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David Fogel gives a broad overview of the origins of the main approaches in classical AI. He explains how many approaches fell into a seductive trap of top down planning. His own approach uses evolution as a powerful tool for learning. Learning from the experience of life on earth, he proves that selecting simply on whether his chess program wins, loses, or draws over multiple games is sufficient to allow considerable learning. This is a powerful lesson that should be applicable across any discipline -- not simply checkers.
David writes simply and clearly and with respect even for the AI pioneers whose approaches he disagrees with.
Blondie24 has inspired me to read more on this subject. It is thought provoking -- I now want to start doing my own experiments in evolutionary programming to explore the ideas further.
P.S. I found that "Creation : Life and How to Make It" by Steve Grand to be an excellent follow up read to Blondie24.
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Yota (known generally in the school as "The Dateless") just can't manage to tell Moemi about his feelings for her. He always chickens out, freezes up, or just ends up standing on his own tongue. School pin-up Takashi, Yota's longtime buddy does his best to help, unaware of the leading role that he's been playing in Moemi's fantasies.
With his lack-of-a-love-life getting more complicated by the moment, Yota seeks escape by hiring a video. Simple silicon, no feelings to hurt. "I'll cheer you up" is the message on the front of Video Girl Ai's box.
Unfortunately Yota's VCR fries a circuit, and catapults Ai out of her world and through the screen into Yota's bedroom.
Ai does her best to cheer Yota up, as helpmeet and advisor, but it looks more and more like she has a few loose circuits of her own...
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Yukari is one of those perfect kind of girls: Very studious, always obeying her parents wishes, never doing anything unexpected, wrong, or, well, anything except perfect. She doesn't have an easy time with it, though. When she runs into a punk and a transvestite on the street one day and is asked to modle clothing for them, she adamently refuses. At first. But then she meets George, the designer for Para-kiss, and she has to wonder if she should accept their invitation into this new, wonderful, and forbidden world.
-Enjoy!
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Any of this authors books are a wonderful place to start. The reason? Because these books are all about the title subject in a nutshell, easy to read as a comic book, the story lines and illustrations are wonderful, and after you read this as well as all the other books by Tsai, you will have a great, well rounded start on your path and will know what you want to study more deeply!
To add, when others ask you about your interest in eastern philosophy, you can get them started here as well, because these books are fun, consise, and you know they will enjoy them over and over again!
On a personal level I enjoy reading through these books and find it much more useful than some of the straight translations even though they may be more complete and more pleasing to academics. In addition to the Confucius book, I have enjoyed both Daoist books and the version of the Art of War.
As a teacher, I like this book even better. New York State requires high school kids to have 2 years of world history. In this new political correct world, world history is no longer dominated by Europe. In fact, must of the New York State exam is about Asia and Africa. Thus Confucianism is a very important concept to teach.
Filial Piety, the concept of order and relationships, and the 5 Confucianian relationships are extremely important. But they are not fun things to the average teenager. There are many lessons we can get from Confucius as adults, for kids its a bit harder. However, these comic books make teaching Confucius so much easier and effective. The kids like to read them and they get so much more from them.
So in short, yes this is not the complete Confucius. But for anyone who wants to read a visually pleasing edition or teaches this is quite good.
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Write by professionals, with usefull techniques and well explained details of almost every cool aspects of AI in the game programming world.
Along the lines of the other "Gems" series of books, this collection is filled with ACTUAL techniques and code chunks that are used by some of the top professionals in the industry. Just flipping through the list of the contributors to the book is like going around the room at one of the AI roundtables at the GDC... in fact, Steve Woodcock and Neil Kirby are 2 of the "3 AI guys" that RUN those roundtables! (The 3rd being Eric Dybsand who has contributed to the "Gems" series but not this title.)
Many books on game development are informative. This one is actually USEFULL. I have personally adopted Steve Rabin's source code from the section "Implementing a State Machine Language" into my own game and it has saved me many hours of development and improved the readability and understandability of my code for the rest of the team. Just that section alone has netted at least a 1000:1 return on the cost of this book. Other sections have given me a different approach on how to handle the economic strategy layer that I could have come upon myself... but was able to implement a lot quicker than if I had done it myself. It was definately worth the price.
Are any of these sections worth the purchase price for YOU? I suppose that depends on how much you value you your time. Once you equate the cost of the book to the man hours you save, it's a no brainer!
AI Wisdom is definitely a cut above the rest. The topic selection is intelligent and relevant, and the articles are all of a consistent quality and polish. I've already referenced articles several times when writing production code, and several co-workers have borrowed it when they had a particularly tricky problem to solve. This is simply a must-have resource for any professional AI programmer, period. Or, if you're an amateur or hobbyist looking to see the tricks and techniques professionals use, then this is a book you absolutely can't afford to miss.
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Absolutely not for beginners.
It is very deep in the analysis of almost all the Tai Chi aspects as you can see in the Book Summary listed by other reviewers. It really gave you material to think and work on.
Anyway sometime there are terms not explained that could really mislead the meaning of the matter. That's the reason why only 4 stars. I really and strongly recommend this book to all the instructors and advanced practitioners whatever style they practice. This is a book that will forever give you Tai Chi insights each time you read it.
For those new to Tai Chi: The practitioner of Tai Chi Chuan (trans. Grand Ultimate fist) must be willing to spend a great deal of time refining each movement. Tai Chi will teach even the most athletic practitioner to move muscles that they didn't know they had and to stretch their range of movement without loosing balance. To be soft but not weak, to deliver powerful strikes but not tense (Like a whip it may crack at the end but it is a flowing motion that gets it there). To listen to the opponents move and unbalance them (Granting the practitioner the ability to win a fight without hurting the opponent should he/she choose to do so). For health it is a non-impact exercise that will teach you how to use and strengthen your body. It is good for the elderly because the training is soft and gentle (In fact training with too much power will hinder ones Tai Chi development).
The Book: This book is for those who want to deepen their knowledge of Tai Chi. It breaks apart and gives detailed explanations of the philosophy, training methods, and learning sequence. It will NOT ACTUALLY TEACH YOU ANY OF THESE THINGS. It will only explain what you are looking to accomplish within each aspect of training. I would recommend this book for anyone who wants an overview of what Tai Chi is. Experienced practitioners should read and reread this book (as they improve in one skill something else will suddenly make sense). For learning applications I would recommend Feng Zhiqiang and Chen Xiaowang¡¦s English language book, ¡§Chen Style TaijiQuan¡¨, ISBN# 7505404806. I would not recommend attempting to learn a form from a book, find a qualified teacher or buy the video.
TABLE OF CONTENTS
Introduction. The Overview
* The Yin-Yang Reversal Theory
* The Tai Chi Body
* Tai Chi Balance
* Tai Chi stillness and Action
* Awareness Energy
* Enlightenment Through Action
Chapter One. The Three Steps of Tai Chi Boxing Principles
* The Weak Beats the Strong
* The Slow Beats the Fast
Chapter Two. The Three Steps of Tai Chi Boxing
* Step One: Investigate the Body, the Form, the Waist, the Top of the Head, the Spine, and the Steps
* Step Two: Study Moving, Receiving, Collecting and Striking Energy
* Step Three: Study Following, Sinking, Lightness, and Dexterity
Chapter Three. Investigating the Method of Tai Chi Boxing¡¦s Push Hands
* Step One: The Push Hands System of Awareness Energy
* Step Two: The Posture and Force of Adhere, Stick, Connect, and Follow
* Step Three: Seeking Awareness Energy in Push Hands
Chapter Four. The Energies of the Eight Gates and Five Steps
* The Energies of the Eight Gates Clearly Defined
* The Five Steps Clearly Divided
* The Practice of the Set and its Representation of the Eight Gates and Five Steps
Chapter Five. The Sequence of Learning Tai Chi Boxing
* Part One: The Practice of the Set
* Part Two: The Practice of Drawing Silk
* Part Three: Learning to Separate Energies
* Part Four: The Practice of Chi Kung
* Part Five: The Practice of the Spirit of Vitality
* Part Six: Uniting the Inside with the Outside
* Part Seven: Getting the Opportunity and the Position
* Part Eight: Sacrificing Yourself to Follow the Opponent
* Part Nine: Knowing Yourself and Knowing the Enemy
* 1. The Order of Learning Tai Chi Boxing
* 2. The Foundation of Centrifugal Force
* 3. Lightness and Dexterity are Revolving
* 4. The Seventy-Two Essential Terms of the Chinese Boxing Art
* 5. The Yin-Yang Summary by Chen Chang Hsing
Chapter Six. Guidelines for Tai Chi Application
* The Nine Principles of the Practice of Tai Chi Boxing
* Tai Chi Boxing¡¦s Drawing of Silk
* The Nine Rules of Tai Chi Martial Arts
* The Tai Chi Boxing Book ¡§Kung Hsin Chieh¡¨
* Tai Chi Boxing¡¦s Chart for Evaluating Progress
* The Question of the Hard and the Soft
* Tai Chi Boxing¡¦s Definition and its Motion
The Ancient Poem of the Universal Post
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The chapters on the background and history of taiji are misleading at best. The author vastly oversimplifies the history of Chinese philosophy and collectively calls Taoist, Confucian, Moist, and Buddhist philosophies "Tai Chi ideals." The section on taiji's martial history takes much the same approach. The author fails to mention Chen village even once, and offers only a vague interpretation of taijiquan's history.
The most valuable portions of this book are the chapters on qi cultivation and the classics. While these chapters are not outstanding (and I would not recommend them as a resource) they are the best part of the book. The final sections do offer translations and interpretations of three taiji classics, but to my disappointment the author offered no historical background or context for these classics -- not even a few sentences indicating who the authors were or what their role in taiji history was.
Most TaiChi books tell you what are the moves and how to do them correctly. But that isn't real TaiChi. Unless you harness the internal power, your movements are going to be empty.
Master Liao provides the link that can tremendously advance one's practice in the internal martial arts through his revelation of secret training methods.
Emma Bovary is a character you will either despise for her actions or sympathise with and understand. It is true, her actions bring misfortune to her family, especially her husband Charles. Although he is weak and unambitious, lacking the gallantry of her image of a lover, his sentiments for her are genuine and she fails to see it. Moreover, he so trusts and admires her and never sees through her deception. I find that he is the character, if not most interesting, then most tragic and worthy of sympathy, as he becomes the true victim. As for Emma, like her or hate her, she is one who many will relate to.
This is not an exciting read, not fast paced or action-packed. Still, the messages in the book will reward your efforts. I'm no expert on Romantic novels but I think it's quite unlike other novels of it's time. Flaubert's descriptions and use of language are very moving, sometimes disturbing, especially when describing the ravages of sickness or pain. Those who like to contemplate on moral ideas in a literary work, or who love the beauty of language for the sake of it will enjoy this book very much.
Since the book is aimed at a general audience, the first section introduces all the relevant knowledge required to fathom the rest of the book. This section introduces the purpose of artificial intelligence, the demystification of the all-famous computer Deep Blue that defeated chess champion Garry Kasparov, the basics of artificial neural networks and of the game of checkers, and a survey of previous attempts at producing computer programs to play checkers. The last chapter in this preparatory section states the two fundamental questions that the author (David B. Fogel) and his partner in this endeavor (Kumar Chellapilla) set out to answer when they started to build their own checkers program, which can be phrased as: (1) Can a computer program learn on its own the features important to play checkers at the level of a human expert? (2) Can this learning be achieved by just playing games against itself and receiving feedback only after a series of games without even knowing which games were won or lost but only how many?
Their approach consisted of using an idea borrowed from "mother nature" that only until recently has started to be embraced by the scientific community in the field of artificial intelligence. This idea is evolution. By combining random mutation with selection over a "population" of checkers-playing artificial neural networks that played against each other they obtained after 250 generations a program that was able to reach the expert-level rating and that even scored a few victories against human players rated at the master-level.
Most technical details are left out in order to make the text accessible to a wider audience. However, in the spirit of being a scientific document, there are references to all relevant scientific papers in case you want to do further research. The writing style is both engaging and easy to follow. In addition to the main text of the book, there is a wealth of notes in a special section at the end of the book which the author uses to expand on specific topics that might be of interest to the reader. It is for this separate notes section that you might benefit from using two bookmarks, instead of just one, while you read the book. There is also an interesting section in which the author addresses a series of objections that have been raised against the ideas he discusses in this book.
In my opinion, the only weakness of the book is that it spends too much ink in telling you about the moves that Blondie24 (and its siblings) made in some specific games. This will be of interest to you only if you are keen on checkers.
If you have an academic training equivalent to a B.S. in Computer Science you will have the additional benefit of ending up with a clear picture of how to reproduce the ideas used to create Blondie24, although no computer code is offered. The idea they use is so simple and yet so powerful that you'll be temped to jump into the bandwagon of evolutionary computation after reading this book.