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Granted, the story is not as complete as a full biography (Richard Ellman's is particularly thorough -- if somewhat dry) but it is told with such wit, humor and tragedy as to providing a most enchanting diversion. Highly Recommended, especially to those who are looking for good entertainment rather than mere scholarly facts and literary commentary.

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Originally, the novel started out as a short story, (or novella), called Ender's War. Card re-wrote much of it, fleshing out the story, and in so doing created one of the finest works of science fiction in existance. I haven't met anyone who has read it without being impressed. Like all of Card's books, it is difficult to put down, teaches us something about ourselves, makes us cry and it makes us cheer. Card is always good but with Ender's Game, he is perfect.
The title character, Ender Wiggin, is a young boy who's whole life has been lived under the stigma of being a third child. In a world where population control is the only means of racial survival, he is the exception that proves the rule. His very existance was only granted because the government felt his genes and upbringing might produce the perfect strategist against an implacable enemy.
The "Buggers" almost wiped out the entire human race, last time they visited. The government is certain these insect like creatures will not stop when they next decide to come. And so, it is necessary to create a military genius, trained in every way possible, hardened to fear and remorse, and knowing that there will be no second chance at success. The fact that this person is a small boy, must not keep them from performing their duty.
Ender's Game tells the story of what that boy's life is like. It is not a light tale and no punches are pulled. Even so, I would recommend it to anyone over ten years old. Simply because it does not shy away from the consequences of even brutal acts and so, it has the power to open our eyes to the meaning of responsibility. Please read this book... we all should.
For those that are up on their reading of Card's work, you may want to buy his latest; Ender's Shadow. It revisits the War school from the point of view of Ender's most worthy student, Bean. We get to see all those dramatic moments again but not as we remember them.

Ender Wiggin grows up in a futuristic society where families can only have an allotted number of children, and the Wiggins's just happen to be allowed to produce three incredible geniuses. At the age of 6, Ender enters a battle school where he will be conditioned and trained to be the greatest of intergalactic commanders, destined to save the world from the latest and largest alien attack that Earth has ever seen. The fate of the world lies in the hands of a boy genius with hopes, dreams, and a family that he must leave behind to fulfill his duty.
Card does an exquisite job tapping into Ender's young, but extraordinarily advanced mind. There is a mixture of childhood longing and ageless maturity that makes Ender a tragic and inspiring hero. With surprises at every turn, breathtaking tension, and heart-wrenching characters, Ender's Game can stand proudly as a classic far above any labels that might be tacked to it.

I look to books for entertainment in a form that music and books can't give me. An enjoyable, quick read. But Ender's story caused me to rethink alot of my opinions about alot of things. To question my beliefs about meaning in my life, even. For Ender to make it, he will have to endure a terrible life... one of isolation, lonelyiness, despair. There are many people, important people, who are interested in him. But no one to comfort him, befriend him, confide with him. What the military puts him through would be considered criminal by today's standards. He is denied a childhood, and barred from any type of postive emotion attachment.
There is a reason that this book has still has such a following nearly twenty years after it was first published. By the time it nears 40, I am sure it will have taken it's place among '20,000 Leagues Under the Sea,' '1984,' 'Stranger in a Strange Land,' 'Rendezvous with Rama,' 'Farenheight 451,' 'Foundation,' and 'Dune.'

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There are a couple of caveats to this endorsement. Casual players such as myself must accept that Scrabble played at the competitive level described in Fatsis's account is almost a completely deferent game from what gets played in living rooms amongst family members. First of all, it's generally one on one, with a 25-minute timer. Secondly-and most importantly-the words played with often bear little relation to standard English as you and I know it. Indeed, as his lengthy discussion of the compilation of the official Scrabble dictionary makes clear, almost no word is too obsolete or archaic, and no transliteration too ridiculous to play. Oh yeah, and by the way, the rest of the world uses the British version dictionary with about 20,000 other words. In other words, looking at an expert level Scrabble board can often be like looking at gibberish. Once one gets over this, one learns along with Fatsis that the only way to get into the upper ranks of the Scrabble world is to memorize words... for years...
Of course, how you memorize the words matters, and Fatsis makes sure to explain how a number of the top players accomplish this (hint, you need 4-10 free hours a day, which might explain why so many top Scrabble players don't hold down regular jobs). Along with sheer memorization is anagramming, which trains one to pick words out of jumbled letters, and then there's all the strategy involved in managing the rack (ie. your tiles), the board, and soforth. This naturally drifts into the realm of probability and game theory and such, which gets rather detailed and may not hold the attention of some readers (although I quite liked these discussions).
The book could have done better in cutting the history of tedious and petty feuds between top players and Scrabble management and corporate ownership. They don't bring anything to the story other than to emphasize the pettiness of maladjusted adults and a desire on Fatsis's part to leave no stone unturned. It's amazing enough that he makes us care about a number of social misfits who find solace and meaning in their Scrabble obsessions, there's no need to push the envelope and quote their lengthy e-mail flames to oneanother. The book's other main weakness is it's treatment of women. Fatsis quickly gets in with a number of the guys devoting chapters to a number of them, but he only spends three pages talking to the top women players! It's an area in which his journalistic training seems to have failed him, since there are a number of interesting difference between woman and men players that he only skims the surface of. It's as if in dealing with his own efforts to claw his way up the ratings and hang with his buddies, he didn't have the energy left to deal with the women. Still, these are relatively minor quibbles for what is a mostly fascinating window into an oddball subculture.



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This book is a classical, scholarly translation. I cannot comment on the accuracy of the translation, as I do not read Chinese. However, the translator sprinkles the text with footnotes to explain why he has chosen certain phrases that do not directly translate, and offers alternative explanations from other translators. Therefore, you get a good feel for what Sun Tzu originally meant, especially through the critical inclusion of selected commentaries. In addition, there is an introduction by the author on the history and background of the text, which are useful. There are also some comments on the influence the text has had, especially on Mao Tse-tung and on the Imperial Japanese forces through World War II.
Therefore, I certainly recommend this translation for a first-time reader such as myself.

So no matter what you were looking for in this book, whether it be business, sports, war games, or actual wars, you can be sure to learn more on how to best deal with the situation through the strategies in this book.
The book is timeless....and should be required reading for all persons.
