Share it with your friends!


The Players Handbook: Advanced Dungeons and Dragons Second Edition
Published in Hardcover by TSR (1989)
Authors: David Cook and Margaret Weis
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Second Edition AD&D
Although the third edition books produced by TSR have pretty much replaced second edition on many book shelves, a few of us still prefer the game as it was. Having been a DM for a little over 18 years, I still find myself picking up my second edition players handbook, dungeon masters guide, and monster manuals (along with a littany of other second edition books) and wondering why it was ever changed.
A must to have if you are a second edition fan is the players handbook. Simply stated, you cannot play the game without it. Although some of the artwork is lacking and (my biggest gripe) they do not put the spell level on every page of the spell directory, over all it is a very well put together book which I would be proud to recommend it to anyone who is wanting to play AD&D.

If you play 2E you need this
This isn't just an opinion, this is fact. If you play or planned to play 2nd Edition AD&D you must have this book. The Player's Handbook is a required book for every player, this book, as well as the DM's Guide contain all of the core rules to play D&D.


Sovereign Stone Codex Mysterium
Published in Hardcover by Steve Jackson Games (2002)
Authors: Jamie Chambers, Timothy Kidwell, Margaret Weis, and Sovereign Press
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An alternative magic system to drop into any campaign.
The Codex Mysterium gives you an alternative magic system to drop into any D20 or D&D campaign. If you don't like the standard D&D magic system, take a look. It also includes rules for creating your own spells. (NB: Actual RULES for creating spells, not just guidelines and suggestions.)

One complaint: They duplicated almost everything from the base Sovereign Stone book that you need to use this magic system in your own campaign except for one thing: The basic spells that are in the base book. There's plenty of new spells in the Codex, but you'll probably want the one's from the base book too.

A D20 system that has balance and makes a good story
The Codex Mysterium provides a good system for replacing the basic D20 system. I've never liked AD&D's memorizing spells, and have often come up with home-grown systems or use other third party systems. The problem is, memorized spells just don't match the way most fiction portrays magic. You never get to the point where you can just do simple spells with a thought, like you can with the GURPS system.

The Codex's system provides the ability to get to that point, and does it without sacrificing game balance. It balances the ability to cast unlimited spells per day with the chance of failure and a potential cost in hit points for overdoing it.


Dragons at War (Dragonlance Dragons, Vol. 2)
Published in Mass Market Paperback by Wizards of the Coast (1996)
Authors: Margaret Weis and Tracy Hickman
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A Good Collection
Dragons at War is a good read compared to some of the other Dragonlance collection books. Obviously the book focuses on stories involving dragons. Some of the authors are better than others, particularly Mark Anthony and Douglas Niles. A couple of the stories surprised me with their sudden developments, which is a good trick in a short story. This collection includes stories that involve character groups from all over - Solamnic Knights, minotaurs, Dragon army forces, and an evil Gnome for good measure.

Great...but
I thought that this was a very good book, but it was missing something that I can't quite put my finger on. There were some very good stories in it, the development was great, but there was something...missing. But this should not discourage you from buying the book, it is still one of the best DL books that I own. And that's saying something

An amazing book
This collection of stories is amazing. I recommend this book to anyone who loves hearing about dragons.


Heroes and Fools (Dragonlance Tales of the Fifth Age, Vol. 2)
Published in Mass Market Paperback by Wizards of the Coast (1999)
Authors: Margaret Weis and Tracy Hickman
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Most of the Stories are Excellent.
If you pick this up, do not just judge the breadth of the novel by the first story or two. "Boojum, Boojum," the first short story, is pretty horribly written. But most of the rest of the stories are excellent, especially "Much Ado About Magic" and "To Convince the Righteous of the Right." If you are interested in the wheelings and dealings of the DragonLance fifth age, without becoming too bogged down by the main storylines, than this would be a perfect book for you.

Nicely Varied
This book unlike some other of the books of tales varies widely in it's selections. Some stories (Gone) are written differently and also don't have the basic ending. Others (To convince the righteous of the right) have a classic appeal to them. A third aspect of the dragonlance series that is in this book, humor, abounds and the gnomes and other races in Heroes and fools make themselves known. I believe this book to be one of the best tales books and I highly recommend it

Not bad at all
I really enjoyed this book. Most of the stories were good, but some were horribly average. My favorite was "Gone". The suspence was terrific and I loved every moment exept for the sudden end. Overall it was a very good book envolving mainly kender and knights. It was well worth the price.


Sovereign Stone Game System
Published in Paperback by Sovereign Press (01 August, 1999)
Author: Lester Smith, Margaret Weis Don Perrin
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Brilliant Concept Not Fully Realized
Sovereign Stone was conceievd and created by some of the greatest minds in Fantasy--it shows. The world idea is brilliant and totally unique. As to how the game works, it is roles over rules--much easier than, say, AD&D or Warhammer and perhaps more logical. Now for the problems. This book is filled with errors and typos. Also, you would have expected more Elmore art and would expect it in color. Furthermore, the campaign setting (pantheon, history) is underdeveloped. All and all, however, the game itself is brilliant, and further products and the Weis/Hickman series should fix the errors and expand upon the setting. That is why I am very disappointed to see that amazon does not carry the new revised, expanded hardcover Sovereign Sotne book--which I stongly suggest you purchase ... . To find out more about Sovereign Stone's brilliant world, games, and fantastic looking novels, [their site] is a must. Sovereign Stone has so much promise!

Cool game, but the book is a little disorganized
The format of the book is obviously targeting new/beginning players, but you will need moderately experienced game master to smooth over some of its rought spots, confusing editing mistakes, and occasional omissions (Make sure to visit sovstone to get sample characters and character sheets). Sovereign Stone is an excellent idea for a game, but the book itself scatters essential information throughout the book, making it a bit confusing at first and --later on-- difficult to find essential info quickly (We made some cheat-sheets which collected the essential info for character generation onto a couple of pages, and a couple of pages for the GM). The game rules are fairly abstract, but that allows you to focus on the Role-Playing aspects of the game. So far in our mixed gaming group of beginning and advanced players, the system seems quite playable (combat goes quick, not too many rules to remember, and based on sound statistical properties) and enjoyable as a RPG. However, if you really like nitty-gritty details, lots of tables (a la RoleMaster(tm)), or hex-maps you should choose a different game. Overall, I think that Elmore and Weis are creating an interesting world with lots of Fantasy role-playing possibilities. Now, if the game designers can just get their thoughts a bit better organized, they will have a truely great combination.

I've played this RPG and I LOVE it!
I've played lots of role-playing games, including AD&D and I never really understood why I was rolling the dice or which dice I was supposed to role. This game uses the various die in a logical manner that is extremely easy to remember, yet provides for complicated and in-depth play. An excellent RPG for beginning GMs and players. Experienced players will find that it allows for more game play and less rules mongering.


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