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This game does tend to drag with its role to hit/role to dodge rules, but it is more believable then any other game I have seen or played. The setting for Cyber Punk is OURT world, with OUR history. It is science fiction. We can look at our own lives, make few changes to the timeline, and see that it IS possible. In reality, these things would never happen, but in the game, it is easier for us to adapt to this new world because it is so close to our own. Realy, what has changed? The world has met a sort of anarchy, like in Mad Max. The government is now run by Corporations. Bionics are common enough that you see people with mettle limbs on a regular basis. This world is more real then any other I have seen, and this makes more believable. Since it is more believable it becomes easier to enter your charactor and enjoy the game.
If I had to rate all the games I have played, I would put this on tope, even with its long combat and ineffectiveness with machine guns.
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It's not "the best book I've ever read," nor is it the SPECWAR primer that Rogue Warrior is. But for some unadulterated macho fun, Green Team (like the others in the series) can't be beat.
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What makes this book so good? Well, first off, it's HUGE in size! A great coffee table book to be sure. The graphic layout is extremely well done and all the films are given equal time (not the case with some of the other books which tend to fixate on the Connery era). Also, for the first time in any official publication, we have coverage of the two "unofficial" James Bond films: NEVER SAY NEVER AGAIN and CASINO ROYALE. Up until now these two "rogue" films have been missing from all official publications for legal reasons. JAMES BOND THE LEGACY is the first book to be published after MGM took ownership of these films, so now we are able to hear the fascinating stories of how they came to be made and, most interestingly, how they impacted and influenced the official series. Great stuff!
But what I like most about JAMES BOND THE LEGACY is how the authors look at each film within the historical context of when it was made. They focus not only on what was going on with the Bond producers at the time, but also what was going on in the world; what socio-political and even cinematic trends the Bond films were keying into. This really brings a new understanding to each film and helps explain why James Bond has endured while other "pop culture spies" (Matt Helm, Derek Flint, xXx :)) failed to connect beyond their time and have long since disappeared. Most people think James Bond films are "all the same", but you will discover here that they are not. In this book I learned how throughout its amazing 20-year history the Bond filmmakers made subtle--and sometimes very bold--changes in the tone of the series and to the character of James Bond himself. This is much more than a simple look at the production and plot of each film, this is a major work on one of the most famous fictional characters of the 20th century. Oh, and the book also gives a detailed look at the new Bond movie, DIE ANOTHER DAY, with some pictures that lead me to believe this could be the best Bond movie of them all! This alone makes it stand above the rest as definitive.
JAMES BOND THE LEGACY is a must buy for all James Bond fans and anyone interested in 20th century popular culture. Again, if you buy just one book about James Bond, make it this one.
As one who has literally "read it all" about Bond, I found this book to be a refreshing read, that made me look forward to every page. While there was some "old" news that had been hashed and rehashed, I was surprised at the "new" information I was not aware of.
While it is not inexpensive, it is a quality book that speaks of the conspicious consumption that its name sake employed, and I would recommend it to anyone who likes the Bond movies, or just wants to know the history of action movies in the last half of the 20th century.
Once I finished "silverwing" after not being able to put it down and vowing to buy "sunwing" right away...I didn't. These books seemed a lot more than just books, it was more like a life of Shade.
About 3 years had passed when one day I saw "sunwing" at my school library...I grabbed it right away and was done it just as fast as Silverwing. It was just as captivating and answered all the un-answered questions from "silverwing". I've never really read a book from an author that writes the same way as Oppel, his writings are full of twists and turns that leaves you guessing and best of all reading to find out!
Now if I can just get my hands on "firewing"...
It is a beyond amazing book, so don't delay and read it now! I stayed up all night reading it, and it was all I could think about. Don't hesitate! Read 'Sunwing' today!
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Belfast Diary gives the reader not only a "factual" picture of life in the war-torn city, but also evokes the spirit of the place. Many times, as I read, I found myself with tears in my eyes at the extreme conditions Belfast natives accept as "normal."
Conroy lived with Catholics in a Catholic neighbourhood as he wrote this book, so I have to admit it has a republican slant to it. I admire Conroy for putting himself into the poorest parts of the city and experiencing life there for himself. This is an excellent book.
-podus
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It is important to point out that while the three installments of this trilogy were written several years apart from each other, this is most definitely one book, not three. The first and second books, The 42nd Parallel and 1919, have no proper conclusion, and The Big Money, the trilogy's final installment, is a logical progression in terms of style and chronology, if not plot. So reading any of these books on their own, or reading them all out of sequence, would be a thoroughly unsatisfying experience.
It is clear from early on that Dos Passos has bitten off more than he can chew, at least from a literary perspective. His goal is to capture the essence of an America caught in the throws of industrialization and fervent capitalism, and the inevitable wealth gap and social class struggle that result from this economic expansion. He also tackles the difficult task of explaining this country's painful ambivolence towards the war in Europe and the sense of euphoria in the years following it's conclusion. But these themes are vast and unwieldy, far bigger than any one character in the novel, and as a result, the characters themselves become forgettable and quickly get lost. In a sense, there is only one main character in this novel, and it is America herself.
But America is not a person, it is a country and society, and as such the U.S.A. trilogy at times takes on the feel of a social inquiry more than a work of fiction. The other characters, through whose experiences we study the social landscape and fabric of early 20th century America, lack depth and dimension. They are mere stereotypes chosen by Dos Passos to represent various segments of society. There is the down-and-out vagabond, wandering the country and living hand-to-mouth, bitterly condemning the economic wealth all around him from which he is excluded. You have the quintessential rags-to-riches success story, the boy who started with little more than a dollar in his pocket and a whole lot of ambition, and amassed an economic fortune, but at the expense of his humanity and health. We also find the New York socialites, the Communist activists, the labor union organizers, the proud and rowdy GI soldier. But there are no real people, as such characters would not serve the greater purpose of defining American society in the way that Dos Passos sees it. And as a result, the experiences and interactions among these characters are also stereotypical.
Despite its shortcomings, the U.S.A. trilogy is worth reading, as it constitutes an important contribution to the understanding of our nation and its history. And in many ways, the great ambition of this novel encouraged other writers to strive to create works of fiction that were not just of literary merit, but also of important social significance. However, for a far more satisfying literary experience, Theodore Dreiser's An American Tragedy accomplishes on a micro-level what Dos Passos attempted to achieve on a broader scale. But unlike the U.S.A. trilogy, Dreiser's work is a true pleasure to read.
Dos Passos wrote this trilogy almost as a documentary. It is a history lesson, with newspaper articles, biographical sketches, beautiful train of thought prose poems, and, in the midst of it all, fictional but brutally realistic characters who each experience the times through a unique set of eyes.
Since I have read this book it has become one of my favorites, and there are few titles with more meaning to me than _U.S.A_.
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The book starts at the home of Prospero, a reclusive, good natured wizard with an obnoxious talking mirror and a lot of very tacky clutter. His friend Roger Bacon arrives at his home, only to find that sinister forces are creeping toward Prospero's home: an enormous moth that gives them a creepy feeling. Gray-cloaked figures lurking outside. A skeletal bird fluttering at the window.
Roger brings news about a strange book; Prospero realizes that there is an old enemy, Melichus, gaining power to destroy him. He and Roger set out on a hazardous journey across the geographically simple land, ruled by a rather unimpressive king, to find and unravel the mystery behind this strange growing force for evil.
More than once, Prospero and Roger will hit a dead end, be deceived by an evil illusion, or face the horrifying effects of their enemy. And the final battle in this book is unlike any battle of wizards ever seen before.
This book is very difficult to summarize, as some things simply don't click into place for a long time. It is, additionally, not a book that you can really skim. I read the book once, said "What?" on the last page, and had to go back and reread the climax.
This book lacks, in parts, the humor so necessary in Bellairs's books to keep the protagonists from going insane. Long stretches have nothing funny at all; we do have the irritating, singing magic mirror, the attack of the troll on the mini-boat, and the ridiculous rhyming spells that the wizards often utter: "Trying to find out if/(Hagiographically)/John of Jerusalem/liked almond paste..."
This book also defies fantasy cliches; the world that Prospero and Roger live in is very simple, not filled with dark fortresses and castles, but with ordinary villages connected by roads and woods. Evil, in Bellairs's world, is not something that sits on a throne and gives sadistic orders; it creeps into cracks and crevices and flits out at people. The "moth" scene manages to give an ordinary annoyance a feeling of horror; the scene where Prospero finds the innkeeper, and his subsequent escape are some of the most effectively creepy scenes I've ever read. He does so without gore or gimmicks; half the horror is not knowing what is conjured by Melichius.
Prospero is a quietly likeable character; his quirky house endears us to him, as does his reaction to the magic mirror. Roger is a little less defined, as the real him appears throughout a relatively small amount of the book. Other characters flit in and out.
Wizardry in this book is more than incantations and walking around with a funny hat (which neither of the characters has). I liked the description of the final duel between good and evil; also the effect on a wizard's staff when the wizard dies. Bellairs's wizardry is not flashy or show-offy, but a serious practice.
This book is relatively short, only about 180 pages; some kids may be a bit confused by the complexity of it, though. However, this is a delightful read...
This book contains one of the most wonderfully unique stories I have every read! It is gothic horror, but one where the protagonist is a wizard. Unlike the wizards presented in many stories however, Prospero often finds that his powers do not help him, and that he must confront the horrors or flee from them, the same as any other man. Through it all, the story portrays a gentle humor that makes it such wonderful reading.
I really enjoyed the black-and-white illustrations provided by Marilyn Fitschen (though this may be only in certain editions), their stark nature adds greatly to this suspense-filled story. I highly recommend this story to any fan of fantasy literature, or player of D&D!
Written with a deceiving simplicity that, no doubt, owes its origins to Bellairs' many successes as a writer of horror fiction for young adults, 'The Face in the Frost' is the tale of two wizards who must prevent the completion of a spell so awful it would bring the ruin of their world. When Prospero (not the one on the island) finds his comfy and peculiar home under siege by baleful magick he is alarmed. The appearance of his old friend and co-wizard Roger Bacon (the very one) only confirms that ominous portents are about. Faced with giant moths and a force of giant menacing shadows they make their escape, bent on finding the source of the problem.
In short order they realize that someone is in the process of activating a spell inscribed in a legendary tome. They must face illusion, traps, and even death trying to discover the identity of the book's new owner. And then, once the identity is known they must wrest the book from its keeper's grasp and bring it to destruction. In a trick unknown since Aristotle's Cave, Bellairs manages to fit this detailed and wide ranging quest into a novel of less than two hundred pages. For this accomplishment, if no other, Bellairs deserves a great deal of appreciation.
Bellairs characters are gem-like, as is the world in which they move. The tone of the narrative is quite humorous, with Prospero and Bacon getting much of the credit for keeping up a banter full of strange twists that seems to wander at will across time and place without any disastrous side effects. The narrative, in contrast, is quite chilling. Bellairs shows a fine ability to create suspense and horror without having enormous quantities of gore splattered over the pages. On several occasions I found myself unexpectedly spooked by what on the surface was comparative mild-mannered prose.
For all the time I've had this book I have always been surprised that I haven't come across more of Bellairs' work. It is only recently, thanks to the Internet, that I discovered that Bellairs was pre-eminently known as a writer of youthful fiction, and that he died prematurely. In retrospect, it is probably only a fortunate accident that 'The Face in the Frost' crossed over into adult fiction. It certainly could be read with great enjoyment by anyone who can cope with Bellairs clear but literate writing style. Lest I forget, the story is accompanied by many wonderful illustrations from the pen of Marilyn Fitschen, which the reader will find as pleasant as the story.
Slim-line, fast, flexible, simple, expansive, effective. All words that describe Talsorian's game mechanics - it simply does not get any better.
As for the universe - this is a REAL world of darkness. No bright dawn, no happy ever after. Only your wits and tech, style and edge. No right or wrong, only power and death, a world of grey areas that seems only just around the corner.
If you are a gamer and you don't have this - get it now.
If you aren't a gamer but love the Dark Future setting, it's worth it.
Magnificent.