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There was one point I did not like about the book though. It would make many references to other GURPS source books, some of which were out of print, for more material on a subject. I feel that some of the writing was judt put in a advertisements and "plug" for other books.
Personally, I wish they had touched more on the "Mad Max," "Postman," and "Fallout" (a post-apacalyptic computer game) scenarios, but I do realize that the book was created for post Y2K campaigns and that everyone does not like what I like.
Overall, though, the book provides good post distaster material.
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In this book are contained around five or so of Fitzgerald's stories; in them, his writing style seems as being youthful: more 'This Side of Paradise' and playful than contrived. The title story is clever and more-or-less a fairy tale; for every echo of Maugham that you can find in some of these stories, there are two or three echoes hinting that Fitzgerald grasped a lot of the wicked strangeness of the world and class more like J.D. Salinger....
This is a really good book.... and for ..., if you haven't read it, buy it in company with another book to save on shipping....
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Some 1260 articles cover the past story and present shape of Christianity from Pakistan east to the Pacific (with some material on west Asia in early centuries. A wide collection of contributors was assembled, with Asian writers supplying artiucles on areas of specifc interest as well as contributing, editorially, to the shape of the whole volume.
Articles cover significant features relating to Christianity as well as to its historical, political, econonomic, social and religious context. This scope makes DAC valuable beyond immediate interests of browsing or researching in the Christian story.
As might be expected in a first attempt at such a vast task, there are some problems. As a matter of definition,Protestant missionary societies, significant individual churches, theological colleges and other educational institutions are purposefully excluded. This produces some odd results - for example there is no separate article on the China Inland Mission (later to become OMF)which has been and remains, an important contributor to Protestant work in Asia. Some articles are of uneven quality - doubtless due to a paucity of sources and difficulty in finding contributors.
These are significant problems and affect the comprehesiveness and reliability of DAC. To some extent, they define the best use of this work as a tool for further reading and research rather than as a a normative standard.
Nevertheless, the significance of the publication and its value, should be noted. Put simply, there is nothing like it on the market and it opens up material that may otherwise remain hidden in local knowledge and lost over time.
DAC is a wonderful step in documenting the story of Asian Christianity and is a timely publication in what has been dubbed 'the Asian century'.
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Starting with a chapter on Y2K (which we know on 20-20 hindsight never became the calamity that some were predicting), there are ideas in this book for everything from a complete world-wide computer shutdown, to "Mad Max" type worlds, and even the biblical "Judgement Day", along with several others. There's also a section on a super-hero world suffering from post-apocalypse blues.
The "sidebars" (sections of the book along the sides of each page) contain even more material that can be used to put your game world in a state of chaos. Some of these sidebars beg to be put into whole worlds of their own.
But the book suffers slightly when it reads a little like a collection of articles about post-apocalypse scenarios in gaming, rather than a single world presented in RPG terms. The =nine= authors each contributed a section or two to this book, and only the excellent effort by Sean Punch to put it all together under one roof keeps this book from being merely a collection of unrelated after Armageddon articles.
I'd still recommend this book for people wanting to see what their campaign world would look like after a major catastrophe, or for people wanting to explore what happens after.