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Book reviews for "Agronsky,_Martin_Zama" sorted by average review score:

Short
Published in Paperback by Powells Books Wholesale Remain (01 January, 1993)
Author: Andrew Martin
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Good effort
This is one of the many Nigel Short books that were published at the time of his championship match with Kasparov. Short was crushed in that match and his books fell into remainder status almost overnight. Hes a strong attacking player who gives all but the best players a very difficult time- against Kasparov he had little chance because of the difference in experience Kasparov brought to that match. Short is rated as the strongest British player ever, ahead of Mickey Adams. Adams has ceased to progress and Short has had a longer career, which ended the day he lost to kasparov. Since that day Short has disappeared from public view. hes gone and all thats left is this book. This book by Martin contains about 50 Short games, a dozen or so deeply annotated. Good games collection of the play-offs with Timman, Karpov, and Gelfand, leading to Short's match with Kasparov.


Test Your Child's IQ Skills (How Smart Are You?)
Published in Paperback by Black Dog & Leventhal Pub (March, 1997)
Authors: Erik Bruun, Black Dog & Leventhal Publishers, Diana Foschia, and Martin Lubin
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How smart really is your child?
Well, all people, as parents, know that a child should be nutrured from a very young age. You should read to your child as often as possible, and try to spur his or her personal growth. This is one of the most important things in a child's life, and this book can help to guide a parent. More than even testing a child's IQ, it tests the parent's ability and dedication to their child. While some children are born with the natural abilites to learn at different rates, this book can help you classify both your child and yourself.


The Universe in a Handkerchief: Lewis Carroll's Mathematical Recreations, Games, Puzzles, and Word Plays
Published in Paperback by Copernicus Books (June, 1996)
Authors: Martin Gardner and Lewis Carroll
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Essential for Lewis Carroll fans
Lewis Carroll was in "real life" Charles Dodgson, lecturer in mathematics at Oxford University and author of books on geometry and logic. Mathematics intrudes into his children's books, especially Sylvie and Bruno. There is nobody better qualified to explain this side of Lewis Carroll to the non-mathematician than Martin Gardner, author of the Annotated Alice and for many years the compiler of the Mathematical Puzzles column in Scientific American. This book will delight Carroll's many fans and may intrigue many who would not normally be attracted to children's fiction. I also recommend the two books on Lewis Carroll's puzzles by Edward Wakeling; as a professional mathematician, he brings a complementary perspective.


Urban Assault (Inside Moves)
Published in Paperback by Microsoft Press (September, 1998)
Authors: Phill Powell, John Cocking, and Martin Davis
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Helps a lot
Urban Assault Inside Moves is really cool. It helped me beat the game so much faster. I Think it was worth the money becuse it tells you an entire book of hints on the game. It tells you about the levels, upgrades, and the tanks and air figters. It Is the best hint book I have so far.


Where's Waldo?
Published in Hardcover by Little Brown & Co (Juv Trd) (September, 1987)
Author: Martin Handford
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My 3-year old's favorite.
Entertaining for both children and adults. This book is full of visual puns and amusing drawings like a flying Ace (of spades) and a human snowball. Long after we've found Waldo everywhere, we're still seeing something new and surprising. This is a great (but slightly bulky) book to keep kids entertained on long trips.


October Men: Reggie Jackson, George Steinbrenner, Billy Martin, and the Yankees' Miraculous Finish in 1978
Published in Hardcover by Harcourt (01 May, 2003)
Author: Roger Kahn
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THE 1978 SEASON STARTS ON ABOUT PAGE 200
Considering that the 1978 Yankee team is my all-time favorite, it was disappointing to realize that the first 200 pages of a roughly 360 page book was NOT really about the 1978 season. Kahn spends those first 200 pages talking about other "miracle" teams and great seasons, the origin of the Yankees, and Yankee owners and players pre-1978. If I hear about the "dreary CBS Yankees" one more time...

If you already have some grasp of baseball and Yankee history, that makes those 200 pages mostly a wash. That stuff, as well as mini-bios of 1978 Yankee ownership, executives, and players, should have been put into the first 10 pages or better integrated into an account of the '78 season.

Beyond that, Kahn seems a bit pompous and playing for history.
He has unfavorable things to say about more than one journalist from the era, while getting in things like how "The Boys of Summer outleaped (the New York) Times Snide and went to the top of the best-seller lists." (p. 247)

Great, Roger, but I was hoping this book would be less about your reminiscing about baseball, Yankee (and some Dodger!) history and more for the educated fan of the 1978 Yankees. "The Bronx Zoo," by Sparky Lyle and Peter Golenbock, while not up to the standard set by "Ball Four" by Jim Bouton, is still your best bet when thinking about picking up a book about the 1978 Yankee squad.

What More Can Be Said on Steinbrenner's Yankees
Forests have been leveled to accommodate the number of books that have been written about the New York Yankees especially during the Steinbrenner years, and you have to wonder what can be said that hasn't been written about numerous times before. However, if I were to have only one book on this subject (I have several) this latest offering by Roger Kahn is the one I would choose. I admit to being partial to Kahn's writing in regard to baseball, but he delves into the personalities of George Steinbrenner, Billy Martin, Al Rosen, Reggie Jackson, Thurman Munson, Sparky Lyle, Gabe Paul, Dick Young, Larry MacPhail, and others with anecdotes and humor you probably haven't heard before. This book is littered with stress and alcohol as conflicting personalities clash their way through the 1978 season. Yes, part of the book provides a little history in regard to the Red Sox and Yankees in regard to their previous ownership, but even in this, the author tells these stories with quotes I haven't read in previous books. If you have enjoyed reading other books on this subject, and especially if you enjoy Roger Kahn's writing, this book will not disappoint you.

"The Boys of Summer" for the next generation!
Kahn once again affirms his brilliance. No one writes better about Baseball, particularly New York Baseball. This new work is, to my thinking, his best ever.

Of course, there is enough drama, character (and characters) for everyone and his Daddy to be able to write about baseball in general, and the New York Yankees in particular. Kahn takes the challenge of this much material on, and comes up with a better book than I can recall about Baseball ever. It covers a great deal, but his writing style is SO enjoyable, that it moves incredibly rapidly.

He writes a bit about the history of New York Baseball, Willie, Mickey and the Duke, Joe D., Stengel, Berra, Jackson, Gehrig and of course Ruth (as have many others). Only Kahn, however, puts the sale in terms of 2003 dollars (proving it to be by far the hugest baseball deal of all time).

'Goodbye grits, Hello Oysters Rockefeller'. Who has ever turned such a phrase? No one but Kahn, telling in these five words more than anyone else has written before about the deal which brought North Carolinian Jim 'Catfish' Hunter to the Yankees.

Being a passionate fan of New York baseball for more than half a century, Kahn has a love and knowledge of baseball second to none. Few writers (only Roger Angell and David Halberstam come to mind as near competitors) are able to bring this passion from heart to paper. He also writes this story in a manner most comprehensive, bringing the reader into the context of the story by relating what is happening in New York and the country which impacts the Yankees' story (this may be an answer to the criticism of another reviewer who laments the mention of U.S. Presidents and N.Y. Mayors).

In taking about troubles experienced by 'The Dark Prince', Billy Martin, Kahn notes that Herman Melville had written two busts: 'Redburn' and 'Mardi' before his epic Moby Dick. I don't know if Kahn had written any busts before, but regardless of what else Kahn had written before, this is as great! Any lover of The Greatest Game On Earth will love this book.


The Baby Games: The Joyful Guide to Child's Play from Birth to Three Years
Published in Paperback by Running Press (May, 1988)
Author: Elaine Martin
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Wheeeeeeeeee!
This book is a cracker - what fantastic fun!

There are pages of songs and nursery rhymes you thought you'd forgotten...

creative and original ideas to stimulate your child's imagination...

games that will bring the spirit of youth back!

AND BEST OF ALL, GAMES YOU CAN PLAY WITH YOUR NEWBORN BABY, not just the older kids...

ENJOY!

Excellent choice for first-time parents
I received this book as a gift when my first child was born and still refer to it occassionally for those "what can we do today?" times. Chapters are arranged according to appropriate activities ranging from birth to age 3 years. Most important to us were the ideas of what to do with your newborn. Topics in each chapter include MOVEMENT, MUSIC, WORD PLAY, OUTDOOR ACTIVITIES, QUIET TIMES AND INDOOR GAMES. There are also chapters on various entertainment media, toys and parties. This book is full of FUN things you can do with your baby. The only minus is that if you don't know the tunes to some of the songs, you'll have a hard time singing to your little bumpkin.

Excellent!! No new parent should be without it.
Just when you thought you knew all the games to play with your baby, you read this book and realise there is SO much more!


Codes, Ciphers and Secret Writing
Published in Paperback by Dover Pubns (October, 1984)
Author: Martin Gardner
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Still Good
This book is a little out of date and a little too basic. It is for the beginner and is not an advanced text. The best thing that it is short. Because it is so short, it had to be packed densely with information, no wordiness. I've never had enough time to read The Codebreakers book, too big. Here I got informed in minimal time and the book is much less expensive -- it's got a better cost to read ratio and cost to information ratio.

fun for beginners...
Very well written. This book offers an introduction to "crypto-stuff" such as mono/polyalphabetic substitutions and grille methods. It doesn't go into much of anything else in huge detail, but it offers many methods including "how to build" your own encoding/decoding tools. If you're looking for some fun reading, I highly recommend it. If you're serious about learning though, check out "the code breakers" by kahn.

Good basic codes, great for beginners.
This is a great reference of basic codes. Excellent explanations, examples. Don't expect anything too intense, and you won't be disappointed.


Character Sheets (Dungeons & Dragons Accessory)
Published in Paperback by Wizards of the Coast (August, 2000)
Authors: Julia Martin and Sean Glenn
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Rather [weak]
Honestly, you can find better character sheets for free out on the web, made by fans. This product just basically gives you customized character sheets for each class, with the class already filled in, and all the class skills already checkmarked, and I believe the hit dies were already filled in too. Oh, there is a blank sheet included as well for the multi-class characters. The 32 sheets or so in this product aren't even going to get you started, especially when so many of them are unusable because they're a class that you never play. The sheets are all in black and white, and the paper stock isn't really anything fancier than regular copier paper.

All in all, give this thing a pass. Print out something from the web and go somewhere to take a bunch of copies. You'll be much happier and get a better value for money.

Almost perfect-Definitely a welcome addition to the game!
I would give the product five stars but I have a few items to mention. Other than the mentions that will follow, I found the sheets to be an excellent tool for keeping track of the character and complicated NPCs. There is even a sheet for animal companions/familiars with space on the back for detailing complicated magical items. There is a seperate sheet, front and back, for each of the character classes. Then there are spell sheets with spell listings for each of the spell casting classes. Here's the first place that the sheets run afoul of the real world. A lot of time and money has been spent on creating new spells for all the classes and 3E now looks like a small list compared to the supplements that are available in so many places. A player can pencil her favorite extra spells in, but then she might wind up with a cluttered sheet anyway. If you are playing strictly by the books however, it is excellent. There is a little bit of this involved in the PC sheets as well. Players will want to bring in special classes. There is a generic PC sheet included but it won't be as nice as the customized sheets for say, a cleric, which includes the Turning Undead table. Again, those who follow the rule book closely will find this accessory indespensible. Do you want nitpicking? The barbarian sheet indicates that the character gets a d8 for hitpoints when the player handbook clearly indicates the barbarian gets d12. Small thing to pick on, but it makes one wonder if there aren't one or two more missed typos. Even if you are into making your own character sheets by pencil or laser printer, you would do well to consider these sheets as reference for your own layout. The inside cover is a detailed process for building your character. One more plus, the back cover has one of my favorite new artwork pieces from 3E. It is a female Halfling Rogue. I'll admit that I am biased, I like halflings and this one is a great representation of the new and improved halfling race.I am quite glad to have purchased this item.

Ahhh, the usual WotC way to force you into buying sheets
Well, I'm sure most of you figured out how Wizards almost forces you into buying their character sheets. Right? You see, they make the sheet thats in the Player's Guide sooooo close to the binding that it's almost impossible to photocopy perfectly. Well, its easy to copy here. But for the product at hand (and not the trick) these sheets are rather useful. I myself don't use them (instead I printed out a 7-page awesome character sheet, even though I am a player for 3% of my time playing D&D), but when I got my players some for christmas....wooo hoo. They made so many photocopies of it, that we almost were using a new one for every level they advanced! These sheets are basically the ones in the Player's Guide, but for some reason they seem more...clean when photocopied. I loved updating these sheets, rather than having to update it on computer (like we did before). Just to let you know, I keep my player's sheet and update them throughout the game, because that's a useful way for me to play. The players love not having to gawk at their amazingly low life :-) Overall- Get these if you want nice, smooth photocopies of the character sheets, or are just going to use these. They are very good.


A Course in Game Theory
Published in Paperback by MIT Press (12 July, 1994)
Authors: Martin J. Osborne and Ariel Rubinstein
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To much Math.
To much math and not easy to understand.

Maybe for class but not for personal exploration...
I agree with a previous review that this book is not good for individuals. Solutions to the excersizes are only available to educators. If the book is assigned for a class and the teacher has access to the solutions and can coach the student through the excersizes this is probably a great book because of it's depth. It is probably also a good reference book for those already familar with the subject.
However if you are like me and were looking for a strong book that will help a motivated individual learn game theory this book is not for you. I have tried many of the excersizes and I am still not positive that I my answers are correct. The material in the book is very complex but accessible, that is not the problem. The problem is the lack of development because I can not go over my answers to the excersizes and see what I did right and what I did wrong...

An essential course in game theory.
This was one of the first books I read in Game Theory, and definitely the hardest. Those who want a gentle introduction to the concepts of modern game theory might do better with a simpler text such as Gibbons. That said, there is no substitute for quality. The depth of analysis is entirely necessary to get to the meat of the theory.
Osborne and Rubinstein write extremely well, softening the blows of some of the more complicated concepts. Their own substantial publication records in the Game Theory literature do much to recommend their version of analysis over others.


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